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* freedreno: mark all state dirty after switching batchRob Clark2018-10-282-0/+3
* anv: Use absolute timeouts in wait_for_bo_fencesJason Ekstrand2018-10-271-42/+30
* anv: Flag semaphore BOs as externalJason Ekstrand2018-10-271-2/+3
* anv: Improve the asserts in anv_buffer_get_rangeJason Ekstrand2018-10-271-1/+2
* freedreno/a6xx: inline draw_impl()Rob Clark2018-10-261-38/+31
* freedreno/a6xx: small cleanupRob Clark2018-10-261-1/+1
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-263-16/+14
* freedreno: avoid no-op flushes by re-using last-fenceRob Clark2018-10-265-2/+34
* freedreno/a6xx: Move stencil/depth/alpha state to IBKristian H. Kristensen2018-10-265-15/+55
* freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA groupKristian H. Kristensen2018-10-261-5/+6
* freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZKristian H. Kristensen2018-10-262-7/+7
* freedreno/a6xx: Move rasterizer state to state objectKristian H. Kristensen2018-10-265-27/+51
* freedreno/a6xx: Fix set_blit_scissor helperKristian H. Kristensen2018-10-261-2/+2
* freedreno/a2xx: Squash a compiler warningKristian H. Kristensen2018-10-261-2/+2
* freedreno/a6xx: Use fd6_emit_ib from a6xxKristian H. Kristensen2018-10-263-10/+10
* freedreno: import libdrm_freedreno + redesign submitRob Clark2018-10-2636-79/+3765
* Revert "anv/skylake: disable ForceThreadDispatchEnable"Jason Ekstrand2018-10-261-35/+7
* blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OPJason Ekstrand2018-10-261-0/+9
* st/nine: Handle window resize when a presentation buffer is usedAxel Davy2018-10-261-1/+30
* d3dadapter: Fix wrong naming in header fileAxel Davy2018-10-261-1/+1
* st/nine: Reduce MaxSimultaneousTextures to 8Axel Davy2018-10-262-9/+8
* st/nine: Enable shadow mapping for ps 1.XAxel Davy2018-10-263-10/+14
* st/nine: Do not set unused states for stateblocksAxel Davy2018-10-261-21/+3
* st/nine: Fix aliasing states for stateblocksAxel Davy2018-10-261-2/+1
* st/nine: Never update device changed.* fieldsAxel Davy2018-10-264-48/+59
* st/nine: Capture also default matrices for D3DSBT_ALLAxel Davy2018-10-263-24/+41
* st/nine: Mark transform matrices dirty for D3DSBT_ALLAxel Davy2018-10-261-1/+12
* st/nine: Don't update unused world matricesAxel Davy2018-10-261-0/+6
* st/nine: Remove two unused states.Axel Davy2018-10-262-3/+1
* st/nine: Remove commented nine_context_apply_stateblockAxel Davy2018-10-261-230/+0
* nir: Fix array initializerBrian Paul2018-10-261-1/+1
* anv: Return VK_ERROR_DEVICE_LOST from anv_device_set_lostJason Ekstrand2018-10-264-45/+32
* anv/util: Split a vk_errorv helper out of vk_errorfJason Ekstrand2018-10-262-6/+25
* scons/svga: remove opt from the list of valid build typesBrian Paul2018-10-263-8/+4
* intel/blorp: Define the clear value bounds for HiZ clearsNanley Chery2018-10-261-0/+14
* radv: remove duplicate brackets in version stringEric Engestrom2018-10-261-1/+1
* vulkan: drop always-true paramEric Engestrom2018-10-264-10/+0
* radeon/vcn: use util function to get h264 profile idcBoyuan Zhang2018-10-261-2/+1
* radeon/vce: use util function to get h264 profile idcBoyuan Zhang2018-10-262-8/+2
* vl: get h264 profile idcBoyuan Zhang2018-10-261-0/+24
* intel/nir: Use the OPT macro for more passesJason Ekstrand2018-10-261-3/+3
* spirv: Initialize subgroup destinations with the destination typeJason Ekstrand2018-10-261-4/+8
* spirv: Use the right bit-size for spec constant opsJason Ekstrand2018-10-261-3/+9
* nir/prog: Use nir_bany in kill handlingJason Ekstrand2018-10-261-1/+1
* glsl/nir: Use i2b instead of ine for fixing UBO/SSBO BooleansJason Ekstrand2018-10-261-19/+5
* nir/system_values: Use the bit size from the load_derefJason Ekstrand2018-10-261-0/+1
* nir/opt_if: Rework condition propagationJason Ekstrand2018-10-261-61/+30
* nir/search: Use the nir_imm_* helpers from nir_builderJason Ekstrand2018-10-263-91/+43
* nir/builder: Handle 16-bit floats in nir_imm_floatN_tJason Ekstrand2018-10-261-0/+14
* nir/builder: Add a nir_imm_true/false helpersJason Ekstrand2018-10-268-14/+37