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* radeonsi: don't enable blending if colormask == 0Marek Olšák2016-01-221-0/+3
* glsl: always compute proper varying type, irrespective of varying packingIlia Mirkin2016-01-221-8/+5
* egl/dri2: expose srgb configs when KHR_gl_colorspace is availableEmil Velikov2016-01-221-0/+2
* targets/dri: android: use WHOLE static librariesEmil Velikov2016-01-221-1/+3
* i915: correctly parse/set the context flagsEmil Velikov2016-01-221-0/+2
* glsl/lower_instructions: fix regression in dldexp_to_arithIago Toral Quiroga2016-01-221-2/+2
* i965/vec4/tcs: Return NULL instead of false in brw_compile_tcs()Eduardo Lima Mitev2016-01-211-1/+1
* freedreno/a4xx: Add support for adreno 430cstout2016-01-211-0/+1
* freedreno: make opc array static constChristian Gmeiner2016-01-211-1/+1
* freedreno: implement emit_string_markerRob Clark2016-01-212-1/+28
* gallium: add GREMEDY_string_markerRob Clark2016-01-2120-0/+38
* mesa: wire up EmitStringMarker for KHR_debugRob Clark2016-01-211-0/+7
* mesa: add GREMEDY_string_markerRob Clark2016-01-219-0/+49
* texobj: Remove redundant checks that the texture cube faces match sizeNeil Roberts2016-01-211-10/+0
* texobj: Fix the completeness checks for cube texturesNeil Roberts2016-01-211-1/+11
* r600g: don't leak driver const buffersGrazvydas Ignotas2016-01-211-0/+6
* mesa: Deal with size differences between GLuint and GLhandleARB in GetAttache...Jeremy Huddleston Sequoia2016-01-211-1/+17
* mesa: Fix format warningsJeremy Huddleston Sequoia2016-01-211-1/+1
* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-214-27/+26
* glapi: Build glapi_gentable.c only on DarwinAndreas Boll2016-01-213-4/+18
* mesa: Reduce libGL.so binary size by about 15%Arlie Davis2016-01-211-16/+41
* nv50/ir: 64-bit splitting fixesIlia Mirkin2016-01-201-1/+2
* gk110/ir: allow carry to be set/read by imadIlia Mirkin2016-01-201-0/+4
* gm107/ir: add carry emission to LOP and IADDIlia Mirkin2016-01-201-0/+4
* gm107/ir: add ATOM and CCTL supportIlia Mirkin2016-01-201-0/+52
* gm107/ir: set LD/ST address width bitIlia Mirkin2016-01-201-0/+2
* gk110/ir: fix double-wide vm addressIlia Mirkin2016-01-201-0/+4
* gk110/ir: add OP_CCTL handlingIlia Mirkin2016-01-201-0/+35
* gk110/ir: add atomic op emission, fix gmem loadsIlia Mirkin2016-01-201-5/+65
* llvmpipe: warn about illegal use of objects in different contextsRoland Scheidegger2016-01-213-1/+32
* llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex infoRoland Scheidegger2016-01-213-3/+11
* nv50/ir: don't flip SHL(ADD) into ADD(SHL) if ADD sources have modifiersIlia Mirkin2016-01-201-0/+2
* gk110/ir: fix load from shared memoryIlia Mirkin2016-01-201-1/+1
* gk110/ir: add partial BAR supportIlia Mirkin2016-01-201-2/+18
* Revert "glsl: move uniform calculation to link_uniforms"Tapani Pälli2016-01-203-85/+24
* glsl: move uniform calculation to link_uniformsTapani Pälli2016-01-203-24/+85
* glsl: add missing explicit_image_format flag to has_layout()Timothy Arceri2016-01-201-0/+1
* llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formatsRoland Scheidegger2016-01-201-11/+14
* i965: Implement compute sampler state atom.Francisco Jerez2016-01-194-1/+24
* i965: Trigger CS state reemission when new sampler state is uploaded.Francisco Jerez2016-01-192-1/+2
* glsl: Don't abbreviate tessellation shader stage names.Kenneth Graunke2016-01-191-2/+2
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
* glsl: allow multiple layout qualifiers for a single declarationTimothy Arceri2016-01-203-19/+28
* glsl: update parser to allow duplicate default layout qualifiersTimothy Arceri2016-01-203-15/+73
* glsl: move default layout qualifier rules out of the parserTimothy Arceri2016-01-202-28/+23
* glsl: split layout_defaults into specific typesTimothy Arceri2016-01-201-4/+22
* glsl: allow duplicate layout-qualifier-namesTimothy Arceri2016-01-201-1/+2
* i965/vec4: Spaces around operators.Matt Turner2016-01-191-1/+1
* i965: Inform compiler of variable range to silence warning.Matt Turner2016-01-191-1/+2
* glsl: Restore Mesa-style to shader_enums.c/h.Matt Turner2016-01-192-16/+24