| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that color-index support is removed from t_dd_tritmp.h and
t_dd_unfilled.h, drivers no longer need define HAVE_RGBA.
Signed-off-by: Ian Romanick <[email protected]>
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The code removal and the re-indent were done together for this one
because the cause of the affected code blocks is much, much smaller
than in t_dd_tritmp.h.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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With the preceeding changes, gl_current_attrib::RasterIndex is not
used. Remove it.
Signed-off-by: Ian Romanick <[email protected]>
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Since there is no color-index rendering, it is impossible to update
this value. Just return the initial setting and be happy.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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These are used to inform the driver of the clear value for color-index
buffers and to control write-masking of bits in color-index buffers.
No driver use or need (not even Nouveau) these interfaces.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index rendering removal,
_swrast_logicop_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index visual support removal,
_mesa_add_color_index_renderbuffers is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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This must always be true now, so there is no reason to check it. Ever.
Signed-off-by: Ian Romanick <[email protected]>
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Remove the rgbMode and indexBits parameters from _mesa_create_visual
and _mesa_initialize_visual. These values are now hardcoded to
GL_TRUE and 0.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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It appears that color-index rendering wasn't actually supported
anyway. swrastFillInModes did not previously create an color-index
configs, so it doesn't seem like there would be any way to get a
color-index visual.
Signed-off-by: Ian Romanick <[email protected]>
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Also adjust the bits that appear after it to fill in the gap.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index rendering removal,
_swrast_read_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index rendering removal,
_swrast_mask_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index rendering removal,
_swrast_fog_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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After all the recent color-index rendering removal,
_swrast_write_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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color-index buffer
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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After removing support for CopyPixels and DrawPixels involving
color-index buffers, _swrast_write_zoomed_index_span is no longer
used. Removed it and all the support for COLOR_INDEX formats in zoom_span.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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For debugging purposes only.
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This should fix rendering into mipmaps of tiled textures.
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This improves tiled texture performance of OA on my 945 from 25.3fps
to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence
register changes.
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This moves the logic for how to align pitches, heights, and sizes of
objects to one central location. Fixes rendering with texture tiling
on i915. Note that current libdrm is required for the change for
I915_TILING_NONE pitch alignment.
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The weirdness that led to the bumping of pitch for those 512/1024
pixels is that in taking a 2x2 subspan or bilinear filtering we'd end
up hitting the same channel in 2 different pages, leading to lower
performance. With tiling, that doesn't occur, so we don't need to
waste the memory.
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Seems unused and replaced by functionality in os module.
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