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*
nv30: include the header of ffs prototype
Chih-Wei Huang
2015-10-21
1
-0
/
+1
*
nv50/ir: use C++11 standard std::unordered_map if possible
Chih-Wei Huang
2015-10-21
1
-3
/
+17
*
mesa: android: Fix the incorrect path of sse_minmax.c
Chih-Wei Huang
2015-10-21
1
-1
/
+1
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-21
1
-1
/
+1
*
vbo: fix incorrect switch statement in init_mat_currval()
Brian Paul
2015-10-21
1
-1
/
+1
*
glsl: In later GLSL versions, sequence operator is cannot be a constant expre...
Ian Romanick
2015-10-21
1
-1
/
+42
*
glsl: Add method to determine whether an expression contains the sequence ope...
Ian Romanick
2015-10-21
3
-0
/
+97
*
glsl: Restrict initializers for global variables to constant expression in ES
Ian Romanick
2015-10-21
1
-3
/
+17
*
glsl: Only set ir_variable::constant_value for const-decorated variables
Ian Romanick
2015-10-21
1
-3
/
+6
*
glsl: Use constant_initializer instead of constant_value to determine whether...
Ian Romanick
2015-10-21
1
-1
/
+1
*
glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
2015-10-21
1
-2
/
+2
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-21
1
-6
/
+4
*
glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
Ian Romanick
2015-10-21
1
-5
/
+46
*
u_vbuf: fix vb slot assignment for translated buffers
Nicolai Hähnle
2015-10-21
1
-0
/
+1
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-21
1
-16
/
+37
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-21
4
-33
/
+0
*
i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
Francisco Jerez
2015-10-21
3
-6
/
+10
*
mesa: Skip redundant texture completeness checking during image validation.
Francisco Jerez
2015-10-21
1
-1
/
+2
*
mesa: Expose function to calculate whether a shader image unit is valid.
Francisco Jerez
2015-10-21
2
-4
/
+15
*
i965: Don't tell the hardware about our UAV access.
Francisco Jerez
2015-10-21
6
-19
/
+41
*
mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Tapani Pälli
2015-10-21
1
-0
/
+15
*
nouveau: make sure there's always room to emit a fence
Ilia Mirkin
2015-10-21
8
-41
/
+32
*
docs: add sha256 checksums for 11.0.3
Emil Velikov
2015-10-10
1
-1
/
+2
*
docs: add release notes for 11.0.3
mesa-11.0.3
Emil Velikov
2015-10-10
1
-0
/
+184
*
Update version to 11.0.3
Emil Velikov
2015-10-10
1
-1
/
+1
*
Revert "nouveau: make sure there's always room to emit a fence"
Emil Velikov
2015-10-10
4
-8
/
+2
*
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Jason Ekstrand
2015-10-10
1
-2
/
+19
*
st/dri: Use packed RGB formats
Michel Dänzer
2015-10-07
2
-17
/
+17
*
egl: restore surface type before linking config to its display
Varad Gautam
2015-10-07
1
-0
/
+2
*
nouveau: make sure there's always room to emit a fence
Ilia Mirkin
2015-10-07
4
-2
/
+8
*
nv30: always go through translate module on big-endian
Ilia Mirkin
2015-10-07
1
-0
/
+4
*
nv30: pretend to have packed texture/surface formats
Ilia Mirkin
2015-10-07
1
-12
/
+12
*
egl/dri2: don't require a context for ClientWaitSync (v2)
Marek Olšák
2015-10-07
1
-2
/
+7
*
st/dri: don't use _ctx in client_wait_sync
Marek Olšák
2015-10-07
1
-2
/
+5
*
egl: rework handling EGL_CONTEXT_FLAGS
Matthew Waters
2015-10-07
1
-5
/
+44
*
radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
Tom Stellard
2015-10-07
1
-0
/
+2
*
gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Tom Stellard
2015-10-07
3
-8
/
+34
*
gallium/radeon: Use call_once() when initailizing LLVM targets
Tom Stellard
2015-10-07
1
-13
/
+12
*
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Kyle Brenneman
2015-10-07
2
-1
/
+6
*
mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
Kyle Brenneman
2015-10-07
1
-1
/
+1
*
glx: Fix build errors with --enable-mangling (v2)
Kyle Brenneman
2015-10-07
2
-2
/
+12
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-07
1
-3
/
+14
*
meta: Handle array textures in scaled MSAA blits
Ian Romanick
2015-10-07
1
-15
/
+20
*
i915: Remember to call intel_prepare_render() before blitting
Ville Syrjälä
2015-10-07
1
-0
/
+5
*
i915: Fix texcoord vs. varying collision in fragment programs
Ville Syrjälä
2015-10-07
2
-26
/
+71
*
i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
Ville Syrjälä
2015-10-07
1
-4
/
+4
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-10-07
1
-1
/
+5
*
nouveau: wait to unref the transfer's bo until it's no longer used
Ilia Mirkin
2015-10-07
1
-2
/
+3
*
nouveau: delay deleting buffer with unflushed fence
Ilia Mirkin
2015-10-07
2
-2
/
+10
*
nouveau: be more careful about freeing temporary transfer buffers
Ilia Mirkin
2015-10-07
5
-4
/
+30
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