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* i965g: don't reference unused vars in RSQKeith Whitwell2009-12-011-2/+3
| | | | Probably overly pedantic
* mesa/st: avoid quadstrips if its easy to do soKeith Whitwell2009-12-011-3/+26
| | | | Tristrips are easier for many drivers to handle.
* i965g: turn on texture tiling by defaultKeith Whitwell2009-11-303-7/+8
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* i965g: pass backbuffer tiling information to driverKeith Whitwell2009-11-306-22/+21
| | | | The gem winsys gets this information, needs to pass it on.
* ws/i965: more debug outputKeith Whitwell2009-11-302-12/+44
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* ws/i965: rename and change sense of I965_SEND_CMD to BRW_NO_HWKeith Whitwell2009-11-302-3/+1
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* brw: add dumping to gem winsysKeith Whitwell2009-11-3016-109/+280
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* i965g: remove redundant nr_attrs memberKeith Whitwell2009-11-304-12/+8
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* i965g: remove surface from views list before freeingDave Airlie2009-11-291-0/+1
| | | | | | | this fixes a crash with the xorg state tracker, however it then locks up the GPU once rendering is enabled but at least it doesn't crash. Signed-off-by: Dave Airlie <[email protected]>
* i965g: link xorg state tracker with -ldrm_intelDave Airlie2009-11-281-1/+1
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* i965g: gs nr_attrs also tracks nr fragment shader inputsKeith Whitwell2009-11-231-4/+6
| | | | Or, equivalently, nr of outputs of active vertex shader varient.
* i965g: correct test for unfilled modesKeith Whitwell2009-11-231-2/+4
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* i965g: use correct key size for vs uploadKeith Whitwell2009-11-231-1/+1
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* i965g: apply linear math to both linear and perspective attrsKeith Whitwell2009-11-232-3/+2
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* i965g: get basic texturing working againKeith Whitwell2009-11-219-66/+117
| | | | | | Revert to fixed-layout surface binding table -- it's probably the best way to do this. Pass sampler and texture numbers separately even though we're always keeping them the same at present.
* i965g: fix typo converting wm src regsKeith Whitwell2009-11-191-1/+1
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* i965g: fragment shader immediates workingKeith Whitwell2009-11-193-53/+34
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* i965g: first pass at vs immediates in curbeKeith Whitwell2009-11-194-85/+124
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* progs/vp: add param and imm testKeith Whitwell2009-11-191-0/+7
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* i965g: get linear vs perspective interpolation working againKeith Whitwell2009-11-191-15/+19
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* i965g: include interpolation info in fs signatureKeith Whitwell2009-11-192-2/+4
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* i965g: special case setup when fs has no inputsKeith Whitwell2009-11-193-25/+55
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* i965g: add new state flag tracking fs signature changesKeith Whitwell2009-11-194-10/+20
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* i965g: fix typo in previous commitKeith Whitwell2009-11-191-1/+1
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* progs/fp: add simple imm, param testsKeith Whitwell2009-11-193-0/+18
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* i965g: setup nr_attrs should track nr fragment shader inputsKeith Whitwell2009-11-191-2/+6
| | | | This would be equivalent to taking the nr outputs of the vp varient
* i965g: get fragment constants sort-of workingKeith Whitwell2009-11-191-8/+9
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* i965g: make the load-before-use vs immediate path workKeith Whitwell2009-11-191-2/+3
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* i965g: fix initialization of texture width/height/depth arraysKeith Whitwell2009-11-191-5/+6
| | | | Will remove these arrays in another branch - they're completely redundant.
* i965g: remove more references to nr_vp_outputs in wm compilationKeith Whitwell2009-11-181-3/+1
| | | | | We're really more concerned about how many inputs the fragment shader is expecting.
* i965g: handle special vs outputs speciallyKeith Whitwell2009-11-1711-55/+147
| | | | | | | | | | | Where vs output semantic tags indicate an output is signficant for fixed function processing (such as clipping, unfilled modes, etc), retain information about that output so that we can get to it easily later on. Fix up the unfilled processing, but hard-wire edgeflag to one for now. With this change, trivial/tri-unfilled works.
* i965g rename offset_edge to offset_edgeflagKeith Whitwell2009-11-173-7/+7
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* i965g: remove droppings in xlib winsysKeith Whitwell2009-11-151-1/+0
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* i965g: restore check on line smooth stateKeith Whitwell2009-11-141-1/+2
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* i965g: consult fs inputs when laying out vs output regsKeith Whitwell2009-11-115-43/+113
| | | | | | | | Vertex shader now emits just the FS inputs, in the positions and order expected by the fragment shader. This means potentially regenerating the vertex shader to match different fragment shader's input layouts.
* i965g: skip over vertex position output when preallocating FS inputsKeith Whitwell2009-11-111-0/+4
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* i965g: some more cases where file_max[] is used without obligatory +1Keith Whitwell2009-11-111-5/+5
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* i965g: smaller upload buffer for index dataKeith Whitwell2009-11-111-1/+1
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* i965g: fix off-by-one on curbe uploadKeith Whitwell2009-11-111-4/+10
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* i965g: avoid use of internally generated immediatesKeith Whitwell2009-11-111-1/+4
| | | | Currently not working, so don't generate more of them.
* trivial: make tri-orig more closely match the original version of tri...Keith Whitwell2009-11-111-5/+5
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* i965g: Fixup texture formatsJakob Bornecrantz2009-11-072-37/+74
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* i965g: Formalize on S8Z24 as the suported depth formatJakob Bornecrantz2009-11-074-12/+4
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* i965g: Fixup buffer creation functionJakob Bornecrantz2009-11-061-2/+12
| | | | First tri!
* i965g: Add texture transfer functionsJakob Bornecrantz2009-11-061-0/+95
| | | | They don't seem to work. Maybe we are forgetting to flush the gpu or something.
* i965g: Match pitch modification on get buffer as wellJakob Bornecrantz2009-11-061-1/+1
| | | | | | | This is a ugly hack in order to match what the intel X driver gives us. However putting this in the winsys where it fits better forces it reach more into the driver then it already does.
* progs/trivial: IgnoresJakob Bornecrantz2009-11-061-0/+1
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* i965g: First clear!Jakob Bornecrantz2009-11-061-11/+5
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* i965g: get rid of cc key, simplify state uploadKeith Whitwell2009-11-064-129/+51
| | | | | Keep a valid reloc table active between uploads, avoid recalculating it every time.
* i965g: trivial/clear can now send stuff to hardwareJakob Bornecrantz2009-11-063-4/+21
| | | | | Added a flag if we should send commands to hardware as what we send isn't all that correct.