| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Juan A. Suarez Romero <[email protected]>
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Reviewed-by: Juan A. Suarez Romero <[email protected]>
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This just adds the chip in the right places.
We don't set the partial_vs_wave workaround, as radeonsi
doesn't, but have to confirm it's not required.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.1" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This ensures that future calls to eglSwapBuffers and eglMakeCurrent emit
an error.
This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.
Cc: [email protected]
Cc: Tomasz Figa <[email protected]>
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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That is, call ANativeWindow::cancelBuffer in droid_destroy_surface().
This should prevent application deadlock when the app destroys the
EGLSurface after EGL has acquired a buffer from SurfaceFlinger
(ANativeWindow::dequeueBuffer) but before EGL has released it
(ANativeWindow::enqueueBuffer).
This patch is part of a series for fixing
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface
on Chrome OS x86 devices.
Cc: [email protected]
Cc: Tomasz Figa <[email protected]>
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Add a new bool, _EGLSurface::Lost, and check it in eglMakeCurrent and
eglSwapBuffers. The EGL 1.5 spec says that those functions emit errors
when the native surface is no longer valid.
This patch just updates core EGL. No driver sets _EGLSurface::Lost yet.
I discovered that Mesa failed to detect lost surfaces while debugging an
Android CTS camera test,
android.hardware.camera2.cts.RobustnessTest#testAbandonRepeatingRequestSurface.
This patch doesn't fix the test though, though, because the test expects
EGL_BAD_SURFACE when the surface becomes lost, and this patch actually
complies with the EGL spec. If I interpreted the EGL spec correctly,
EGL_BAD_NATIVE_WINDOW or EGL_BAD_CURRENT_SURFACE is the correct error.
Cc: [email protected]
Cc: Tomasz Figa <[email protected]>
Cc: Tapani Pälli <[email protected]>
Reviewed-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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reported by Greg White.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100892
Cc: 17.1 <[email protected]>
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We can just use the new CHVLineWidth field rather than an entirely
different generation's packing function.
v2: Inline the function (requested by Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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We just add another field to gen8.xml for the Cherryview line width,
rather than trying to replicate the gymnastics done in the Vulkan
driver to use gen9 SF pack functions.
Reviewed-by: Jason Ekstrand <[email protected]>
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It works now.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Picked from a different branch. When we stop using the scratch patching,
this function will not be called.
Reviewed-by: Nicolai Hähnle <[email protected]>
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shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
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for scratch support
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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at least I think this is correct.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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and rename to si_llvm_optimize_module.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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LLVM 3.8:
- had broken indirect resource indexing
- didn't have scratch coalescing
- was the last user of problematic v16i8
- only supported OpenGL 4.1
This leaves us with LLVM 3.9 and LLVM 4.0 support for Mesa 17.2.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There is no reason to advertise transfer ability for formats we can't
use for anything else. This stops some CTS tests hitting internal
error for 64-bit types when they see the transfer flags.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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To simplify things for now, since all the gfx shader stages share a
single SSBO state block, only advertise SSBO support for fragment shader
(and compute when we have that). We could possibly use a fixed-
partitioning of the SSBO index space to support SSBOs on other stages
without having to resort to shader variants.
Signed-off-by: Rob Clark <[email protected]>
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TODO cwabbott pointed out a write-after-read hazzard, which effects both
this and arrays. A write needs to depend on *all* reads since the last
write, not just the last read.
Signed-off-by: Rob Clark <[email protected]>
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The generation-independent support for binding shader buffer objects.
Signed-off-by: Rob Clark <[email protected]>
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Sync to the same files from freedreno.git to correct decoding of ldgb/
stgb instructions.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This is equivalent to what mesa/st does in glsl_to_tgsi. For most hw
there isn't a particularly good reason to treat these differently.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Used by the OpenVG codebase.
Signed-off-by: Emil Velikov <[email protected]>
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Replace all instances of mapi_table with the actual struct _glapi_table.
The former may have been needed when the OpenVG was around. But since
that one is long gone, there' no point in having the current confusing
mix of the two.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Currently we would generate a partial one as we do non-shared glapi.
At the same time since it's local, we don't care that much if we have a
few extra bytes of space in the table.
Drop the guard, which allows us to simplify both build system and code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: Jeremy Huddleston Sequoia <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Cc: Jon Turney <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There's no users in-tree that use it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There's no users in-tree that use it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There's no users in-tree that use it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The code itself has nothing to do with shared glapi, thus having it
behind GLX_SHARED_GLAPI is misleading. Use GLX_INDIRECT_RENDERING
instead.
The latter macro is set at global scope by the Autotools and Scons build
systems.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Always true, since GLES* requires shared glapi.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Always true, since the dri modules required shared glapi.
With earlier commit (da410e6afad "configure: explicitly require shared
glapi for enable-dri") we even made that explicit during the configure
stage.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Always true, since the dri modules required shared glapi.
With earlier commit (da410e6afad "configure: explicitly require shared
glapi for enable-dri") we even made that explicit during the configure
stage.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Analogous to previous commit. Check with the extensive commit
description and bug report referenced.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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