| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
| |
See commit e07c9a288.
Reviewed-by: Kristian Høgsberg <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
opt_vector_float().
total instructions in shared programs: 5877012 -> 5876617 (-0.01%)
instructions in affected programs: 33140 -> 32745 (-1.19%)
From before the commit that allows VF constant propagation (which hurt
some programs) to here, the results are:
total instructions in shared programs: 5877951 -> 5876617 (-0.02%)
instructions in affected programs: 123444 -> 122110 (-1.08%)
with no programs hurt.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
total instructions in shared programs: 5877951 -> 5877012 (-0.02%)
instructions in affected programs: 155923 -> 154984 (-0.60%)
Helps 1233, hurts 156 shaders. The hurt shaders are addressed in the
next commit.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
After CSEing some MOV ..., VF instructions we have code like
mov tmp, [1F, 2F, 3F, 4F]VF
mov r10, tmp
mov r11, tmp
...
use r10
use r11
We want to copy propagate tmp into the uses of r10 and r11, but *not*
constant propagate the VF immediate into the uses of tmp.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
total instructions in shared programs: 5869005 -> 5868220 (-0.01%)
instructions in affected programs: 70208 -> 69423 (-1.12%)
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
| |
Port of commit a28ad9d4 from the fs backend.
No shader-db changes since we don't emit MOV ..., VF instructions yet.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Currently only handles consecutive instructions with the same
destination that collectively write all channels.
total instructions in shared programs: 5879798 -> 5869011 (-0.18%)
instructions in affected programs: 465236 -> 454449 (-2.32%)
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
I don't feel great about assert(!"unimplemented: ...") but these
cases do only seem possible under some currently impossible circumstances.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Sometimes it's easier to generate 4x values into an array, and the
memcpy is 1 instruction, rather than 11 to piece 4 arguments together.
I'd forgotten to remove the prototype from fs_reg from a previous patch,
so it's already there for us here.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
* Drop no longer needed mesa headers
* Haiku LLVM pipe working with LLVM 3.5.0 on x86_64
|
| |
|
|
|
|
|
|
|
| |
As of 229bf4475ff0a5dbeb9bc95250f7a40a983c2e28 we started getting SIBGUS
from unaligned accesses on the hardware, for reasons I haven't figured
out. However, we should be avoiding unaligned accesses anyway, and our CL
setup certainly would have produced them.
|
|
|
|
|
| |
They should all be set to real values by the time they're read, and
ideally if you used valgrind you'd see uninitialized value uses.
|
|
|
|
| |
It doesn't matter, since it just got truncated to 16 inside, anyway.
|
|
|
|
|
| |
* Revert change to egl main producing Shared Libraries
* Check for dri before including dri code
|
|
|
|
|
|
|
|
|
|
|
| |
E.g. this could happen on older kernels which don't support the
RADEON_INFO_SI_BACKEND_ENABLED_MASK query yet. The code in
si_write_harvested_raster_configs() doesn't deal with this correctly and
would probably mangle the value badly.
Cc: "10.4 10.3" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
| |
The optimizer obviously doesn't have the ability to rewrite these to skip
the size checks per call, so we have to do it manually.
Improves a norast benchmark on simulation by 0.779706% +/- 0.405838%
(n=6087).
|
|
|
|
|
| |
Improves norast performance of a microbenchmark by 11.1865% +/- 2.37673%
(n=20).
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This was probably missed when moving from a fixed binding table layout
to a dynamic one that changes based on the shader.
Fixes newly proposed Piglit test fbo-mrt-new-bind.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87619
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Mike Stroyan <[email protected]>
Cc: "10.4 10.3" <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Our ability to perform register writes depends on the hardware and
kernel version. It shouldn't ever change on a per-context basis,
so we only need to check once.
Checking introduces a synchronization point between the CPU and GPU:
even though we submit very few GPU commands, the GPU might be busy doing
other work, which could cause us to stall for a while.
On an idle i7 4750HQ, this improves performance in OglDrvCtx (a context
creation microbenchmark) by 6.14748% +/- 1.6837% (n=20). With Unigine
Valley running in the background (to keep the GPU busy), it improves
performance in OglDrvCtx by 2290.92% +/- 29.5274% (n=5).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
| |
Some compile time RA debug
Signed-off-by: Rob Clark <[email protected]>
|
| |
|
|
|
|
|
| |
* egl/dri2 was missing a SConscript
* Problem caught by Adrián Arroyo Calle
|
|
|
|
|
|
| |
* Only create one struct
* 'final' also is a language conflict
* Some style cleanup
|
|
|
|
|
|
|
| |
* This is the cleaned up work of the Haiku GCI student
Adrián Arroyo Calle [email protected]
* Several patches were consolidated to prevent
unnecessary touching of non-related code
|
|
|
|
|
|
|
|
|
| |
the same stage
V2: Improve error message.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch reduces the likelihood of pointer arithmetic overflow bugs in
gather_oa_results(), like the one fixed by b69c7c5dac.
I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I get nervous when I see code patterns like this:
(void*) + (int) * (int)
I smell 32-bit overflow all over this code.
This patch retypes 'snapshot_size' to 'ptrdiff_t', which should fix any
potential overflow.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch reduces the likelihood of pointer arithmetic overflow bugs in
intel_texsubimage_tiled_memcpy() , like the one fixed by b69c7c5dac.
I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I recently solved, in commit b69c7c5dac, an overflow
bug in a line of code that looks very similar to pointer arithmetic in
this function.
This patch conceptually applies the same fix as in b69c7c5dac. Instead
of retyping the variables, though, this patch adds some casts. (I tried
to retype the variables as ptrdiff_t, but it quickly got very messy. The
casts are cleaner).
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch should diminish the likelihood of pointer arithmetic overflow
bugs, like the one fixed by b69c7c5dac.
Change the type of parameter 'out_stride' from int to ptrdiff_t. The
logic is that if you call intel_miptree_map() and use the value of
'out_stride', then you must be doing pointer arithmetic on 'out_ptr'.
Using ptrdiff_t instead of int should make a little bit harder to hit
overflow bugs.
As a side-effect, some function-scope variables needed to be retyped to
avoid compilation errors.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
If a pointer points to raw, untyped memory and is never dereferenced,
then declare it as 'void*' instead of casting it to 'void*'.
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This fixes incorrect rendering in Unreal Engine demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
| |
Signed-off-by: David Heidelberg <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Same as ARL, just has extra rounding.
Useful for st/nine.
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
| |
|
|
|
|
|
|
|
| |
trans_kill() only handles the single opcode. Drop the remnant of a time
when both KILL and KILL_IF were handled by the same fxn.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Standalone compiler doesn't have screen or context. We need to come up
with a better way to control the target arch (ie. something that we can
control from cmdline w/ standalone compiler) but for now this hack keeps
it from segfault'ing.
Signed-off-by: Rob Clark <[email protected]>
|
| |
|
|
|
|
|
| |
total instructions in shared programs: 41168 -> 40976 (-0.47%)
instructions in affected programs: 18156 -> 17964 (-1.06%)
|
|
|
|
|
| |
This will let me coalesce the VPM writes into the instructions generating
the values.
|
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
It turns out Mesa hasn't compiled on less then 4.2 for a while
so update conf to reflect this.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Small immediates have the downside of taking over the raddr B field, so
you might have less chance to pack instructions together thanks to raddr B
conflicts. However, it also reduces some register pressure since it lets
you load 2 "uniform" values in one instruction (avoiding a previous load
of the constant value to a register), and increases some pairing for the
same reason.
total uniforms in shared programs: 16231 -> 13374 (-17.60%)
uniforms in affected programs: 10280 -> 7423 (-27.79%)
total instructions in shared programs: 40795 -> 41168 (0.91%)
instructions in affected programs: 25551 -> 25924 (1.46%)
In a previous version of this patch I had a reduction in instruction count
by forcing the other args alongside a SMALL_IMM to be in the A file or
accumulators, but that increases register pressure and had a bug in
handling FRAG_Z. In this patch is I just use raddr conflict resolution,
which is more expensive. I think I'd rather tweak allocation to have some
way to slightly prefer good choices for files in general, rather than risk
failing to register allocate by forcing things into register classes.
|
|
|
|
| |
I want this from other passes.
|
| |
|