Commit message (Collapse) | Author | Age | Files | Lines | |
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* | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | 2009-01-10 | 4 | -2365/+1 |
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* | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton | 2009-01-10 | 1 | -36/+48 |
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* | nouveau: Catch some more leaks. | Younes Manton | 2009-01-10 | 2 | -0/+3 |
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* | g3dvl: Fix some memory leaks. | Younes Manton | 2009-01-10 | 2 | -0/+21 |
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* | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton | 2009-01-10 | 2 | -158/+178 |
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* | nouveau: Add busy() query, determines if BOs can be mapped immediately. | Younes Manton | 2009-01-10 | 2 | -0/+37 |
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* | nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom. | Younes Manton | 2009-01-10 | 4 | -5/+4 |
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* | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | 2009-01-10 | 1 | -1/+1 |
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* | g3dvl: Work around mplayer weirdness in XvMCPutSurface(). | Younes Manton | 2009-01-10 | 1 | -2/+8 |
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* | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | 2009-01-10 | 1 | -1/+1 |
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* | nouveau: Put dynamic textures in GART for CPU access and don't swizzle. | Younes Manton | 2009-01-10 | 5 | -8/+17 |
| | | | | Also flag shadows as dynamic since they're for CPU access as well. | ||||
* | gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC. | Younes Manton | 2009-01-10 | 1 | -0/+1 |
| | | | | | Knowing how the client intends to use the texture will give the driver the opportunity to optimize for such cases. | ||||
* | nouveau: Swizzle textures larger than nv04 SIFM limit in parts. | Younes Manton | 2009-01-10 | 2 | -24/+69 |
| | | | | Limit of SIFM on nv40 is 1024x1024, not sure about others. | ||||
* | draw: Add missing include. | José Fonseca | 2009-01-09 | 1 | -0/+2 |
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* | st: build fix | Alan Hourihane | 2009-01-09 | 1 | -1/+0 |
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* | mesa: 7.3-rc-1 Makefile changes | Brian Paul | 2009-01-09 | 1 | -4/+4 |
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* | mesa: latest glxext.h header, no version change | Brian Paul | 2009-01-09 | 1 | -16/+16 |
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* | mesa: import glext.h version 44 | Brian Paul | 2009-01-09 | 1 | -2/+66 |
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* | docs: dri2proto, libdrm tweaks | Brian Paul | 2009-01-09 | 2 | -2/+2 |
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* | glsl: fix typo in the vec2 += operator function | Brian Paul | 2009-01-09 | 2 | -2/+2 |
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* | mesa: set version string to 7.3-rc1 | Brian Paul | 2009-01-09 | 1 | -1/+1 |
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* | docs: more 7.3 doc updates | Brian Paul | 2009-01-09 | 2 | -2/+16 |
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* | docs: import 7.2 relnotes, start on 7.3 relnotes | Brian Paul | 2009-01-09 | 3 | -0/+180 |
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* | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | 2009-01-09 | 2 | -737/+786 |
| | | | | | | | These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | ||||
* | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | 2009-01-09 | 1 | -1/+1 |
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* | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | 2009-01-09 | 1 | -1/+1 |
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* | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | 2009-01-09 | 1 | -4/+0 |
| | | | | | Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | ||||
* | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | 2009-01-09 | 8 | -41/+5 |
| | | | | | | | | There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <[email protected]> | ||||
* | i965: Remove dead brw_vs_tnl.c | Eric Anholt | 2009-01-09 | 3 | -61/+0 |
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* | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | 2009-01-09 | 1 | -2/+9 |
| | | | | If gl_FragData[0] is written but not gl_FragCOlor, use the former. | ||||
* | mesa: additional case in file_string() | Brian Paul | 2009-01-09 | 1 | -0/+2 |
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* | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | 2009-01-09 | 3 | -35/+65 |
| | | | | Now the #extension directives can be handled properly. | ||||
* | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | 2009-01-09 | 1 | -1/+1 |
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* | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | 2009-01-09 | 1 | -0/+11 |
| | | | | gl_FragData[] | ||||
* | i965: init dst reg RelAddr field to zero | Brian Paul | 2009-01-09 | 1 | -1/+2 |
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* | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | 2009-01-09 | 1 | -0/+5 |
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* | i965: Add support for LRP in VPs. | Eric Anholt | 2009-01-09 | 1 | -0/+42 |
| | | | | Bug #19226. | ||||
* | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | 2009-01-09 | 1 | -1/+8 |
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* | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | 2009-01-09 | 1 | -24/+58 |
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* | glsl: remove dead code | Brian Paul | 2009-01-09 | 1 | -13/+2 |
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* | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | 2009-01-09 | 1 | -4/+3 |
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* | glsl: loop unroll adjustments | Brian Paul | 2009-01-09 | 1 | -1/+20 |
| | | | | | | | Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | ||||
* | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | 2009-01-09 | 1 | -24/+205 |
| | | | | | | | | | | | | | | | | | Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | ||||
* | mesa: Move var declaration to top of scope. | Brian Paul | 2009-01-09 | 1 | -0/+8 |
| | | | | (cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | ||||
* | glut: Unlist file. | José Fonseca | 2009-01-08 | 1 | -1/+0 |
| | | | | Again.. | ||||
* | gdi: Add newline at end of file. | José Fonseca | 2009-01-08 | 1 | -1/+1 |
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* | gallium: Replace uint64 by standard uint64_t. | José Fonseca | 2009-01-08 | 10 | -15/+14 |
| | | | | | uint64 is not (so?) standard, and often redefined by third parties, causing name clashes. | ||||
* | draw: Predeclare struct. | José Fonseca | 2009-01-08 | 1 | -1/+2 |
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2 | José Fonseca | 2009-01-08 | 4 | -8/+35 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/drivers/cell/spu/spu_command.h src/gallium/include/pipe/p_shader_tokens.h src/mesa/main/config.h src/mesa/main/mtypes.h src/mesa/shader/prog_execute.c src/mesa/shader/slang/slang_emit.c src/mesa/state_tracker/st_program.c src/mesa/state_tracker/wgl/stw_wgl.h src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h | ||||
| * | mesa: Add _mesa_snprintf. | José Fonseca | 2009-01-07 | 5 | -7/+22 |
| | | | | | | | | On Windows snprintf is renamed as _snprintf. |