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*
radeonsi: use a clever alignment for descriptor uploads
Marek Olšák
2017-02-18
1
-4
/
+7
*
radeonsi: use a clever alignment for constant buffer uploads
Marek Olšák
2017-02-18
5
-1
/
+21
*
radeonsi: move index buffer flushing into a non-upload indexed case
Marek Olšák
2017-02-18
1
-7
/
+6
*
radeonsi: use SI_MAX_ATTRIBS where it should be used
Marek Olšák
2017-02-18
4
-5
/
+5
*
radeonsi: sort members of si_shader_key::part
Marek Olšák
2017-02-18
1
-6
/
+6
*
radeonsi: have separate LS and ES main shader parts in the shader selector
Marek Olšák
2017-02-18
3
-5
/
+49
*
radeonsi: don't compile pure monolithic shaders asynchronously
Marek Olšák
2017-02-18
1
-2
/
+6
*
radeonsi: allow unaligned vertex buffer offsets and strides on CIK-VI
Marek Olšák
2017-02-18
1
-3
/
+9
*
radeonsi: remove the fix_size3 workaround
Marek Olšák
2017-02-18
3
-36
/
+0
*
radeonsi: add a workaround for clamping unaligned RGB 8 & 16-bit vertex loads
Marek Olšák
2017-02-18
5
-6
/
+60
*
radeonsi: make fix_fetch an array of uint8_t
Marek Olšák
2017-02-18
5
-23
/
+25
*
vl: fix a buffer leak in the bicubic filter by using an uploader
Marek Olšák
2017-02-18
1
-16
/
+11
*
gallium/hud: create files after graphs are created to get final names
Marek Olšák
2017-02-18
5
-12
/
+23
*
gallium/u_suballoc: allow setting pipe_resource::flags
Marek Olšák
2017-02-18
5
-9
/
+24
*
gallium/u_suballoc: use clear_buffer if available
Marek Olšák
2017-02-18
1
-7
/
+14
*
gallium/util: correctly unref a buffer in u_prim_restart
Marek Olšák
2017-02-18
1
-1
/
+1
*
gallium/util: remove unused u_index_modify helpers
Marek Olšák
2017-02-18
2
-101
/
+0
*
gallium/util: remove unused helper util_draw_texquad
Marek Olšák
2017-02-18
2
-72
/
+0
*
gallium/docs: remove documentation of non-existent instructions
Marek Olšák
2017-02-18
1
-26
/
+0
*
anv/TODO: Check off Storage Image Without Format
Jason Ekstrand
2017-02-17
1
-1
/
+0
*
ac/llvm: fix various findMSB bugs
Marek Olšák
2017-02-18
1
-2
/
+3
*
glsl: link error if unsized array not-last in ssbo
Jose Maria Casanova Crespo
2017-02-17
1
-1
/
+7
*
i965/fs: fix uninitialized memory access
Lionel Landwerlin
2017-02-17
1
-3
/
+2
*
glsl: disable on disk shader cache when running as another user
Timothy Arceri
2017-02-17
1
-0
/
+4
*
mesa/formatquery: use consistent local function names
Alejandro Piñeiro
2017-02-17
1
-9
/
+9
*
radv: Use different allocator for descriptor set vram.
Bas Nieuwenhuizen
2017-02-17
2
-71
/
+29
*
radv: Never try to create more than max_sets descriptor sets.
Bas Nieuwenhuizen
2017-02-17
2
-2
/
+6
*
i965/fs: fix 32-bit data type to int64 conversion on BSW/BXT
Samuel Iglesias Gonsálvez
2017-02-17
1
-7
/
+7
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
2
-0
/
+4
*
util/disk_cache: fix typo in function stub
Timothy Arceri
2017-02-17
1
-1
/
+1
*
i965/fs: Remove hand-coded 64-bit packing optimizations
Jason Ekstrand
2017-02-16
1
-50
/
+0
*
nir/algebraic: Optimize 64bit pack/unpack
Jason Ekstrand
2017-02-16
1
-0
/
+6
*
nir: Rename lower_double_pack to lower_64bit_pack
Jason Ekstrand
2017-02-16
4
-7
/
+6
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
9
-99
/
+48
*
i965/fs: Fix the inline nir_op_pack_double optimization
Jason Ekstrand
2017-02-16
1
-1
/
+1
*
swr: remove unneeded extern "C"
George Kyriazis
2017-02-16
1
-3
/
+0
*
gallium: add extern "C" guards
George Kyriazis
2017-02-16
2
-0
/
+15
*
util/disk_cache: check cache exists before calling munmap()
Timothy Arceri
2017-02-17
1
-1
/
+2
*
util/disk_cache: add support for removing old versions of the cache
Timothy Arceri
2017-02-17
1
-0
/
+37
*
util/disk_cache: allow drivers to pass a directory structure
Timothy Arceri
2017-02-17
3
-16
/
+36
*
mesa: remove cache creation from _mesa_initialize_context()
Timothy Arceri
2017-02-17
1
-5
/
+0
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
6
-0
/
+66
*
glsl: reserve parameter storage on cache restore
Timothy Arceri
2017-02-17
1
-0
/
+1
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
2
-36
/
+42
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
2
-11
/
+17
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
2
-10
/
+25
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
2
-2
/
+4
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
2
-1
/
+3
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
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