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* i965: Delete a batch size assertion that isn't very useful.Kenneth Graunke2017-09-141-3/+0
| | | | | | | | | | | This assertion prevents you from doing intel_batchbuffer_require_space with a size so huge it won't fit in the batchbuffer. This doesn't seem like a common mistake, and I've never seen the assert to be useful. Soon, I hope to have batches grow, at which point this won't make sense. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Wilson <[email protected]>
* i965/screen: Implement queryDmaBufFormatModifierAttirbsJason Ekstrand2017-09-141-1/+23
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* i965/screen: Report the correct number of image planesJason Ekstrand2017-09-141-1/+8
| | | | | | | | | For non-CCS images, we were reporting just one plane even though they may have multiple in the case of YUV. Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* gbm: Add a gbm_device_get_format_modifier_plane_count functionJason Ekstrand2017-09-144-0/+48
| | | | | | | | This allows the user to query the number of planes required by a given format+modifier combination without having to create a bo or surface. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* dri/image: Add a format modifier attributes queryJason Ekstrand2017-09-141-1/+26
| | | | | Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* drirc: enable glthread for more games (Civ5, CivBE, Dreamfall, Hitman, SR3)Christoph Berliner2017-09-141-0/+15
| | | | Signed-off-by: Marek Olšák <[email protected]>
* glsl: avoid accessing invalid memory after get_variable_being_redeclared()Iago Toral Quiroga2017-09-141-20/+19
| | | | | | | | | | | | | | After get_variable_being_redeclared() has been called, it is no longer safe to access the original variable pointer, since its memory might have been freed. Since callers of this function should only be accessing the variable pointer returned by the function, avoid potential bugs by re-assigning the original variable pointer to the result of the function call, making it impossible for the remaining code to access an invalid variable pointer. Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: make the redeclared variable NULL if it is deletedIago Toral Quiroga2017-09-141-3/+6
| | | | | | | | | | | | | | get_variable_being_redeclared() can delete the original variable in a specific scenario. The code sets it to NULL after this so other code in that same function doesn't try to access trashed memory after the fact, however, the copy of that variable in the caller code won't see any of this making it very easy to overlook. Make the function a bit safer by taking a pointer to the original variable so we can also make NULL the caller's pointer to the variable if this function deletes it. Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: use 'declared_var' instead of 'var' after checking redeclarationsIago Toral Quiroga2017-09-141-2/+2
| | | | | | | | | Since the original 'var' might have been deleted from this point forward. Bugzila: https://bugs.freedesktop.org/show_bug.cgi?id=102685 Fixes: 51bf007d2c27fba (glsl: Disallow unsized array of atomic_uint) Reviewed-by: Nicolai Hähnle <[email protected]>
* dri/radeon: use ARRAY_SIZE macroEric Engestrom2017-09-141-1/+3
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radv: dump the list of enabled options when a hang occuredSamuel Pitoiset2017-09-143-0/+46
| | | | | | | | Useful to know which debug/perftest options were enabled when a hang report is generated. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump last 60 lines of dmesg when a hang occuredSamuel Pitoiset2017-09-141-0/+20
| | | | | | | Copied from dd_dump_dmesg(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump descriptors when a hang occuredSamuel Pitoiset2017-09-141-0/+182
| | | | | | | | Might be useful for checking if all descriptors are sets by the application. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: save all descriptor pointers into the trace BOSamuel Pitoiset2017-09-142-0/+35
| | | | | | | To dump them when a hang is detected. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump annotated shaders using UMRSamuel Pitoiset2017-09-141-0/+172
| | | | | | | | | This might be very useful in order to figure out where a shader is stucked. This uses UMR to detect which instruction is executing bad things. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radeonsi: move si_get_wave_info() to AMD common codeSamuel Pitoiset2017-09-143-93/+97
| | | | | | | | This will allow us to use it from radv. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump some status MMIO registers when a hang occuredSamuel Pitoiset2017-09-141-0/+57
| | | | | | | | Might report some useful information to help figuring out where does the hang happened. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv/winsys: add a read_registers() callbackSamuel Pitoiset2017-09-142-0/+14
| | | | | | | To dump some status MMIO registers when a hang is detected. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump shader stats when a hang occuredSamuel Pitoiset2017-09-141-3/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_shader_dump_stats() helperSamuel Pitoiset2017-09-143-63/+77
| | | | | | | To dump the shader stats when a hang is detected. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: dump the active shaders when a hang occuredSamuel Pitoiset2017-09-141-5/+89
| | | | | | | Only the disassembly is currently dumped. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add debug flags for syncing shaders after every draw callSamuel Pitoiset2017-09-143-0/+17
| | | | | | | To improve GPU hangs detection when shaders are stucked. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_cmd_buffer_after_draw() helper functionSamuel Pitoiset2017-09-141-6/+12
| | | | | | | To share common code after every draw/compute calls. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: save the bound pipeline pointers into the trace BOSamuel Pitoiset2017-09-142-7/+54
| | | | | | | | | | | | | When a GPU hang is detected in radv_gpu_hang_occured() we know which command buffer is faulty but the bound pipelines might have been updated during the execution. The pointers to the radv_pipeline objects are emitted just after the second trace ID, that way it would be easy to dump the active shaders at the moment of the hang. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add a comment that describes the trace BO layoutSamuel Pitoiset2017-09-141-0/+6
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: initialize the trace BO to 0Samuel Pitoiset2017-09-141-1/+6
| | | | | | | To avoid random initial values. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* swr: use ARRAY_SIZE macroEric Engestrom2017-09-141-4/+6
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* mesa: Deal with size differences between GLuint and GLhandleARB in ↵Jeremy Huddleston Sequoia2017-09-131-7/+15
| | | | | | | GetAttachedObjectsARB Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium/{r600, radeonsi}: Fix segfault with color format (v2)Denis Pauk2017-09-143-1/+17
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102552 v2: Patch cleanup proposed by Nicolai Hähnle. * deleted changes in si_translate_texformat. Cc: Nicolai Hähnle <[email protected]> Cc: Ilia Mirkin <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* i965: Add an INTEL_DEBUG=submit option for printing batch statistics.Kenneth Graunke2017-09-134-2/+4
| | | | | | | | | | | | | | | | | | | When a batch is submitted, INTEL_DEBUG=bat prints a message indicating which part of the code triggered the flush, and some statistics about the batch/state buffer utilization. It also decodes the batchbuffer in debug builds...which is so much output that it drowns out the utilization messages, if that's all you care about. INTEL_DEBUG=submit now just does the utilization messages. INTEL_DEBUG=bat continues to do both (as the message is a good indicator that we're starting decode of a new batch). v2: Rename from "flush" to "submit" (suggested by Chris) because we might want "flush" for PIPE_CONTROL debugging someday. Reviewed-by: Chris Wilson <[email protected]>
* radv/nir: call opt_remove_phis after trivial continues.Dave Airlie2017-09-131-0/+1
| | | | | | | | | | | | | With the shaders in the ssao demo, the nir_opt_if wasn't working properly without this, after this the if gets optimised so that loop unrolling gets called. (loop unrolling fails due to instruction count, but at least it gets to do that.) Reviewed-by: Timothy Arceri <[email protected]> Cc: "17.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* util/build_id: Include <dlfcn.h>Chad Versace2017-09-131-0/+1
| | | | | | | | | | | Fix the build for Android Nougat. The dladdr(3) manpage says that <dlfcn.h> is required. On Linux, the build succeeded without it because build_id.c includes <link.h> which includes <dlfcn.h>. On Android, we must include <dlfcn.h> directly. Fixes: 5c98d382 "util: Query build-id by symbol address, not library name" Reviewed-by: Matt Turner <[email protected]>
* util: Query build-id by symbol address, not library nameChad Versace2017-09-133-13/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch renames build_id_find_nhdr() to build_id_find_nhdr_for_addr(), and changes it to never examine the library name. Tested on Fedora by confirming that build_id_get_data() returns the same build-id as the file(1) tool. For BSD, I confirmed that the API used (dladdr() and struct Dl_info) is documented in FreeBSD's manpages. This solves two problems: - We can now the query the build-id without knowing the installed library's filename. This matters because Android requires specific filenames for HAL modules, such as "/vendor/lib/hw/vulkan.${board}.so". The HAL filenames do not follow the Unix convention of "libfoo.so". In other words, the same query code will now work on Linux and Android. - Querying the build-id now works correctly when the process contains multiple shared objects with the same basename. (Admittedly, this is a highly unlikely scenario). Cc: Jonathan Gray <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/glsl_to_tgsi: remove unused code in temprenameNicolai Hähnle2017-09-131-15/+1
| | | | | Reviewed-By: Gert Wollny <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* st/glsl_to_tgsi: be precise about merging scopesNicolai Hähnle2017-09-131-2/+2
| | | | | | | | | | enclosing_scope already contains enclosing_scope_first_read. What we really want to check here -- not for correctness, but for speed -- is whether last_read_scope already contains enclosing_scope. Reviewed-By: Gert Wollny <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* ac/surface: match Z and stencil tile configNicolai Hähnle2017-09-131-7/+42
| | | | | | | Fixes various piglit tests on Stoney, see the comment. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* ac/surface: sanity-check that we got a TC-compatible HTILE if requestedNicolai Hähnle2017-09-131-0/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/addrlib: enable assertions in debug buildsNicolai Hähnle2017-09-131-9/+17
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/addrlib: relax an assertionNicolai Hähnle2017-09-131-1/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ac/addrlib: relax an assertionNicolai Hähnle2017-09-131-1/+1
| | | | | | | | | This assertion is triggered on Stoney in Piglit ./bin/framebuffer-blit-levels {draw,read} stencil -auto -fbo and similar tests. It should be harmless -- just relax it until we can get internal clarification. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: hard-code pixel center for interpolateAtSample without multisample ↵Nicolai Hähnle2017-09-133-1/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | buffers The GLSL rules for interpolateAtSample are unfortunate: "Returns the value of the input interpolant variable at the location of sample number sample. If multisample buffers are not available, the input variable will be evaluated at the center of the pixel. If sample sample does not exist, the position used to interpolate the input variable is undefined." This fix will fallback to monolithic shader compilation when interpolateAtSample is used without multisampling. One alternative would be to always upload 16 sample positions, filling the buffer up with repetition when the actual number of samples is less, and then ANDing the sample ID with 0xf. However, that punishes all well-behaving users of interpolateAtSample, when in reality, only conformance tests should be affected by the issue. Fixes dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.* Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: apply a mask to gl_SampleMaskIn in the PS prologNicolai Hähnle2017-09-133-5/+76
| | | | | | | | | | | | | gl_SampleMaskIn is supposed to contain set bits only for the samples that are covered by the current fragment shader invocation, but the VGPR initialization hardware loads the set of all bits that are covered at the current pixel. Fixes various tests in dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.* Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: remove SET_PREDICATION workaround on newer firmwareNicolai Hähnle2017-09-131-2/+4
| | | | | | We need to keep the workaround for older firmware, though. Reviewed-by: Marek Olšák <[email protected]>
* amd/common: get ME/PFP/CE firmware feature versions as wellNicolai Hähnle2017-09-133-4/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: rename variable to clarify its meaningNicolai Hähnle2017-09-131-10/+10
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: make si_init_shader_selector_async staticNicolai Hähnle2017-09-132-2/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: fix segfault in descriptor dumpingNicolai Hähnle2017-09-131-0/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>
* ddebug: write out final driver log messages with GALLIUM_DDEBUG=alwaysNicolai Hähnle2017-09-133-2/+15
| | | | | | | | If the last operation happens to be a non-draw, such as a transfer_map that triggers a decompress blit, there may be interesting messages left in the driver log. Reviewed-by: Marek Olšák <[email protected]>
* swr/rast: Fetch compile state changesTim Rowley2017-09-133-6/+15
| | | | | | | | | | Add InstanceStrideEnable field and rename InstanceDataStepRate to InstanceAdvancementState in INPUT_ELEMENT_DESC structure. Add stubs for handling InstanceStrideEnable in FetchJit::JitLoadVertices() and FetchJit::JitGatherVertices() and assert if they are triggered. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: adjust linux cpu topology identification codeTim Rowley2017-09-131-43/+38
| | | | | | | Make more robust to handle strange strange configurations like a vmware exported 4-way numa X 1-core configuration. Reviewed-by: Bruce Cherniak <[email protected]>