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* i965/gen6/gs: Fix binding table clash between TF surfaces and textures.Iago Toral Quiroga2014-09-196-29/+78
* i965/gen6/gs: Avoid buffering transform feedback varyings twice.Iago Toral Quiroga2014-09-192-106/+83
* i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitorSamuel Iglesias Gonsalvez2014-09-191-38/+41
* i965/gen6/gs: Setup SOL surfaces for user-provided geometry shadersSamuel Iglesias Gonsalvez2014-09-191-38/+81
* i965/gen6/gs: implement transform feedback support in gen6_gs_visitorSamuel Iglesias Gonsalvez2014-09-193-45/+390
* i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.Samuel Iglesias Gonsalvez2014-09-194-8/+19
* i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+46
* i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+33
* i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+63
* i965/gen6/gs: Enable texture units and upload sampler state.Iago Toral Quiroga2014-09-193-2/+3
* i965/gen6/gs: Assign geometry shader VUE map properly.Iago Toral Quiroga2014-09-192-7/+7
* i965/gen6/gs: Implement support for gl_PrimitiveIdIn.Iago Toral Quiroga2014-09-192-0/+69
* i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.Iago Toral Quiroga2014-09-194-0/+27
* i965/gen6/gs: Handle the case where a geometry shader emits no output.Iago Toral Quiroga2014-09-192-122/+118
* i965/gen6/gs: Make sure we complete the last primitive.Iago Toral Quiroga2014-09-191-0/+13
* i965/gen6/gs: Implement geometry shaders for outputs other than points.Iago Toral Quiroga2014-09-192-7/+67
* i965/gen6/gs: Add initial implementation for a gen6 geometry shader visitor.Iago Toral Quiroga2014-09-194-1/+415
* i965: Generalize emit_urb_slot() to emit to any dst_reg.Iago Toral Quiroga2014-09-192-14/+20
* i965: Provide means to create registers of a given size.Iago Toral Quiroga2014-09-192-0/+15
* i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.Iago Toral Quiroga2014-09-195-16/+10
* i965/gen6/gs: Upload binding table for user-provided geometry shaders.Iago Toral Quiroga2014-09-191-1/+4
* i965/gen6/gs: Enable URB space for user-provided geometry shaders.Iago Toral Quiroga2014-09-191-10/+20
* i965/gen6/gs: Compute URB entry size for user-provided geometry shaders.Iago Toral Quiroga2014-09-192-33/+62
* i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message.Iago Toral Quiroga2014-09-191-1/+1
* i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.Iago Toral Quiroga2014-09-195-0/+42
* i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.Iago Toral Quiroga2014-09-195-0/+67
* i965/gs: Reuse gen6 constant push buffers setup code in gen7+.Samuel Iglesias Gonsalvez2014-09-193-36/+7
* i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders.Iago Toral Quiroga2014-09-193-33/+68
* i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable()Samuel Iglesias Gonsalvez2014-09-191-0/+1
* i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_progSamuel Iglesias Gonsalvez2014-09-194-2/+16
* i965/gen6/gs: Skeleton for user GS program supportSamuel Iglesias Gonsalvez2014-09-191-35/+119
* i965/gs: Use single dispatch mode as fallback to dual object mode when possible.Iago Toral Quiroga2014-09-194-22/+36
* ilo: rename ILO_DEBUG=3dChia-I Wu2014-09-195-6/+6
* ilo: rename ilo_cp_flush()Chia-I Wu2014-09-1911-52/+52
* ilo: remove ilo_cp_empty()Chia-I Wu2014-09-193-22/+12
* ilo: simplify ilo_cp_set_owner()Chia-I Wu2014-09-195-129/+121
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-1915-206/+9
* vc4: Add support for stencil operations.Eric Anholt2014-09-188-2/+118
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-184-0/+141
* draw: (trivial) remove duplicated linesRoland Scheidegger2014-09-181-12/+0
* mesa: fix prog_optimize.c assertions triggered by SWZ opcodeBrian Paul2014-09-181-5/+4
* vc4: Allow copy propagation of uniforms.Eric Anholt2014-09-171-1/+15
* vc4: Make sure thread end doesn't have a uniform read.Eric Anholt2014-09-171-0/+8
* vc4: Allow dead code elimination of instructions that read uniforms.Eric Anholt2014-09-171-2/+1
* vc4: Add support for reordering the uniform stream after optimization.Eric Anholt2014-09-174-0/+87
* vc4: Initialize the various qreg arrays when allocating them.Eric Anholt2014-09-171-0/+4
* vc4: Fix stray disable of the CSE pass.Eric Anholt2014-09-171-1/+0
* gallivm,tgsi: fix idiv by zero crashrconde2014-09-172-7/+25
* gallivm: add texture target information for sample opcodes to tgsi infoRoland Scheidegger2014-09-171-14/+43
* st/mesa: Fix handling of 8888 SNORM and SRGB formats for big-endianRichard Sandiford2014-09-171-16/+36