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* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-1011-21/+210
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9
* r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse2010-08-106-32/+40
* util: Add util_format_srgb().José Fonseca2010-08-101-0/+38
* gallivm: fix non-SSE4.1 case in lp_build_pack2()Brian Paul2010-08-101-5/+9
* mesa: additional program limit assertionsBrian Paul2010-08-101-1/+9
* mesa: fix comment typoBrian Paul2010-08-101-1/+1
* gallivm: Fix bitwise operations for floats, division for integersnobled2010-08-102-5/+27
* gallivm: Even more type checkingnobled2010-08-102-1/+26
* llvmpipe: Always use floating-point operators for floating-point typesnobled2010-08-101-9/+8
* radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet2010-08-096-19/+19
* r600c: Disable alpha test during blitsHenri Verbeet2010-08-091-3/+4
* gallivm: More type checks.José Fonseca2010-08-091-0/+43
* gallivm: Don't call LLVMBuildFNeg on llvm-2.6.José Fonseca2010-08-092-9/+4
* gallivm: Always use floating-point operators for floating-point typesnobled2010-08-097-92/+137
* util: Move _mm_shuffle_epi8() to u_sse.h.José Fonseca2010-08-092-28/+30
* r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse2010-08-092-3/+16
* r300g: do not print shader compiler errors by defaultMarek Olšák2010-08-092-5/+4
* r600g: fix some warningsMarek Olšák2010-08-093-3/+5
* r600g: fill out some missing caps and sort themMarek Olšák2010-08-091-32/+65
* radeon: fix npot mipmap alignment on r600Andre Maasikas2010-08-091-1/+1
* r600: bump glsl versionAndre Maasikas2010-08-091-0/+2
* r300g: fix hiz/zmask offset emissions.Dave Airlie2010-08-091-2/+2
* nouveau: fix maps with PIPE_TRANSFER_UNSYNCHRONIZED | PIPE_TRANSFER_DONTBLOCKLuca Barbieri2010-08-091-3/+2
* r300g: remove a flushMarek Olšák2010-08-081-1/+0
* gallivm: Fix more integer operations.José Fonseca2010-08-081-2/+4
* gallivm: Use the correct context for integersnobled2010-08-081-1/+1
* r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák2010-08-084-7/+58
* r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák2010-08-081-0/+6
* r300g: generalize the way we ask for hyperzMarek Olšák2010-08-081-9/+26
* gallivm: Add type checks for the basic operations.José Fonseca2010-08-081-0/+12
* draw: Remove unused variable.José Fonseca2010-08-081-4/+2
* draw: Use the correct type for integersnobled2010-08-081-4/+2
* r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie2010-08-081-0/+4
* i810: Add missing header m_xform.h.Vinson Lee2010-08-071-0/+2
* dri: Add missing header m_xform.h.Vinson Lee2010-08-075-0/+11
* tnl: Reduce header file inclusion in t_context.h.Vinson Lee2010-08-073-2/+2
* swrast: Reduce header file inclusion in s_zoom.h.Vinson Lee2010-08-071-1/+2
* swrast: Fix header file inclusion in s_texfilter.h.Vinson Lee2010-08-071-1/+2
* swrast: Reduce header file inclusion in s_texcombine.h.Vinson Lee2010-08-071-1/+2
* swrast: Reduce header file inclusion in s_stencil.h.Vinson Lee2010-08-071-1/+2
* swrast: Reduce header file inclusion in s_masking.h.Vinson Lee2010-08-071-1/+2
* swrast: Reduce header file inclusion in s_logic.h.Vinson Lee2010-08-071-1/+2
* swrast: Reduce header file inclusion in s_fragprog.h.Vinson Lee2010-08-072-1/+3
* swrast: Reduce header file inclusion in s_fog.h.Vinson Lee2010-08-071-1/+2
* swrast: Clean up header file inclusion in s_depth.h.Vinson Lee2010-08-071-1/+2
* swrast: Include missing header in s_context.h.Vinson Lee2010-08-071-0/+1
* swrast: Clean up header file inclusion in s_blend.h.Vinson Lee2010-08-071-1/+2
* swrast: Clean up header file inclusion in s_atifragshader.h.Vinson Lee2010-08-072-1/+3
* swrast: Clean up header file inclusion in s_alpha.h.Vinson Lee2010-08-071-1/+2