| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes a bunch of piglit interpolation tests, and reduces my concern about
some MSAA blit shaders with noperspective varyings.
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The logic was duplicated in a pretty gross way, when what we really need
is just a helper function for stuffing the values in the packet. This
will make implementing noperspective easier.
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We weren't using the field yet, so it didn't affect anything.
Fixes: c0476d964abb ("v3d: Express dithering mode in the same way that the CLIF parser does.")
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"sampler2DRect" and "sampler2DRectShadow" are specified as
reserved from GLSL 1.1 and GLSL ES 1.0
Signed-off-by: zhaowei yuan <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106906
Reviewed-by: Eric Anholt <[email protected]>
Fixes: 34f7e761bc61 ("glsl/parser: Track built-in types using the glsl_type directly")
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Java2d opengl pipeline passes NULL piAttribList to
wglCreatePbufferARB(). So skip parsing the attribute list
if it is NULL.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Neha Bhende <[email protected]>
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The implementation of CreateRenderPass2 uses the helpers we broke out in
previous commits. The implementations of the new vkCmd functions just
call the old versions.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This makes certain checks a bit easier and means that we don't have
the attachment information duplicated in the attachment list and in
depth_stencil_attachment.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This new helper takes a VkSubpassDependency2KHR for future-proofing.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Drawable and readable need to either both be None or both be non-None.
Cc: <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The OpenGL 3.1 specification, table Table 20.41 ("Implementation
Dependent Values"), defines the minimum-maximum value for
MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL ES 3.1 on implementations where this
isn't the case. Let's add a check for this
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The OpenGL 4.4 specification, table Table 23.55 ("Implementation
Dependent Values"), defines the minimum-maximum value for
MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL 4.4 on implementations where this isn't
the case. Let's add a check for this.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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OpenGL 4.4 requires a max vertex attrib of 2048 or higher, but
r600 only supports 2047. Technically, this makes it an GL4.3 GPU,
but it's currently exposing GL4.4.
To avoid regressing the GL version supported in the following
patches, let's just lie and pretend like we support 2048. Any
applications using 2048 are already broken anyway.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This helps us to compact original instruction:
mul(8) g3<1>D g6<8,8,1>UD 0x00000006UD { align1 1Q };
So now we emit:
mul(8) g3<1>UD g6<8,8,1>UD 0x00000006UD { align1 1Q compacted };
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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That might reduce CPU overhead a little bit when using
RADV_TRACE_FILE.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The number of enabled descriptors for a given pipeline stage
can be computed at compile time.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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v2: merge both conditions to reduce the diff (Lionel)
Reviewed-by: Lionel Landwerlin <[email protected]>
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fold_assoc() called from fold_alu_op3() can lower the number of src to 2,
which then leads to an invalid access to n.src[2]->gvalue().
This didn't seem to have caused much harm in the past, but on Fedora 28
it will crash (presumably because -D_GLIBCXX_ASSERTIONS is used, although
with libstdc++ 4.8.5 this didn't do anything, -D_GLIBCXX_DEBUG was
needed to show the issue).
An alternative fix would be to instead call fold_alu_op2() from within
fold_assoc() when the number of src is reduced and return always TRUE
from fold_assoc() in this case, with the only actual difference being
the return value from fold_alu_op3() then. I'm not sure what the return
value actually should be in this case (or whether it even can make a
difference).
https://bugs.freedesktop.org/show_bug.cgi?id=106928
Cc: [email protected]
Reviewed-by: Dave Airlie <[email protected]>
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Acked-by: Lionel Landwerlin <[email protected]>
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Fixes: 7987d041fda0c9 ("i965/surface_state: Emit the clear color address instead of value.")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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pthread types are used in some files without explicitely including pthread.h.
This leads to compile errors on Android 7.x nougat-x86
e.g. in src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c:31:
In file included from external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.h:32:
external/mesa/src/amd/vulkan/winsys/amdgpu/radv_amdgpu_winsys.h:52:2: error: unknown type name 'pthread_mutex_t'
pthread_mutex_t global_bo_list_lock;
^
1 error generated.
Including pthread.h explicitely solves the building error
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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phi instructions don't have the same results by simply having the same sources.
They need to be inside the same BasicBlock or share an equal condition
resulting into a path through the shader selecting equal sources as well.
short example:
cond = ...;
const0 = 0;
const1 = 1;
if (cond) {
ssa_1 = const0;
} else {
ssa_2 = const1;
}
ssa_3 = phi ssa_1 ssa_2;
if (!cond) {
ssa_4 = const0;
} else {
ssa_5 = const1;
}
ssa_6 = phi ssa_4 ssa_5;
allthough both phis actually have sources with equal results, merging them
would be wrong due to having a different condition selecting which source to
take.
For now we also stick an assert into GlobalCSE, because it should never end up
having to merge phi instructions.
Reviewed-by: Ilia Mirkin <[email protected]>
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total instructions in shared programs : 5804448 -> 5804690 (0.00%)
total gprs used in shared programs : 670065 -> 670065 (0.00%)
total shared used in shared programs : 548832 -> 548832 (0.00%)
total local used in shared programs : 21068 -> 21068 (0.00%)
local shared gpr inst bytes
helped 0 0 0 5 5
hurt 0 0 0 191 191
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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Commit 5fb69daa6076e56b deleted support from nir_print for printing the
texture and sampler indices on texture instructions. This commit just
brings it back as best as we can.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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At the time of commit 7bc6e455e23 (i965: Add support for saturating
immediates.) we thought mixed type saturates would be impossible. We
were only thinking about type converting moves from D to F, for
example. However, type converting moves w/saturate from F to DF are
definitely possible. This change minimally relaxes the restriction to
allow cases that I have been able trigger via piglit tests.
Fixes new piglit tests:
- arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
- arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This is achived by copying the sign(abs(x)) optimization from the FS
backend.
On Gen7 an earlier platforms, this fixes new piglit tests:
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Fixes new piglit tests:
- glsl-1.10/execution/fs-sign-neg-abs.shader_test
- glsl-1.10/execution/fs-sign-sat-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-neg-abs.shader_test
- glsl-1.10/execution/vs-sign-sat-neg-abs.shader_test
Signed-off-by: Ian Romanick <[email protected]>
Cc: [email protected]
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Ported from i965 including the comment.
This fixes:
dEQP-EGL.functional.reusable_sync.valid.wait_server
Cc: 18.1 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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We could have made this compatible with Python 3 by using:
except Exception as e:
But since none of this code actually uses the exception objects, let's
just drop them entirely.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Python 3 doesn't allow mixing spaces and tabs in a script, contrarily to
Python 2.
Signed-off-by: Mathieu Bridon <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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In Python 2, `print` was a statement, but it became a function in
Python 3.
Using print functions everywhere makes the script compatible with Python
versions >= 2.6, including Python 3.
Signed-off-by: Mathieu Bridon <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Acked-by: Dylan Baker <[email protected]>
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per POSIX, limits.h may define PAGE_SIZE when the value is not indeterminate
v2: just change the variable name, since there's no intended correlation
here between this value and the machine's actual page size.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
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For merged shaders, VS as HS for example.
Cc: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The bug fixed by the previous commit went undetected because extra
stderr messages are not flagged by the CI. Copy the solution from
fs_visitor::nir_emit_instr and mark the default case unreachable.
An alternate solution is to delete the default case so that the compiler
will issue a warning. That may require more work since there are other
(impossible) cases that exist.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Some of the lowering passes, nir_lower_locals_to_regs for example, can
cause some previously live code to be dead. This pass in particular
leaves a bunch of nir_instr_type_deref instructions floating around.
This causes shader-db runs on Gen5 through Haswell to spew tons of
messages like:
VS instruction not yet implemented by NIR->vec4
UnrealEngine4/EffectsCaveDemo/239.shader_test is one shader that
generates these messages. Cleaning up the dead code fixes that.
To verify, I did a shader-db before and after. Even though all the
messages are gone, the results make my brain hurt. :(
Haswell
total cycles in shared programs: 411890163 -> 411891145 (<.01%)
cycles in affected programs: 57016 -> 57998 (1.72%)
helped: 3
HURT: 11
helped stats (abs) min: 2 max: 154 x̄: 96.67 x̃: 134
helped stats (rel) min: 0.08% max: 2.23% x̄: 1.42% x̃: 1.96%
HURT stats (abs) min: 18 max: 686 x̄: 115.64 x̃: 20
HURT stats (rel) min: 0.81% max: 7.12% x̄: 1.87% x̃: 0.93%
95% mean confidence interval for cycles value: -51.39 191.67
95% mean confidence interval for cycles %-change: -0.14% 2.46%
Inconclusive result (value mean confidence interval includes 0).
Ivy Bridge
total cycles in shared programs: 259114802 -> 259115032 (<.01%)
cycles in affected programs: 24034 -> 24264 (0.96%)
helped: 1
HURT: 9
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.08% max: 0.08% x̄: 0.08% x̃: 0.08%
HURT stats (abs) min: 18 max: 48 x̄: 25.78 x̃: 20
HURT stats (rel) min: 0.80% max: 1.94% x̄: 1.08% x̃: 0.80%
95% mean confidence interval for cycles value: 12.42 33.58
95% mean confidence interval for cycles %-change: 0.54% 1.38%
Cycles are HURT.
Signed-off-by: Ian Romanick <[email protected]>
Fixes: 5a02ffb733e nir: Rework lower_locals_to_regs to use deref instructions
Reviewed-by: Jason Ekstrand <[email protected]>
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The GLES3 CTS makes a lot more progress on a run now.
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From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <[email protected]>
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Cleans up the CL of fbo-drawbuffers2-blend a bit. We could do better on
more complicated cases by noticing if multiple RTs have the same blend
state and emitting them in a single packet.
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I had flagged it as enabled on V3D 4.x, but not actually implemented the
per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
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Fixes piglit ext_framebuffer_multisample-draw-buffers-alpha-to-one
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We don't actually set the two flags together, but I want to use the
r/g/b/a reordered fields in the next commit.
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The varying packing would result in st_nir_assign_var_locations() picking
new driver_locations, despite the pipe_stream_output already being set up
for the old driver location. This left the gallium driver with no way to
work back to what varying was referenced by pipe_stream_output.
Fixes these tests on V3D:
dEQP-GLES3.functional.transform_feedback.random.separate.points.3
dEQP-GLES3.functional.transform_feedback.random.separate.points.7
dEQP-GLES3.functional.transform_feedback.random.separate.points.9
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8
Reviewed-by: Timothy Arceri <[email protected]>
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Set with_dri from with_gallium when DRI GLX is explicitly configured, as
well as when DRI GLX is chosen automatically.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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