summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs2009-06-0510-62/+310
|
* nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs2009-06-0519-101/+136
|
* nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs2009-06-057-53/+39
|
* osmesa: Link with -ldl for dlopen codeDan Nicholson2009-06-041-5/+2
| | | | | | Now that the dlopen wrappers are built into libmesa.a, we need to link standalone libOSMesa with libdl to resolve dlopen and friends on platforms that need it.
* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
| | | | | | | | | autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980.
* trace/rbug: Use condvar on system that has it for blockingJakob Bornecrantz2009-06-053-0/+14
|
* gallium: Make pipe thread say if it has condvars or notJakob Bornecrantz2009-06-051-0/+2
|
* trace/rbug: Add new contexts functions to trace rbugJakob Bornecrantz2009-06-043-1/+236
|
* rbug: Update rbug protocol with new context callsJakob Bornecrantz2009-06-047-43/+336
|
* mesa: call _mesa_ funcs, not gl funcs for debuggingBrian Paul2009-06-041-15/+18
|
* Merge branch 'mesa_7_5_branch'Brian Paul2009-06-0417-69/+250
|\ | | | | | | | | | | Conflicts: src/mesa/main/context.c
| * softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul2009-06-041-2/+12
| | | | | | | | | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
| * softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul2009-06-041-1/+1
| | | | | | | | | | | | This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
| * st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
| |
| * tgsi: increase MAX_LABELS to 4096Brian Paul2009-06-041-1/+1
| |
| * scons: Less aggressive optimizations for MSVC 64bit compiler.José Fonseca2009-06-021-4/+17
| | | | | | | | | | | | MSVC 64bit compiler takes forever on some of the files. Might want to revisit this again later.
| * scons: Output nice summary messages instead of long command lines.José Fonseca2009-06-022-5/+10
| | | | | | | | You can still get the old behavior by passing the option quiet=no to scons.
| * util: Unsaved change missing from last commit.José Fonseca2009-06-021-1/+1
| |
| * util: Support Z24S8/Z24X8 -> unsigned conversion.José Fonseca2009-06-021-0/+15
| |
| * util: Fix 24 to 32 bit expansion binary arithmetic expression.José Fonseca2009-06-021-1/+1
| | | | | | | | | | | | When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x.
| * mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
| |
| * mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
| |
| * intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
| | | | | | | | | | | | | | | | | | | | This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
| * gallium/draw: Free specialized versions of driver shadersKeith Whitwell2009-06-013-0/+13
| | | | | | | | | | The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
| * draw: free more token arraysKeith Whitwell2009-06-012-5/+12
| | | | | | | | | | The AA line and point code also needs to free token arrays after building driver shaders.
| * draw: avoid leaking tokens when building pstipple fragment shaderKeith Whitwell2009-06-011-0/+1
| | | | | | | | Add missing FREE() after MALLOC().
| * mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
| | | | | | | | Need a flush here even though the original finish was overkill.
| * wgl: Destroy the framebuffer when the window is destroyed.José Fonseca2009-06-011-24/+48
| |
| * progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-013-6/+64
| |
| * st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
| |
| * trivial/tri-z: add controls for depthrange min/maxKeith Whitwell2009-06-011-10/+40
| | | | | | | | | | Also add key to set up quake-1 style ztrick rendering with clear depth 1.0, deptrange(1.0, 0.0) and depthfunc GL_GREATER.
| * progs/wgl: Small cleanup to wglinfo.José Fonseca2009-06-011-5/+4
| |
| * progs/wgl: Use an invisible window in wglinfo.José Fonseca2009-06-011-1/+1
| |
* | mesa: update wglext.h to latest versionBrian Paul2009-06-041-1/+11
| |
* | mesa: remove PFNGL typedefs that are in glext.hBrian Paul2009-06-041-85/+2
| |
* | mesa: upgrade glext.h to version 52Brian Paul2009-06-042-182/+312
| | | | | | | | | | A number of the PFNGL* function typedefs are now in glext.h and must be omitted from the gl.h file. gl.h will be pruned in the next commit.
* | intel: Add support for tiled textures.Eric Anholt2009-06-0413-44/+120
| | | | | | | | | | | | | | | | | | | | This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
* | i915: Don't rely on fence regs when we don't have to.Eric Anholt2009-06-048-62/+55
| | | | | | | | | | We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
* | i915: Remove some long-dead i830 code.Eric Anholt2009-06-041-20/+0
| |
* | softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul2009-06-031-2/+12
| | | | | | | | | | Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
* | softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul2009-06-031-1/+1
| | | | | | | | This fixes incorrect front/back-face orientation.
* | swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul2009-06-031-14/+4
| | | | | | | | | | | | | | | | It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
* | vbo: minor reformattingBrian Paul2009-06-031-16/+23
| |
* | vbo: move/refactor debug codeBrian Paul2009-06-031-38/+49
| |
* | vbo: added debug code to check array data validity (disabled)Brian Paul2009-06-031-0/+156
| |
* | vbo: new debug/dump code (disabled)Brian Paul2009-06-031-0/+58
| |
* | mesa: added NaN checking code (disabled)Brian Paul2009-06-031-0/+14
| |
* | mesa: check/prevent NaN for EX2/LG2Brian Paul2009-06-031-6/+15
| |
* | tnl: updated clip debug code (disabled)Brian Paul2009-06-031-9/+19
| |
* | mesa: added buffer object debug code (disabled)Brian Paul2009-06-031-0/+36
| |