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* i965/compiler: Disable trig workarounds on KBL+Jason Ekstrand2016-11-222-4/+8
* intel/common: Add an is_kabylake field to gen_device_infoJason Ekstrand2016-11-222-0/+6
* anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTELGwan-gyeong Mun2016-11-221-1/+1
* util/disk_cache: close a previously opened handle in disk_cache_put (v2)Gwan-gyeong Mun2016-11-221-6/+5
* docs: get rid of duplicated description from sourcetree.htmlGwan-gyeong Mun2016-11-221-1/+0
* docs/submitting patches: mention get_reviewers.plEmil Velikov2016-11-221-0/+18
* docs/submitting patches: add git tipsTimothy Arceri2016-11-221-0/+20
* auxiliary/vl/dri: call get_xcb_screen() only onceEmil Velikov2016-11-221-2/+6
* egl/x11: store xcb_screen_t *screen instead of int screenEmil Velikov2016-11-223-66/+18
* egl/x11: factor out dri2_get_xcb_connection()Emil Velikov2016-11-221-36/+27
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-233-3/+0
* i965: Use NIR-based clip/cull lowering for OpenGL as well.Kenneth Graunke2016-11-222-1/+2
* anv: Enable clip and cull distance support.Kenneth Graunke2016-11-222-6/+5
* i965/vec4: Handle component qualifiers on non-generic varyings.Kenneth Graunke2016-11-225-73/+53
* i965/fs: Handle compact outputs.Kenneth Graunke2016-11-221-1/+3
* spirv: Silence unsupported capability warnings for Clip/CullDistance.Kenneth Graunke2016-11-221-2/+2
* anv: Set clip/cull distances fields in packets.Kenneth Graunke2016-11-221-6/+26
* anv: Combine ClipDistance and CullDistance arrays.Kenneth Graunke2016-11-221-0/+3
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-223-0/+190
* nir: Add a "compact array" flag and IO lowering code.Kenneth Graunke2016-11-227-18/+67
* radv: add support for shader stats dumpDave Airlie2016-11-223-0/+87
* radv: fix sample id loadingDave Airlie2016-11-221-1/+18
* radv/ac: add implementation of load_sample_pos intrinsic.Dave Airlie2016-11-221-0/+12
* radv/ac: cleanup ddxy emissionDave Airlie2016-11-221-93/+43
* radv/meta: cleanup resolve vertex state emissionDave Airlie2016-11-221-47/+2
* radv: Incorporate GPU family into cache UUID.Bas Nieuwenhuizen2016-11-221-3/+5
* radv: Use library mtime for cache UUID.Bas Nieuwenhuizen2016-11-221-4/+32
* radv: Store UUID in physical device.Bas Nieuwenhuizen2016-11-223-14/+16
* glsl: fix NULL checkTimothy Arceri2016-11-221-1/+1
* swr: calculate viewport width/height based on the scaleIlia Mirkin2016-11-211-6/+12
* swr: don't claim to allow setting layer/viewport from VSIlia Mirkin2016-11-211-1/+1
* swr: allocate all scratch space in one go for vertex buffersIlia Mirkin2016-11-212-5/+31
* swr: call swr_update_derived unconditionally when drawing/clearingIlia Mirkin2016-11-212-4/+2
* swr: [rasterizer memory] minify texture width before alignmentIlia Mirkin2016-11-211-2/+2
* swr: [rasterizer memory] minify original sizes for block formatsIlia Mirkin2016-11-211-11/+25
* radeonsi: remove all varyings for depth-only rendering or rasterization offMarek Olšák2016-11-213-1/+21
* radeonsi: eliminate VS outputs that aren't used by PS at runtimeMarek Olšák2016-11-213-9/+61
* radeonsi: record information about all written and read varyingsMarek Olšák2016-11-213-3/+98
* radeonsi: make si_shader_io_get_unique_index stricterMarek Olšák2016-11-212-11/+14
* radeonsi: don't export ClipVertex and ClipDistance[] if clipping is disabledMarek Olšák2016-11-214-5/+37
* radeonsi: add infrastr. for compiling optimized shader variants asynchronouslyMarek Olšák2016-11-212-34/+109
* radeonsi: don't set vs.epilog.export_prim_id if TES is boundMarek Olšák2016-11-211-4/+4
* radeonsi: simplify checking for monolithic compilationMarek Olšák2016-11-214-8/+9
* radeonsi: print all flags in si_dump_shader_keyMarek Olšák2016-11-211-0/+5
* radeonsi: split the shader key into 3 logical partsMarek Olšák2016-11-215-194/+203
* radeonsi: fix culling if clip & cull distances are used at the same timeMarek Olšák2016-11-211-2/+3
* radeonsi: clean up si_emit_clip_regsMarek Olšák2016-11-211-4/+5
* radeonsi: assume that a VS without POSITION is LSMarek Olšák2016-11-211-0/+7
* tgsi/scan: record if a shader writes the position outputMarek Olšák2016-11-212-0/+3
* tgsi/scan: use a big switch for scanning outputsMarek Olšák2016-11-211-40/+28