| Commit message (Collapse) | Author | Age | Files | Lines |
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The function segfaulted when a game called glTexSubImage2D on a texture
with internalformat/format/type = GL_SLUMINANCE8/GL_BGRA/GL_UNSIGNED_BYTE.
The function only supports MESA_FORMAT_ARGB8888 and returns early if it
detects an unsupported format. Clearly, its detection condition was
insufficient. This patch fixes it to explicity check for
MESA_FORMAT_ARGB8888.
Note: This is a candidate for the 9.0 branch (fixes 413c491).
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Haswell supports EXT_texture_swizzle and legacy DEPTH_TEXTURE_MODE
swizzling by setting SURFACE_STATE entries. This means we don't have to
bake the swizzle settings into the shader code by emitting MOV
instructions, and thus don't have to recompile shaders whenever the
swizzles change.
Unfortunately, we can't handle GL_ALPHA this way: unlike all the others,
which store the comparison result in the .r channel (and possibly others
as well), GL_ALPHA puts it in the .a channel. The GLSL 1.30+ style
functions which return a float always simply return the .r channel,
which would be zero if we handled this as a surface override. In this
case, fall back to doing it the old way. DEPTH_TEXTURE_MODE = GL_ALPHA
isn't an interesting performance path anyway.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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It's going to be reused in a second place soon.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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v2: - Simplify isZero()
- Remove a unused function prototype
- Clean whitespace trails
Reviewed-by: Tom Stellard <[email protected]>
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Fixes valgrind errors in piglit test
oes_compressed_etc1_rgb8_texture-miptree: an invalid write in
_mesa_store_compressed_store_texsubimage() at line 4406 and invalid reads
in texcompress_etc_tmp.h:etc1_parse_block().
The calculation of the size of the temporary etc1 buffer allocated by
intel_miptree_map_etc1() was incorrect. Sometimes the allocated buffer was
too small, sometimes too large. This patch corrects the size to that
expected by _mesa_store_compressed_store_texsubimage().
Note: This is candidate for the 9.0 branch.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Where the non-ES _mesa_error_check_format_and_type() function lives.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Do all error checking of glTexSubImage, glCopyTexSubImage and
glCompressedTexSubImage's xoffset, yoffset, zoffset, width, height, and
depth params in one place.
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Do all the checking in one function instead of two and fix up some of
the error checking.alignment check
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This is the code that checks if a subtexture region is aligned to the
compressed format's block size.
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Do all the checking in one function instead of two.
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If a subtexture region isn't aligned to the compressed block size,
return GL_INVALID_OPERATION, not gl_INVALID_VALUE.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Christian Koenig <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian Koenig <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian Koenig <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian Koenig <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Instead of tracking the inferred state changes separately
just check if queued and emitted states are the same.
This patch just reworks the update of the SPI map between
vs and ps, but there are probably more cases like this.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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GLES 3 supports sRGB functionality, but it does not expose the
GL_FRAMEBUFFER_SRGB enable/disable bit. Instead the implementation
is expected to behave as though that bit is always enabled.
This patch ensures that ctx->Color.sRGBEnabled (the internal variable
tracking GL_FRAMEBUFFER_SRGB) is initially true in GLES 2/3 contexts,
and that it cannot be modified through the GLES 3 API.
This is safe for GLES 2, since ctx->Color.sRGBEnabled has no effect on
non-sRGB formats, and GLES 2 doesn't support any sRGB formats.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Previously, meta logic was saving and restoring the value of
GL_FRAMEBUFFER_SRGB in an ad-hoc fashion. As a result, it was not
properly disabled and/or restored for some meta operations.
This patch causes GL_FRAMEBUFFER_SRGB to be saved/restored in the
conventional way of meta-ops (using _mesa_meta_begin() and
_mesa_meta_end()). It is now reliably saved/restored for
_mesa_meta_BlitFramebuffer, _mesa_meta_GenerateMipmap, and
decompress_texture_image, and preserved for all other meta ops.
Fixes piglit tests "ARB_framebuffer_sRGB/blit renderbuffer
{linear_to_srgb,srgb} scaled {disabled,enabled}".
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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GLES3 supports sRGB formats, but it does not support the
GL_FRAMEBUFFER_SRGB enable/disable flag (instead it behaves as if this
flag is always enabled). Therefore, meta ops that need to disable
GL_FRAMEBUFFER_SRGB will need a backdoor mechanism to do so when the
API is GLES3.
We were already doing a similar thing for GL_MULTISAMPLE, which has
the same constraints.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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modesetting_drv.so is undescriptive and collides with
xf86-video-modesetting.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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This patch reduces the time spent in glTexImage and glTexSubImage by
over 5x on Sandybridge for the workload described below.
It adds a new fast path for glTexImage2D and glTexSubImage2D,
intel_texsubimage_tiled_memcpy, which is optimized for Google Chrome's
paint rectangles. The fast path is implemented only for 2D GL_BGRA
textures for chipsets with a LLC.
=== Performance Analysis ===
Workload description:
Personalize your google.com page with a wallpaper. Start chromium
with flags "--ignore-gpu-blacklist --enable-accelerated-painting
--force-compositing-mode". Start recording with chrome://tracing. Visit
google.com and wait for page to finish rendering. Measure the time spent
by process CrGpuMain in GLES2DecoderImpl::HandleTexImage2D and
HandleTexSubImage2D.
System config:
cpu: Sandybridge Mobile GT2+ (0x0126)
kernel 3.4.9 x86_64
chromium 21.0.1180.89 (154005)
Statistics:
| N Median Avg Stddev
--------------|-------------------------
before (msec) | 8 472.5 463.75 72.6
after (msec) | 8 78.0 79.6 5.7
Arithmetic difference at 95.0% confidence:
-384.1 +/- 55.2 msec
-82.8% +/- 11.9%
Ratio at 95.0% confidence:
5.81 +/- 0.119
v2:
- Replace check for `intel->gen >= 6` with `intel->has_llc`, per
danvet.
- Fix typo in comment, s/throuh/through/.
- Swap 'before' and 'after' rows in stat table.
v3:
- If the current batch references the bo, then flush batch before mapping
the bo. Found by Chris.
- Restrict supported texture images to level 0 of target
GL_TEXTURE_2D. This avoids an arithmetic bug in calculating image
offsets within the miptree, found by Paul. This restriction does not
diminish this patch's benefit to Chrome OS performance.
- Use less instructions for bit6 swizzling, suggested by Paul.
- Remove erroneous comment about Y-tiling, for Paul.
- Print perf_debug messages when flushing and stalling.
- Update stats in commit message; run workload under a release build
rather than a debug build.
Note: This is a candidate for the 9.0 branch.
Acked-by: Eric Anholt <[email protected]>
CC: Stéphane Marchesin <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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v2:
- Use driver reported values and don't correct them to the OpenCL
required minimum.
Reviewed-by: Francisco Jerez <[email protected]>
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v2:
- Add comment in screen.rst
- Report OpenCL required minimum for r600g
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v2:
- Use pc parameter of launch_grid
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v2: Tom Stellard
- Use pc parameter of launch_grid()
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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texenv_fragment_program is declared as a class. Fixes warnings with MSVC.
Reviewed-by: Kenneth Graunke <[email protected]>
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A game we're working with leaves scissoring enabled, but frequently sets
the scissor rectangle to the size of the whole screen. In that case,
scissoring has no effect, so it's safe to go ahead with a fast clear.
Chad believe this should help with Oliver McFadden's "Dante" as well.
v2/Chad: Use the drawbuffer dimensions rather than the miptree slice
dimensions. The miptree slice may be slightly larger due to alignment
restrictions.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Reviewed-and-tested-by: Oliver McFadden <[email protected]>
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Fixes an assertion failure when compiling certain shaders that need both
pull constants and register spilling:
brw_eu_emit.c:204: validate_reg: Assertion `execsize >= width' failed.
NOTE: This is a candidate for release branches.
Signed-off-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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See fdo bug 55224.
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Commit e2249e8c4d06a85d6389ba1689e15d7e29aa4dff (i965/blorp: Add
support for blits between SRGB and linear formats) changed blorp to
always configure surface states for in linear format (even if the
underlying surface is sRGB). This allowed sRGB-to-linear and
linear-to-sRGB blits to occur without causing the image to be
inappropriately brightened or darkened.
However, it broke sRGB MSAA resolves, since they rely on the
destination buffer format being sRGB in order to ensure that samples
are averaged together in sRGB-correct fashion.
This patch fixes the problem by instead configuring the source buffer
to use the *same* format as the destination buffer. This ensures that
the image won't be brightened or darkened, but preserves proper sRGB
averaging.
Fixes piglit tests "EXT_framebuffer_multisample/accuracy srgb".
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55265
NOTE: This is a candidate for stable release branches.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
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http://xquartz.macosforge.org/trac/ticket/536
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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Tested-by: Michel Dänzer <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=55217
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We now have a fallback macro in imports.h
This reverts part of 0f3ba405.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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There are a few automake files that reference $(X11_INCLUDES) such as
src/glx/Makefile.am but configure.ac wasn't declaring the variable for
substitution. This would break builds of glx if libxcb, for example, was
installed in its own prefix since AM_CFLAGS wouldn't coincidentally
list the needed include path in that case.
Reviewed-by: Matt Turner <[email protected]>
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signbit() appears to be available everywhere (even MSVC according to
MSDN), so let's use it instead of open-coding some messy and confusing
bit twiddling macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54805
Reviewed-by: Paul Berry <[email protected]>
Suggested-by: Ian Romanick <[email protected]>
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[ Francisco Jerez: Slight simplification. ]
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This patch is a band-aid fix for a bug in commit 5fd67fa (i965/blorp:
Reduce alignment restrictions for stencil blits), which causes
multisampled stencil blits to work incorrectly on Sandy Bridge.
When blitting to or from a normal stencil buffer, we have to use a
coordinate transformation that swizzles coordinates to account for the
fact that stencil buffers use W tiling, but the most similar tiling
format available for textures and render targets is Y tiling. The
differences between W and Y tiling cause pixels to be scrambled within
a block of size 8x4 (width x height) as measured relative to a W tile,
or 16x2 as measured relative to a Y tile. So in order to make sure
that pixels at the edges of the blit aren't lost, we need to align the
rendering rectangle (and the buffer sizes) to multiples of the 8x4
block size. This alignment happens in the brw_blorp_blit_params
constructor, whereas the determination of how to swizzle the
coordinates happens during code generation, in the
brw_blorp_blit_program class.
When blitting to or from a multisampled stencil buffer, the coordinate
swizzling is more complex, because it has to account for the
interleaving pattern of samples, which uses 4x4 blocks for 4x MSAA and
8x4 blocks for 8x MSAA. The end result is that if multisampling is in
use, the 16x2 block size (relative so a Y tile) needs to be expanded
to 16x4, and the corresponding size relative to a W tile expands to
8x8.
The problem doesn't affect Ivy Bridge severely enough to crop up in
Piglit tests because on Ivy Bridge we have to disable multisampling
when blitting *to* a multisampled stencil buffer (the blorp compiler
generates code to compensate for the fact that multisampling is
disabled). However I suspect a bug is still present because we don't
disable multisampling when blitting *from* a multisampled stencil
buffer.
This patch fixes the problem by doubling the vertical alignment
requirement when blitting to or from a multisampled stencil buffer,
and multisampling has not been disabled.
In the long run I would like to rework the brw_blorp_blit_params
constructor--it's difficult to follow and has had several subtle bugs
like this one. However this band-aid fix should be suitable for
cherry-picking to release branches.
Fixes Piglit tests "unaligned-blit {2,4} stencil {msaa,upsample}" on
Sandy Bridge.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Kenneth Graunke <[email protected]>
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NOTE: This is a candidate for the stable branches.
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Fixes divide by zero issue in llvmpipe driver.
Reviewed-by: José Fonseca <[email protected]>
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Recent version of GCC report a warning for the implicit conversion from
int to float:
ff_fragment_shader.cpp:897:3: warning: narrowing conversion of '(1 << ((int)rgb_shift))' from 'int' to 'float' inside { } is ill-formed in C++11 [-Wnarrowing]
This is because floats cannot precisely represent all possible 32-bit
integer values. However, texenv code is all expected to be floating
point, so this should not be a problem.
Signed-off-by: Kenneth Graunke <[email protected]>
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From the OpenGL Registry:
"2012/08/13: specs named GL_ARB_debug_group, GL_ARB_debug_label, and
GL_ARB_debug_output2 were published in error during the initial OpenGL 4.3
release. All functionality in these documents was combined into
the extension GL_KHR_debug. They have been withdrawn from the registry,
and a few other extensions were renumbered to avoid holes in the numbering
scheme."
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