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* i965/sync: Replace 'intel' prefix with 'brw'Chad Versace2016-10-053-37/+37
| | | | | | | This is yet another patch for the great renaming begun long ago. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/sync: Fix uninitalized usage and leak of mutexChad Versace2016-10-051-2/+12
| | | | | | | | | | | | | | | | | We locked an unitialized mutex in the callstack glClientWaitSync intel_gl_client_wait_sync brw_fence_client_wait_sync because we forgot to initialize it in intel_gl_fence_sync. (The EGLSync codepath didn't have this bug. It initialized the mutex in intel_dri_create_sync). We also forgot to tear down (mtx_destroy) the mutex when destroying the sync object. Cc: [email protected] Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Use the correct infos structure for copying atomic sourcesJason Ekstrand2016-10-051-1/+1
| | | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Tested-by: Mark Janes <[email protected]> Cc: "12.0" <[email protected]>
* nvc0: dump program binary when chipset has been forcedSamuel Pitoiset2016-10-051-0/+5
| | | | | | | | Currently, program binaries are only dumped at upload time, but when the chipset has been forced via NV50_PROG_CHIPSET we might want to show the generated code, especially with shaderdb. Signed-off-by: Samuel Pitoiset <[email protected]>
* radeonsi: fix texture border colors for compute shadersMarek Olšák2016-10-051-0/+12
| | | | | | | | There are VM faults without this. Cc: 12.0 <[email protected]> Acked-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon/winsyses: set reasonable max_alloc_sizeMarek Olšák2016-10-052-3/+5
| | | | | | | | | | which is returned for GL_MAX_TEXTURE_BUFFER_SIZE. It doesn't have any other use at the moment. Bigger allocations are not rejected. This fixes GL45-CTS.texture_buffer.texture_buffer_max_size on Bonaire. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix interpolateAt opcodes for .zw componentsMarek Olšák2016-10-051-1/+1
| | | | | | | | | | Not returning garbage in .zw seems pretty important. This fixes: GL45-CTS.shader_multisample_interpolation.render.interpolate_at_*_check.* Cc: 11.2 12.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add assertions to validate interpolation flagsMarek Olšák2016-10-051-0/+34
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: interpolate colors after interpolation weight shufflingMarek Olšák2016-10-051-48/+48
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi/scan: don't set interp flags for inputs only used by INTERP (v2)Marek Olšák2016-10-051-48/+57
| | | | | | | | | | | | (v1 pushed, then reverted) This fixes 9 randomly failing tests on radeonsi: GL45-CTS.shader_multisample_interpolation.render.interpolate_at_centroid.* v2: use input_interpolate[input] (correct) instead of input_interpolate[index] (incorrect) Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: dump most driver information with GALLIUM_DDEBUG=alwaysMarek Olšák2016-10-051-1/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* nv50/ra: let simplify return an error and handle thatKarol Herbst2016-10-051-5/+7
| | | | | | | | fixes a crash in the case simplify reports an error Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
| | | | | | | | | | Use the vertex positions described in the PRMs. This has no effect on rendering but quiets the simulator warnings seen when the vertices appear out of order. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* anv/meta: Roll clear_image into CmdClearDepthStencilImageJason Ekstrand2016-10-051-56/+28
| | | | | | | It is now the only caller so there's no sense in keeping things split out. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv: Use blorp for VkCmdFillBufferJason Ekstrand2016-10-052-130/+96
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* egl: Implement EGL_KHR_debug (v2)Kyle Brenneman2016-10-052-0/+146
| | | | | | | | | | | | | | | | Wire up the debug entrypoints to EGL dispatch, and add the extension string to the client extension list. v2: - Lots of style fixes - Fix missing EGLAPIENTRYs - Factor out valid attribute check - Lock display in eglLabelObjectKHR as needed, and use RETURN_EGL_* - Move "EGL_KHR_debug" into asciibetical order in client extension string Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: Track EGL_KHR_debug state when going through EGL API calls (v3)Kyle Brenneman2016-10-054-12/+257
| | | | | | | | | | | | | | | | | | | | | | This decorates every EGL entrypoint with _EGL_FUNC_START, which records the function name and primary dispatch object label in the current thread state. It also adds debug report functions and calls them when appropriate. This would be useful enough for debugging on its own, if the user set a breakpoint when the report function was called. We will also need this state tracked in order to expose EGL_KHR_debug. v2: - Clear the object label in more cases in _eglSetFuncName - Pass draw surface (if any) to _EGL_FUNC_START in eglSwapInterval v3: - Set dummy thread's CurrentAPI to EGL_OPENGL_ES_API not zero - Less ?: in _eglSetFuncName Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* intel: aubinator: pack supported generations into an arrayLionel Landwerlin2016-10-051-53/+35
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/l3: Add explicit way size calculation for bxtBen Widawsky2016-10-051-1/+3
| | | | | | | | | | | | | There should be no functional change here because Broxton and CHV are both gt1. Without this code however, it might seem like broxton support is missing. While here, put the gt1 check in front to hopefully short-circuit the condition for the mobile cases. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* virgl: Fix build regression of commit 8a943564Nicolai Hähnle2016-10-051-1/+1
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* st/mesa: enable GL_KHR_robustnessNicolai Hähnle2016-10-053-1/+4
| | | | | | | | | | | | The difference to the virtually identical ARB_robustness (which is already enabled unconditionally) is miniscule and handled elsewhere, but this cap seems like the right thing to require for this extension. v2: drop the device reset cap requirement (Ilia) Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium/radeon: implement set_device_reset_callbackNicolai Hähnle2016-10-054-0/+40
| | | | | | | | | Check for device reset on flush. It would be nicer if the kernel just reported this as an error on the submit ioctl (and similarly for fences), but this will do for now. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: set a device reset callback when availableNicolai Hähnle2016-10-054-2/+38
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: extract conversion from pipe_reset_status to GLenumNicolai Hähnle2016-10-051-11/+18
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ddebug: add pass-through of set_device_reset_callbackNicolai Hähnle2016-10-051-0/+10
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add pipe_context::set_device_reset_callbackNicolai Hähnle2016-10-053-0/+42
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* virgl: use the new parent/child pools for transfersNicolai Hähnle2016-10-056-8/+14
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vc4: use the new parent/child pools for transfersNicolai Hähnle2016-10-055-6/+11
| | | | Reviewed-by: Marek Olšák <[email protected]>
* freedreno: use the new parent/child pools for transfersNicolai Hähnle2016-10-055-6/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* r300: use the new parent/child pools for transfers (v2)Nicolai Hähnle2016-10-055-7/+11
| | | | | | v2: slab_alloc_st -> slab_alloc Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: use the new parent/child pools for transfersNicolai Hähnle2016-10-053-6/+11
| | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97894 Reviewed-by: Marek Olšák <[email protected]>
* util/slab: re-design to allow migration between pools (v3)Nicolai Hähnle2016-10-052-89/+258
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is basically a re-write of the slab allocator into a design where multiple child pools are linked to a parent pool. The intention is that every (GL, pipe) context has its own child pool, while the corresponding parent pool is held by the winsys or screen, or possibly the GL share group. The fast path is still used when objects are freed by the same child pool that allocated them. However, it is now also possible to free an object in a different pool, as long as they belong to the same parent. Objects also survive the destruction of the (child) pool from which they were allocated. The slow path will return freed objects to the child pool from which they were originally allocated. If that child pool was destroyed, the corresponding page is considered an orphan and will be freed once all objects in it have been freed. This allocation pattern is required for pipe_transfers that correspond to (GL) buffer object mappings when the mapping is created in one context which is later destroyed while other contexts of the same share group live on -- see the bug report referenced below. Note that individual drivers do need to migrate to the new interface in order to benefit and fix the bug. v2: use singly-linked lists everywhere v3: use p_atomic_set for page->u.num_remaining Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97894
* util: use GCC atomic intrinsics with explicit memory modelNicolai Hähnle2016-10-052-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | This is motivated by the fact that p_atomic_read and p_atomic_set may somewhat surprisingly not do the right thing in the old version: while stores and loads are de facto atomic at least on x86, the compiler may apply re-ordering and speculation quite liberally. Basically, the old version uses the "relaxed" memory ordering. The new ordering always uses acquire/release ordering. This is the strongest possible memory ordering that doesn't require additional fence instructions on x86. (And the only stronger ordering is "sequentially consistent", which is usually more than you need anyway.) I would feel more comfortable if p_atomic_set/read in the old implementation were at least using volatile loads and stores, but I don't see a way to get there without typeof (which we cannot use here since the code is compiled with -std=c99). Eventually, we should really just move to something that is based on the atomics in C11 / C++11. Acked-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: use L3 data cache for SSBOsLionel Landwerlin2016-10-051-1/+2
| | | | | | | | | | | | | Anv programs the hardware to use L3 data cache if we use either SSBOs or images in the shaders, we can program i965 the same way. gl_shader_program has a bit of a confusing named field with 'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the shader in an atomic way but instead the number of atomic counters manipulated by the shader. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Raise INVALID_ENUM in FramebufferTexture*D for unknown textargets.Kenneth Graunke2016-10-041-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ES3-CTS.functional.negative_api.buffer.framebuffer_texture2d expects glFramebufferTexture[123]D to raise GL_INVALID_ENUM when supplied a completely bogus textarget parameter (i.e. 0xffffffff). This is at odds with the spec. GLES 3.1 says: "An INVALID_OPERATION error is generated if texture is not zero and textarget is not one of TEXTURE_2D, TEXTURE_2D_MULTISAMPLE, or one of the cube map face targets from table 8.21." (and GLES 3.0 and GL 4.5 both have similar text). However, GL has a general guideline that says: "If a command that requires an enumerated value is passed a symbolic constant that is not one of those specified as allowable for that command, an INVALID_ENUM error is generated." Apparently other vendors reconcile these two rules as follows: GL should raise INVALID_OPERATION for actual texture target enumeration values which are not allowed for this particular glFramebufferTexture*D call. Any value that is not a texture target should result in GL_INVALID_ENUM. For example, glFramebufferTexture2D with GL_TEXTURE_1D would result in INVALID_OPERATION because it is a real texture target, but not allowed for the 2D version of the function. But calling it with GL_FRONT would result in INVALID_ENUM, as that isn't even a texture target. Fixes: - {ES3-CTS,dEQP-GLES3}.functional.negative_api.buffer.framebuffer_texture2d - {ES31-CTS,ES32-CTS,dEQP-GLES31}.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d References: https://gitlab.khronos.org/opengl/cts/merge_requests/387 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Reorganize check_textarget().Kenneth Graunke2016-10-041-43/+37
| | | | | | | | Having one top-level switch statement covering all known texture targets will make the next change easier to implement. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* aubinator: use the correct format specifier for printing ptrdiff_t.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | Fixes more warnings in 32-bit builds. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* aubinator: Use less -RS instead of -r for the implicit pager.Kenneth Graunke2016-10-041-4/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From the less man page: "Warning: when the -r option is used, less cannot keep track of the actual appearance of the screen (since this depends on how the screen responds to each type of control character). Thus, various display problems may result, such as long lines being split in the wrong place." Lines which are too long to fit in the terminal would be word wrapped, but unfortunately less would get confused about which line it was on, and text would be drawn on top of other text. The most noticable case was shader assembly, which is frequently too wide for an 80 character terminal, and thus would be drawn on top of the following state packets, making them completely unreadable. Using -R instead of -r fixes this problem by only allowing color escape sequences. (Notably, Git's implicit pager invocation uses -R.) Unfortunately, it means our "clear to the end of the line" hack for extending the blue bar headers won't work anymore. Word wrapping usually isn't terribly readable, anyway, so we also add the -S option (chop long lines) to restrict it to the terminal width. (You can hit the left and right arrow keys to scroll sideways.) Then, for a new blue bar hack, we can use a printf specifier to pad the command packet names to be 80 characters long (arbitrarily), which extends them "far enough" to look good, and doesn't require us to use ioctls to determine the terminal width. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Sirisha Gandikota <[email protected]>
* i965: Drop _NEW_TRANSFORM from 3DSTATE_VS atom on Gen7.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | | | | | | | The atom that uploads push constants listens to _NEW_TRANSFORM for legacy clip plane handling. On Sandybridge, the gen6_vs_state atom emits 3DSTATE_CONSTANT_VS as well as 3DSTATE_VS, so it needs to listen to the same set of conditions. However, it looks like Gen7 doesn't need this. The push constant atom emits 3DSTATE_CONSTANT_VS directly, and the gen7_vs_state atom that emits 3DSTATE_VS doesn't have a dependency on ctx->Transform. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix brw_clear_cache to clean up TCS/TES shaders.Kenneth Graunke2016-10-041-0/+2
| | | | | | | We need to free prog_data for TCS/TES too. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.Kenneth Graunke2016-10-041-2/+5
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.Kenneth Graunke2016-10-041-1/+2
| | | | | | | | | CACHE_NEW_CS_PROG hasn't existed in quite a long time...the old comment was there, but not the actual bit. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_FS_PROG_DATA to render target reads.Kenneth Graunke2016-10-041-1/+3
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.Kenneth Graunke2016-10-041-1/+1
| | | | | | | | | 3DSTATE_PS doesn't need this. 3DSTATE_PS_EXTRA however does, for brw_color_buffer_write_enabled(). Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.Kenneth Graunke2016-10-041-0/+2
| | | | | | Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.Kenneth Graunke2016-10-041-1/+2
| | | | | | | | | Needed for user clip plane enables. Broken since this code was introduced. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Enable ARB_shader_atomic_counter_opsIan Romanick2016-10-044-6/+50
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Refactor emission of atomic counter operationsIan Romanick2016-10-044-30/+27
| | | | | | | This will make it easier to add more operations. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/intrinsics: Add more atomic_counter opsIan Romanick2016-10-043-5/+110
| | | | | | | | | | v2: Delete some stray debug code notice by Iago. v3: Massive rebase on new ir_function_signature::intrinsic_id mechanism. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> [v1] Acked-by: Ilia Mirkin <[email protected]>
* nir/intrinsics: Include atomic_counter_ in the names used in macro invocationsIan Romanick2016-10-041-5/+5
| | | | | | | | | Otherwise grepping for where atomic_counter_inc and friends are defined is a very frustrating experience. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Acked-by: Ilia Mirkin <[email protected]>