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* intel/blorp: Inline get_vs_entry_size into emit_urb_configJason Ekstrand2016-08-301-23/+18
| | | | | | | | | Topi asked to have the prefix removed because there's nothing gen7 about it. However, now that everything is in a single file, there is no good reason to have it split out into a helper function anyway. Let's just put the contents in emit_urb_config and call it a day. Reviewed-by: Topi Pohjolainen <[email protected]>
* swr: [rasterizer] add archrast instrumentationTim Rowley2016-08-3012-3/+735
| | | | Statistics measurement system
* i915: Check return value of screen->image.loader->getBuffersEmil Velikov2016-08-301-6/+9
| | | | | | | | | Ported from the i965 commit e7ab358e8186dd8651cf920d4db1500c60ccd2fc. Cc: 11.2 12.0 <[email protected]> Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/android: remove config post-processingEmil Velikov2016-08-301-9/+0
| | | | | | | | | No longer needed as of last commit, since we no longer add OPENGL to the ClientAPIs thus, RenderType and Conformant don't have the desktop GL bit set. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/dri2: check if the EGL API is valid before adding it to ClientAPIsEmil Velikov2016-08-301-4/+4
| | | | | | | | | | | | | In the rather unlikely case that the API is considered invalid, don't add it to the (supported) ClientAPIs bitmask. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]> --- Strictly speaking we only need this in the Android case for OpenGL. Adding it everywhere doesn't hurt us since the compiler will const propagate and optimise/remove these.
* egl/android: annotate static const data as suchEmil Velikov2016-08-301-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl: treat EGL_OPENGL_API as invalid on AndroidEmil Velikov2016-08-301-1/+7
| | | | | | | | At the moment one can use OpenGL in eglBindAPI() only to clear the EGL_OPENGL_BIT from RenderableType and Conformant for _each_ config. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* nouveau: make color/depth bpp match for pre-nv10 chipsIlia Mirkin2016-08-301-3/+3
| | | | | | | This avoids generating fbconfigs whose winsys framebuffers will be incomplete (see nouveau_check_framebuffer_complete). Signed-off-by: Ilia Mirkin <[email protected]>
* nouveau: always enable at least one RCIlia Mirkin2016-08-301-1/+1
| | | | | | | | | | Experimentally, this is required for glxgears and others to display the proper colors. This is also what the code used to do before the referenced commit. Fixes: c703658b396 (mesa: Drop _EnabledUnits.) Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nouveau: allow NV3x's to be used with nouveau_vieuxIlia Mirkin2016-08-303-2/+7
| | | | | | | | | NV34 and possibly other NV3x hardware has the capability of exposing the NV25 graph class. This allows forcing nouveau_vieux to be used instead of the gallium driver, primarily for testing purposes. (Among other things, NV2x only ever came as AGP or inside an Xbox, never PCI/PCIe). Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: undo overzealous enum usageIlia Mirkin2016-08-301-2/+2
| | | | | | | | Commit 7413625ad3 flipped a few functions too many to use pipe_shader_type. These functions actually take an integer that does not correspond 1:1 with the enum. Signed-off-by: Ilia Mirkin <[email protected]>
* svga: fix a texture readback bugBrian Paul2016-08-292-6/+12
| | | | | | | | | | | | | | | | | | | | Backing views/surfaces are used to handle the case when a resource is bound both as a render target and as a sampler source (such as when doing auto mipmap generation). This patch fixes a bug where mapping a resource (to do a glReadPixels) was reading the stale data in the original surface rather than the backing surface which was rendered to. We need to propagate the backing resource (which we rendered to) back to the original resource before we read from it. The problem was the svga_propagate_rendertargets() function was examining the wrong surface views. This fixes the "poc9" test described in VMware bug 1686661. Also tested with Piglit, Cinebench, Lightsmark, etc. Reviewed-by: Charmaine Lee <[email protected]>
* svga: move surface propagation code into new functionBrian Paul2016-08-293-11/+27
| | | | | | | Put new svga_propagate_rendertargets() function where all the other surface propagation code lives. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: fix format conversion bug in get_tex_rgba_uncompressed()Brian Paul2016-08-291-6/+8
| | | | | | | | | | | We need to set the need_convert flag with each loop iteration, not just when the rgba pointer is null. Bug reported by Markus Müller <[email protected]> on mesa-users list. Fixes new piglit arb_texture_float-get-tex3d test. Cc: <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* radeonsi: add support for cull distances. (v1.1)Dave Airlie2016-08-304-5/+7
| | | | | | | | | | This should be all that is required for cull distances to work on radeonsi. v1.1: whitespace cleanup, add docs fix clipdist_mask usage. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* spirv: replace assert with unreachableTimothy Arceri2016-08-301-1/+1
| | | | | | | Fixes uninitialised warning for coord_components. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl/state: Add some asserts about format capabilitiesJason Ekstrand2016-08-291-0/+5
| | | | | | | | | | This keeps invalid surface states from leaking through and potentially hanging the GPU. We shouldn't actually be hitting this on a regular basis, but a helpful assert is better than a hang. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* intel/blorp: Add a format parameter to blorp_fast_clearJason Ekstrand2016-08-293-4/+6
| | | | | | | | | This allows us to use the actual render format as opposed to the texture format. I don't know that the hardware actually cares in the case of fast clears, but it certainly seems more correct. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-2918-20/+96
| | | | | | | | | At this point, blorp is completely driver agnostic and can be safely moved into its own folder. Soon, we hope to start using it for doing blits in the Vulkan driver. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Remove the remaining brw prefixes from the blorp.h APIJason Ekstrand2016-08-299-112/+109
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use isl_format_get_depth_format for setting depth formatsJason Ekstrand2016-08-291-14/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move the type_size function declartaions to brw_nir.hJason Ekstrand2016-08-292-8/+7
| | | | | | Signed-of-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move get_fast_clear_rect to blorp_clear.cJason Ekstrand2016-08-293-131/+124
| | | | | | | This has been the only caller since we deleted the meta fast clear code. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Roll brw_get_ccs_resolve_rect into blorp_ccs_resolveJason Ekstrand2016-08-293-45/+29
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Get rid of most brw and mesa includesJason Ekstrand2016-08-294-20/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move the hiz_op enum to blorpJason Ekstrand2016-08-2913-60/+59
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add a fast_clear_op enumJason Ekstrand2016-08-294-16/+32
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Make blorp_addres::buffer a void*Jason Ekstrand2016-08-292-4/+4
| | | | | | | The Vulkan driver doesn't use libdrm so we don't want to bake that in. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Get rid of brw_contextJason Ekstrand2016-08-296-88/+98
| | | | | | | | | | | This commit switches all of blorp from taking a brw_context to taking a blorp_context and, where useful, a void *batch. In the GL driver, we only have one active batch at a time so the brw_context *is* the batch but in Vulkan, batch will point to the anv_cmd_buffer in which we are building instructions. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Take a blorp_context in compile_nir_shaderJason Ekstrand2016-08-296-6/+11
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta_util: Take an isl_device in get_fast_clear_rectJason Ekstrand2016-08-293-5/+5
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add an "exec" function pointer to blorp_contextJason Ekstrand2016-08-298-56/+50
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Remove some i965-isms from genX_blorp_exec.hJason Ekstrand2016-08-292-5/+5
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Move the guts of brw_blorp_exec into genX_blorp_exec.cJason Ekstrand2016-08-292-66/+66
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Pull the guts of blorp_exec into a driver-agnostic headerJason Ekstrand2016-08-293-1101/+1180
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/exec: Refactor to use a new blorp_batch structJason Ekstrand2016-08-293-148/+195
| | | | | | | | | This gets rid of brw_context throughout the core of the state setup code. Instead, it is replaced with blorp_batch which contains a pointer to the blorp_context and a void* that the driver can use for its own blorp data. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add a helper for allocating binding tables and surface statesJason Ekstrand2016-08-291-22/+42
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use BT_INDEX enums for setting up the binding tableJason Ekstrand2016-08-291-2/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Shorten binding table index enum namesJason Ekstrand2016-08-292-6/+6
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/genX: Add a blorp_surface_reloc helperJason Ekstrand2016-08-291-17/+21
| | | | | | | | | | | Previously, we passed the buffer address (as per the latest offset from the kernel) to ISL to use when it filled out the surface state. We then called drm_intel_bo_emit_reloc() to add the relocation to the list. The newly added blorp_surface_reloc helper adds the relocation to the list and then writes the buffer address directly into the surface state. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use blorp_address in brw_blorp_surface instead of bo+offsetJason Ekstrand2016-08-296-68/+64
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Pull emit_surface_state into genX_blorp_exec.cJason Ekstrand2016-08-293-86/+80
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add driver mocs settings to the contextJason Ekstrand2016-08-294-18/+39
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/genX: Move emit_urb_config into another helperJason Ekstrand2016-08-291-13/+17
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use gen6_upload_urbJason Ekstrand2016-08-291-4/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen6: Refactor gen6_upload_urbJason Ekstrand2016-08-292-24/+35
| | | | | | | This splits it into two functions very similar to gen7_upload_urb. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/genX: Pull emit_3dstate_multisample into a helperJason Ekstrand2016-08-291-5/+11
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/genX: Add helpers for allocating various bits of stateJason Ekstrand2016-08-291-32/+53
| | | | | | | | This pulls most of the brw-specific bits into helpers with generic names. Later, those will become the driver hooks for generic code. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Expose the shader cache through function pointersJason Ekstrand2016-08-294-18/+47
| | | | | | | | | | | | | | | This sanitizes blorp's access to the i965 driver's shader cache by patching it through the blorp_context. When we start using blorp in Vulkan, we will simply have to implement such a caching interface in the Vulkan driver. Note: In my first attempt at this, I simplified it down to a single upload_shader entrypoint and implemented the caching inside of blorp. This doesn't work, however, because the i965 driver will, on occation, dump its entire cache and start over. When this happens, blorp needs to be able to recompile its shaders and re-upload them. It's easiest to just expose the caching interface. Signed-off-by: Jason Ekstrand <[email protected]>
* i965/blorp: Add a blorp_context struct and init/finish funcsJason Ekstrand2016-08-296-0/+42
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>