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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
radeon: fix 1D textures
Dave Airlie
2009-01-22
1
-1
/
+2
*
r200: fix cubemaps
Dave Airlie
2009-01-22
2
-9
/
+26
*
r200/r300: port r200 texture handling to common code
Dave Airlie
2009-01-22
14
-1687
/
+1009
*
r300/radeon: move face_for_target
Dave Airlie
2009-01-21
3
-21
/
+18
*
r300: start migrating common functions into common code
Dave Airlie
2009-01-21
3
-123
/
+133
*
r300: move to common texture_image object
Dave Airlie
2009-01-21
4
-42
/
+43
*
radeon/r200/r300: start to move to common miptree/texobj
Dave Airlie
2009-01-21
11
-186
/
+173
*
r200: make tri render on my r200.
Dave Airlie
2009-01-21
12
-94
/
+129
*
r200: tri runs without crashing - doesn't draw anything
Dave Airlie
2009-01-20
3
-208
/
+52
*
r200: clear is working at least - not much else
Dave Airlie
2009-01-20
30
-1145
/
+1200
*
r300: move some more function to generic
Dave Airlie
2009-01-15
9
-215
/
+217
*
radeon/r200/r300: start to make cmd buf useful
Dave Airlie
2009-01-15
9
-105
/
+126
*
r100/r200: move to new atom style emission
Dave Airlie
2009-01-15
4
-24
/
+40
*
radeon: get ctx right in copybuffer
Dave Airlie
2009-01-14
1
-4
/
+2
*
r200: add missing symbols
Dave Airlie
2009-01-14
2
-3
/
+1
*
radeon/r200/r300: make legacy emit non-r300 specific
Dave Airlie
2009-01-14
7
-33
/
+61
*
radeon: move debug symbol add DRI2
Dave Airlie
2009-01-14
5
-13
/
+14
*
r300: start moving new r300 cmdbuf into common code
Dave Airlie
2009-01-14
18
-225
/
+194
*
radeon/r200/r300: consolidate swap buffers
Dave Airlie
2009-01-14
12
-192
/
+80
*
radeon: remove old lock code
Dave Airlie
2009-01-14
3
-369
/
+0
*
radeon/r200/r300: consolidate the buffer copy/flip code into one place
Dave Airlie
2009-01-14
13
-944
/
+404
*
radeon/r200/r300: attempt to move lock to common code
Dave Airlie
2009-01-14
36
-741
/
+738
*
radeon/r200/r300: initial attempt to convert to common context code
Dave Airlie
2009-01-14
46
-1226
/
+1067
*
radeon/r200: move more stuff closer together in context
Dave Airlie
2009-01-14
12
-117
/
+112
*
radeon/r200: move state atom to common header
Dave Airlie
2009-01-14
9
-137
/
+103
*
radeon/r200: start splitting out commonalities into separate headers
Dave Airlie
2009-01-13
21
-425
/
+279
*
radeon: use bo_wait to wait for all buffers to be rendered to
Dave Airlie
2009-01-13
1
-1
/
+10
*
Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol.
Kristian Høgsberg
2009-01-11
2
-2
/
+1
*
radeon/r300: add code to setup r300 vs r500 using pci device from kernel
Dave Airlie
2009-01-11
1
-149
/
+177
*
r300: disable settexoffset extension on r300
Dave Airlie
2008-12-22
1
-1
/
+1
*
radeon: fix library name for consistency
Dave Airlie
2008-12-22
1
-1
/
+1
*
radeon: remove start/end offset + cleanup some whitespace
Dave Airlie
2008-12-22
5
-62
/
+33
*
radeon: fixup r500 FP emission for new CS
Dave Airlie
2008-12-22
3
-42
/
+95
*
radeno: hopefully make r200/radeon build
Dave Airlie
2008-12-21
2
-4
/
+6
*
radeon: make DRI1 one work with new CS mechanism
Dave Airlie
2008-12-01
10
-110
/
+187
*
radeon: cs add print cs callback
Jerome Glisse
2008-11-16
1
-1
/
+6
*
radeon: fix pointer dangling
Jerome Glisse
2008-11-16
6
-12
/
+16
*
radeon: update to libdrm-radeon API changes
Jerome Glisse
2008-11-15
6
-21
/
+23
*
radeon: dri2 don't forget to free buffer
Jerome Glisse
2008-11-14
3
-1
/
+77
*
r300: release bo from pixmap
Jerome Glisse
2008-11-14
3
-4
/
+26
*
r300: convert to new relocations format (see libdrm-radeon)
Jerome Glisse
2008-11-14
7
-49
/
+105
*
r300: SetTex extension support
Jerome Glisse
2008-11-14
9
-19
/
+113
*
r300: cs + DRI2 support
Jerome Glisse
2008-11-14
21
-348
/
+958
*
r300: bo and cs abstraction.
Jerome Glisse
2008-11-14
36
-3343
/
+3360
*
mesa: no longer need Writemask field in GLSL IR nodes
Brian Paul
2008-11-13
4
-69
/
+23
*
mesa: revamp GLSL instruction emit code
Brian Paul
2008-11-13
1
-244
/
+381
*
mesa: make writemask_string() non-static
Brian Paul
2008-11-13
2
-4
/
+7
*
mesa: remove some do-nothing GLSL code
Brian Paul
2008-11-13
1
-16
/
+0
*
mesa: fix accidental regression in GLSL built-in texture matrix lookup
Brian Paul
2008-11-13
1
-0
/
+1
*
mesa: use the tighter definition of GLSL ftransform() from the gallium branches
Brian Paul
2008-11-13
2
-31
/
+40
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