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* anv: Simplify pipeline cache control flow a bitKristian Høgsberg Kristensen2016-03-051-35/+27
| | | | | No functional change, but the control flow around searching the cache and falling back to compiling is a bit simpler.
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-0511-123/+171
| | | | | We have to keep it there for the cache to work, so let's not have an extra copy in struct anv_pipeline too.
* anv: Rename 'table' to 'hash_table' in anv_pipeline_cacheKristian Høgsberg Kristensen2016-03-052-17/+17
| | | | A little less ambiguous.
* anv: Serialize as much pipeline cache as we canKristian Høgsberg Kristensen2016-03-051-6/+17
| | | | | | We can serialize as much as the application asks for and just stop once we run out of memory. This lets applications use a fixed amount of space for caching and still get some benefit.
* anv: Use 1.0 pipeline cache headerKristian Høgsberg Kristensen2016-03-051-11/+25
| | | | The final version of the pipeline cache header adds a few more fields.
* anv: Fix shader key hashingKristian Høgsberg Kristensen2016-03-051-1/+1
| | | | | This was copied from inline code to a helper and wasn't updated to hash a pointer instead.
* anv: Remove excess whitespaceKristian Høgsberg Kristensen2016-03-051-12/+12
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* anv: Remove left-over bits of sparse-descriptor codeKristian Høgsberg Kristensen2016-03-051-4/+0
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* anv/pipeline: Implement the depth compare EQUAL workaround on gen8+Jason Ekstrand2016-03-051-0/+8
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* anv: Don't allow D16_UNORM to be combined with stencilJason Ekstrand2016-03-052-3/+4
| | | | | Among other things, this can cause the depth or stencil test to spurriously fail when the fragment shader uses discard.
* anv/pipeline: Calculate the correct max_source_attr for 3DSTATE_SBEJason Ekstrand2016-03-051-4/+6
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* anv/hsw: Move query code to genX file for HaswellJordan Justen2016-03-052-240/+244
| | | | | | | | This fixes many CTS cases, but will require an update to the kernel command parser register whitelist. (The CS GPRs and TIMESTAMP registers need to be whitelisted.) Signed-off-by: Jordan Justen <[email protected]>
* anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}Nanley Chery2016-03-043-8/+25
| | | | | | | v2: Subtract the baseMipLevel and baseArrayLayer (Jason) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta_clear: Set the right number of dynamic statesJason Ekstrand2016-03-041-1/+1
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* anv/pipeline: Fix depthBiasEnable on gen7Jason Ekstrand2016-03-041-3/+3
| | | | The first time I tried to fix this, I set the wrong fields.
* anv/cmd_buffer: Reset the state streams when resetting the command bufferJason Ekstrand2016-03-041-0/+8
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* anv/cmd_buffer: Include Haswell in set_subpassJason Ekstrand2016-03-041-1/+5
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* isl: Fix RenderTargetViewExtent for mipmapped 3D surfacesNanley Chery2016-03-041-1/+2
| | | | | | | Match the comment stated above the assignment. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl: Get rid of isl_surf_fill_state_info::level0_extent_pxNanley Chery2016-03-043-43/+7
| | | | | | | This field is no longer needed. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/cmd_buffer: Let the pipeline set StencilBufferWriteEnable on gen9Jason Ekstrand2016-03-041-3/+0
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* anv/cmd_buffer: Mask stencil reference valuesJason Ekstrand2016-03-042-6/+6
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* anv/clear: Pull the stencil write mask from the pipelineJason Ekstrand2016-03-041-2/+3
| | | | | The stencil write mask wasn't getting set at all so we were using whatever write mask happend to be left over by the application.
* anv/pipeline: Set StencilBufferWriteEnable from the pipelineJason Ekstrand2016-03-044-6/+2
| | | | | The hardware docs say that StencilBufferWriteEnable should only be set if StencilTestEnable is set. It seems reasonable to set them together.
* anv/pipeline: More competent gen8 clippingJason Ekstrand2016-03-041-0/+14
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* anv/pipeline: Use the right provoking vertex for triangle fansJason Ekstrand2016-03-042-3/+3
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* anv/pipeline: Respect pRasterizationState->depthBiasEnableJason Ekstrand2016-03-044-12/+6
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* anv: Fix backwards shadow comparisonsKenneth Graunke2016-03-041-10/+21
| | | | | | | | | | sample_c is backwards from what GL and Vulkan expect. See intel_state.c in i965. v2: Drop unused vk_to_gen_compare_op. Reviewed-by: Jason Ekstrand <[email protected]>
* hack to make dota 2 menus workKenneth Graunke2016-03-031-2/+2
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* isl/surface_state: Set L2 bypass disable for certain BC* formatsJason Ekstrand2016-03-031-0/+22
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* anv: Compile shader stages in pipeline order.Kenneth Graunke2016-03-031-22/+26
| | | | | | Instead of the arbitrary order modules might be specified in. Acked-by: Jason Ekstrand <[email protected]>
* anv/meta: Delete unused functionsNanley Chery2016-03-031-93/+0
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Use blitter API for state-handling in Buffer Update/CopyNanley Chery2016-03-031-4/+4
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Use blitter API in do_buffer_copy()Nanley Chery2016-03-031-73/+21
| | | | | | | v2: Keep pitch in units of bytes (Jason) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Use blitter API in anv_CmdCopyImage()Nanley Chery2016-03-031-71/+42
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Use blitter API for copies between Images and BuffersNanley Chery2016-03-031-208/+6
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Add function which copies between Buffers and ImagesNanley Chery2016-03-031-0/+92
| | | | | | | v2: Keep pitch in units of bytes (Jason) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Add function to create anv_meta_blit2d_surf from anv_imageNanley Chery2016-03-031-0/+13
| | | | | | | v2: Keep pitch in units of bytes (Jason) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Implement the blitter API functionsNanley Chery2016-03-032-3/+145
| | | | | | | | | | | | | | | | | Most of the code in anv_meta_blit2d() is borrowed from do_buffer_copy(). Create an image and image view for each rectangle. Note: For tiled RGB images, ISL will align the image's row_pitch up to the nearest tile width. v2 (Jason): Keep pitch in units of bytes Make src_format and dst_format variables s/dest/dst/ in every usage v3: Fix dst_image width Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Modify blitter API fieldsNanley Chery2016-03-031-18/+5
| | | | | | | | | | Some fields are unnecessary. The variables "pitch" and "bs" are used for consistency with ISL. v2: Keep pitch in units of bytes (Jason) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Add the beginnings of a blitter APIJason Ekstrand2016-03-031-0/+48
| | | | | | | | | | This API is designed to be an abstraction that sits between the VkCmdCopy commands and the hardware. The idea is that it is simple enough that it *should* be implementable using the blitter but with enough extra data that we can implement it with the 3-D pipeline efficiently. One design objective is to allow the user to supply enough information that we can handle most blit operations with a single draw call even if they require copying multiple rectangles.
* anv/meta: Remove redundancies in do_buffer_copy()Nanley Chery2016-03-031-28/+18
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Replace copy_format w/ block size in do_buffer_copy()Nanley Chery2016-03-031-11/+6
| | | | | | | | This is a preparatory commit that will simplify the future usage of this function. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/meta: Add missing command to exit meta in anv_CmdUpdateBuffer()Nanley Chery2016-03-031-0/+2
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/image: Create a linear image when requestedNanley Chery2016-03-031-1/+1
| | | | | | | | If a linear image is requested, the only possible result should be a linearly-tiled surface. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl: Don't filter tiling flags if a specific tiling bit is setNanley Chery2016-03-031-5/+8
| | | | | | | | If a specific bit is set, the intention to create a surface with a specific tiling format should be respected. Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl: Add function to get intratile offsets from x/y offsetsNanley Chery2016-03-032-12/+43
| | | | | Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv/util: Fix vector resizingJason Ekstrand2016-03-031-12/+19
| | | | | It wasn't properly handling the fact that wrap-around in the source may not translate to wrap-around in the destination. This really needs unit tests.
* anv/gen7: Use predicated rendering for indirect computeJordan Justen2016-03-021-0/+45
| | | | | | | | | | For OpenGL, see commit 9a939ebb47a0d37a6b29e3dbb1b20bdc9538a721. Fixes: * dEQP-VK.compute.indirect_dispatch.upload_buffer.empty_command * dEQP-VK.compute.indirect_dispatch.gen_in_compute.empty_command Signed-off-by: Jordan Justen <[email protected]>
* anv: Save batch to local variable for indirect computeJordan Justen2016-03-021-5/+6
| | | | Signed-off-by: Jordan Justen <[email protected]>
* anv: Fix make checkJason Ekstrand2016-03-022-7/+10
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