| Commit message (Collapse) | Author | Age | Files | Lines |
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Different textures may be bound to each slot for each stage. So we need
to be able to upload ms parameters for each one without stages
overwriting each other.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: "10.2 10.1" <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The sample position is one of them.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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It's the same as setting the 3 regs separately, but shorter, and it also
seems to be required on GFX7.2 and later. This doesn't fix Hawaii.
Reviewed-by: Michel Dänzer <[email protected]>
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Take the upper bound. The number doesn't have to absolutely correct, only safe.
Reviewed-by: Michel Dänzer <[email protected]>
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This reverts commit e6967270c75a5b669152127bb7a746d55f4407a6.
Chris Forbes pointed out that this is broken for texture views which
restrict the number of slices. He committed a better fix which makes
this unnecessary.
Cc: "10.2" <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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C++ does not support designated initializers, thus compilation
is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to
build the code, while version 4.9.0 compiles it without a hitch.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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Both backends require --enable-dri, and building an empty libgbm
makes little to no sense. Error out at configure to prevent the
user from shooting themselves in the foot.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78225
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The information was lost during linking, causing the layout to be treated as
FRAG_DEPTH_LAYOUT_NONE.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Both the ast->IR and linker have functions with this name, but different
behavior.
Rename the linker's version to var_counts_against_varying_limit to be
closer to what it is actually used for.
Suggested by Ian a while back.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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According to the documentation, we need to set the source 0 register
type to IMM for flow control instructions that have both JIP and UIP.
Fixes GPU hangs in approximately 10 Piglit tests, 5 es3conform tests,
Unigine Crypt, a WebGL raytracer demo, and several Steam titles.
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75478
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75878
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76939
Signed-off-by: Kenneth Graunke <[email protected]>
Tested-by: Topi Pohjolainen <[email protected]>
Tested-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
CC: "10.1 10.2" <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
CC: "10.1 10.2" <[email protected]>
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surface"
The mentioned commit has the nasty side-effect of turning off accelerated
copies.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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v2:
- Make sure screen was successfully created before destroying it.
Cc: "10.2" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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The screen takes ownership of the winsys, and is responsible for
destroying it. Users of pipe-loader should make sure they destory
and screens they've created to avoid memory leaks.
This fixes a crash in clover introduced by
ce6c17c0833032e91a2d1b34f9eb80c738a854a2 where the pipe-loader was
destroying the winsys while a screen was still using it.
Cc: "10.2" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Same issues as the previous commit fixed for Gen7:
- Bogus physical->logical layer conversion; depth/stencil surfaces
are still IMS layout on Gen8.
- mt_layer ignored in layered rendering case, which breaks handling
of views with MinLayer.
- Render target array extent not set correctly for arrays.
I'm not able to test this one since I can't get a Broadwell yet, but
it's the same set of fixes as for Gen7.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Again, a few problems:
- Layered attachments did not honor MinLayer.
- Non-layered MSAA attachments rendered to the wrong layer due to
dividing by the layer count. All depth buffers use the IMS layout, so
the physical layer count == logical layer count.
- Layered attachments were not limited to irb->layer_count, so we could
render off the end of the texture.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixing the same issues the previous commit does for Gen7.
Note that I can't test this one, since I don't have a Broadwell.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There were a few problems here, which mostly just broke layered
rendering into a view:
- Render target view extent was always set to be == depth. This is
benign for non-layered-rendering, but allows writes off the end of the
render target for layered rendering, which ends badly.
- Layered rendering did not honor the mt_layer setting, so would not
properly handle MinLayer being set on a view.
V2: Restore the MAX2() to account for zero depth/layer_count.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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I'm somewhat impressed that current gccs will let you do this, but
sufficiently old ones (including 4.4.7 in RHEL6) won't.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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When the limit was changed to be defined in terms of LP_MAX_SHADER_VARIANTS
(75f1fea14f524ef05e980d825fda3ae226ae2ffe) when it was increased, this
inadvertently lowered the limit in some branches (that have a lower
LP_MAX_SHADER_VARIANTS number) when merged. So, make sure the limit is always
at least the number it once was.
Reviewed-by: Jose Fonseca <[email protected]>
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1c73e919a4b4dd79166d0633075990056f27fd28 made it possible to not allocate
the tgsi machine if llvm was used. However, draw_get_option_use_llvm() is
not reliable after draw context creation, since drivers can explicitly
request a non-llvm draw context even if draw_get_option_use_llvm() would
return true (and softpipe does just that) which leads to crashes.
Thus use draw->llvm to determine if we're using llvm or not instead (and
make draw->llvm available even if HAVE_LLVM is false so we don't have to put
even more ifdefs).
Cc: "10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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1D array targets store the number of slices in the Height field.
Fixes Piglit's spec/!OpenGL 3.2/layered-rendering/clear-color-all-types
1d_array single_level, at least when used with Meta clears.
Cc: "10.2 10.1 10.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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1D array targets store the number of slices in the Height field.
Cc: "10.2 10.1 10.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This is a port of commit c9c08867ed07ceb10b67ffac5f0a33812710a5e8.
A tiny bit of extra work was necessary to not break stencil texturing.
Cc: "10.2" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This only matters for TextureView where the texObj's target has not been
set yet, in all other instances, texObj->target should be the same as
the passed-in target parameter.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Should fix comparison opcodes like SGE/SLT/etc which expected a float to
be returned. These were previously getting integer 0/-1 values.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ben Skeggs <[email protected]>
Cc: 10.2 <[email protected]>
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The old condition disallowed load propagation any time flags were
defined, even with e.g. set and a constbuf reference. The new condition
disallows it only with immediate propagation. (There are no opcodes that
set the condition flag and have an immediate argument.)
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Remove default switch case so we're warned of missing cases at compile
time.
Reviewed-by: José Fonseca <[email protected]>
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Add cases for PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS and
PIPE_SHADER_CAP_PREFERRED_IR. Remove default switch case so we
learn of missing cases at compile time.
Reviewed-by: José Fonseca <[email protected]>
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Return PIPE_SHADER_IR_TGSI for the PIPE_SHADER_CAP_PREFERRED_IR query.
Remove default switch case so we learn of missing switch cases at
compile time.
Reviewed-by: José Fonseca <[email protected]>
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The enum numbers were just cruft.
Reviewed-by: Michel Dänzer <[email protected]>
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In an earlier incarnation of populate_consumer_input_sets and
get_matching_input, the consumer_inputs_with_locations array was indexed
using the user-specified location. In that version, only user-defined
varyings were included in the array.
In the current incarnation, the Mesa location is used to index the
array, and built-in varyings are included.
This change fixes the unit test to exepect gl_ClipDistance in the array,
and it resizes the arrays to actually be big enough. It's just dumb
luck that the existing piglit tests use small enough locations to not
stomp the stack. :(
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78258
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.2" <[email protected]>
Cc: Vinson Lee <[email protected]>
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We added wglCreateContextAttribsARB but not the extension strings.
This allows creation of GL 3.x contexts.
Reviewed-by: Brian Paul <[email protected]>
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Port 5f493eed69f6fb11239c04119d602f1c23a68cbd from GLX.
Reviewed-by: Brian Paul <[email protected]>
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This path is used to implement both glClear and glClearBuffer; the
latter is only supposed to clear particular buffers. Core Mesa provides
us that information in the buffers bitmask; we must only clear buffers
mentioned there.
To accomplish this, we save/restore the color draw buffers state, and
use glDrawBuffers to restrict drawing to the relevant buffers.
Fixes Piglit's spec/!OpenGL 3.0/clearbuffer-mixed-formats and
spec/ARB_framebuffer_object/fbo-drawbuffers-none glClearBuffer tests
for drivers using meta clears (such as Broadwell).
Cc: "10.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77856
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Sometimes we need to configure what draw buffers we render to, without
creating a new FBO. This path will make that possible.
Cc: "10.2" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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