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* freedreno/ir3: spelling..Rob Clark2015-12-231-6/+6
| | | | Signed-off-by: Rob Clark <[email protected]>
* nir/print: print variable constant-initializersRob Clark2015-12-231-0/+53
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Clarify that ARB_tessellation_shader is only done on i965/gen8+.Kenneth Graunke2015-12-221-1/+1
| | | | Requested by kisak on IRC.
* docs: Mark ARB_tessellation_shader as done on i965/gen8+.Kenneth Graunke2015-12-222-2/+2
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* i965: Enable ARB_tessellation_shader on Gen8+.Kenneth Graunke2015-12-221-0/+1
| | | | | | | | | | | | | | | | | | Everything is in place and I'm not aware of any further issues. Tested with: - Piglit - Tessmark - Unigine Heaven - Shadow of Mordor - GRID Autosport I have patches to backport this to Haswell, Ivybridge, and Baytrail as well (the first Intel hardware to support tessellation), but there are still a lot of GPU hangs left to debug. So that will come later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Handle mix-and-match TCS/TES with separate shader objects.Kenneth Graunke2015-12-228-24/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL_ARB_separate_shader_objects allows the application to mix-and-match TCS and TES programs separately. This means that the interface between the two stages isn't known until the final SSO pipeline is in place. This isn't a great match for our hardware: the TCS and TES have to agree on the Patch URB entry layout. Since we store data as per-patch slots followed by per-vertex slots, changing the number of per-patch slots can significantly alter the layout. This can easily happen with SSO. To handle this, we store the [Patch]OutputsWritten and [Patch]InputsRead bitfields in the TCS/TES program keys, introducing program recompiles. brw_upload_programs() decides the layout for both TCS and TES, and passes it to brw_upload_tcs/tes(), which store it in the key. When creating the NIR for a shader specialization, we override nir->info.inputs_read (and friends) to the program key's values. Since everything uses those, no further compiler changes are needed. This also replaces the hack in brw_create_nir(). To avoid recompiles, brw_precompile_tes() looks to see if there's a TCS in the linked shader. If so, it accounts for the TCS outputs, just as brw_upload_programs() would. This eliminates all recompiles in the non-SSO case. In the SSO case, there should only be recompiles when using a TCS and TES that have different input/output interfaces. Fixes Piglit's mix-and-match-tcs-tes test. v2: Pull the brw_upload_programs code into a brw_upload_tess_programs() helper function (requested by Jordan Justen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Defer input lowering for tessellation stages until specialization.Kenneth Graunke2015-12-224-27/+22
| | | | | | | | | | | | | | | | | | | | With tessellation shaders and SSO, we won't be able to always decide on VUE map layouts at LinkProgram time. Unfortunately, we have to delay it until shader specialization time. However, uniform lowering cannot be deferred - brw_codegen_*_prog() reads nir->num_uniforms. Fortunately, we don't need to defer it - uniform, system value, atomic, and sampler lowering can safely stay where it is. This patch moves those to brw_lower_nir()'s only caller, renames brw_lower_nir() to brw_nir_lower_io(), and introduces calls to that. For non-tessellation stages, I chose to call brw_nir_lower_io() from brw_create_nir(), so it's still done at the same time. There's no need to defer it, and doing it at LinkProgram time is nice. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Automatically create a passthrough TCS when needed.Kenneth Graunke2015-12-223-12/+113
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Start program_string_id from 1, not 0.Kenneth Graunke2015-12-221-0/+1
| | | | | | | | | This way, I can safely use brw_tcs_prog_key::program_string_id == 0 to mean "not filled out because no program exists", which avoids the need for adding an extra boolean to that struct. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Create and set a new brw_tcs_prog_data::outputs_written field.Kenneth Graunke2015-12-222-6/+14
| | | | | | | | | | | When the application hasn't supplied a TCS, and we have to create one, we need to know what VS outputs to copy to TES inputs. To do this, we create a new program key field, and set it to the TES InputsRead bitfield. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Upload HS push constants whenever default tess. levels change.Kenneth Graunke2015-12-223-0/+5
| | | | | | | | | | | | | When using tessellation on OpenGL without a TCS, default values for gl_TessLevelOuter/gl_TessLevelInner are provided via the API. Core Mesa will flag ctx->DriverFlags.NewDefaultTessLevels whenever those values change. We add a corresponding BRW_NEW_DEFAULT_TESS_LEVELS flag and hook it up to HS push constants (which will be used to upload these default values to the autogenerated TCS). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Only call _mesa_load_state_parameters if prog exists.Kenneth Graunke2015-12-221-1/+2
| | | | | | | | With the automatic-TCS creation, we won't have a prog, but still need to upload push constants. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Switch TCS gl_program/gl_shader_program checks over to TES.Kenneth Graunke2015-12-223-4/+5
| | | | | | | | | | | | | | | Tessellation control shaders are optional, but evaluation shaders will always be present when using tessellation. However, we'll always enable the TCS (HS) hardware stage when using tessellation - we'll just create a program on the fly. That program, however, won't have a gl_program or gl_shader_program. So we shouldn't check brw->tess_ctrl_program or shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL] - if we want to know whether tessellation is enabled, we should look for a TES. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Remove unnecessary brw->tess_ctrl_program assertions.Kenneth Graunke2015-12-225-6/+1
| | | | | | | | | | | | | This is trying to enforce the fact that the hardware requires HS, TE, and DS to be enabled or disabled together. But it's kind of an ad-hoc attempt, and not too useful. More importantly, we aren't going to have a gl_shader_program for the TCS which is automatically generated when none is present. (We'll just handle it in the driver backend.) So, these will trip for no reason. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Consolidate BRW_NEW_TESS_{CTRL,EVAL}_PROGRAM flags.Kenneth Graunke2015-12-2214-47/+37
| | | | | | | | | | | | | | | | | | | | | | | | For several reasons, I don't think it's particularly useful to have separate flags: 1. Most of the time, tessellation shaders are paired, so both will be replaced at the same time. 2. The data layout is tightly coupled. Both need to agree on the number of per-patch slots in the VUE map. Even adding extra TCS outputs that aren't read by the TES will trigger the need for recompiles. 3. The TCS is optional from an API perspective, but required by the hardware whenever tessellation is enabled. So, atoms that deal with the TCS must check brw->tess_eval_program (BRW_NEW_TESS_EVAL_PROGRAM?) rather than brw->tess_ctrl_program to tell whether tessellation is enabled. So, not only is it unlikely to be useful, it's a bit confusing to get right. Simply using one flag for both simplifies this. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Only call brw_upload_tcs/tes_prog when using tessellation.Kenneth Graunke2015-12-223-24/+13
| | | | | | | | | | | If there's no evaluation shader, tessellation is disabled. The upload functions would just bail. Instead, don't bother calling them. This will simplify the optional-TCS case a bit, as brw_upload_tcs can assume that we're doing tessellation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: Add a glsl_vec_type() helper.Kenneth Graunke2015-12-222-0/+7
| | | | | | | | I need access to glsl_type::vec2_type from C. Wrapping vec() also gives us access to vec3 if we need it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: Use writemasked store_vars in glsl_to_nir.Kenneth Graunke2015-12-222-32/+10
| | | | | | | | | | | | | | | | | | | | | | | | Instead of performing the read-modify-write cycle in glsl->nir, we can simply emit a partial writemask. For locals, nir_lower_vars_to_ssa will do the equivalent read-modify-write cycle for us, so we continue to get the same SSA values we had before. Because glsl_to_nir calls nir_lower_outputs_to_temporaries, all outputs are shadowed with temporary values, and written out as whole vectors at the end of the shader. So, most consumers will still not see partial writemasks. However, nir_lower_outputs_to_temporaries bails for tessellation control shader outputs. So those remain actual variables, and stores to those variables now get a writemask. nir_lower_io passes that through. This means that TCS outputs should actually work now. This is a functional change for tessellation control shaders. v2: Relax the nir_validate assert to allow partial writemasks. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-2212-19/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tessellation control shaders need to be careful when writing outputs. Because multiple threads can concurrently write the same output variables, we need to only write the exact components we were told. Traditionally, for sub-vector writes, we've read the whole vector, updated the temporary, and written the whole vector back. This breaks down with concurrent access. This patch prepares the way for a solution by adding a writemask field to store_var intrinsics, as well as the other store intrinsics. It then updates all produces to emit a writemask of "all channels enabled". It updates nir_lower_io to copy the writemask to output store intrinsics. Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks by doing a read-modify-write cycle (which is safe, because local variables are specific to a single thread). This should have no functional change, since no one actually emits partial writemasks yet. v2: Make nir_validate momentarily assert that writemasks cover the complete value - we shouldn't have partial writemasks yet (requested by Jason Ekstrand). v3: Fix accidental SSBO change that arose from merge conflicts. v4: Don't try to handle writemasks in ir3_compiler_nir - my code for indirects was likely wrong, and TTN doesn't generate partial writemasks today anyway. Change them to asserts as requested by Rob Clark. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v3]
* mesa: update gl_HelperInvocation support status in docsTapani Pälli2015-12-221-1/+1
| | | | | | | | | | | Was enabled for i965 and nvc0 by following commits: c875e3cdd21811ad6669160d59fa39a4526ef872 39f51ec96f00f601b9c4d4e321dacb3af9dc866f Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Acked-by: Matt Turner <[email protected]>
* mesa: fix interface matching done in validate_ioTapani Pälli2015-12-221-27/+88
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch makes following changes for interface matching: - do not try to match builtin variables - handle swizzle in input name, as example 'a.z' should match with 'a' - add matching by location - check that amount of inputs and outputs matches These changes make interface matching tests to work in: ES31-CTS.sepshaderobjs.StateInteraction The test still does not pass completely due to errors in rendering output. IMO this is unrelated to interface matching. Note that type matching is not done due to varying packing which changes type of variable, this can be added later on. Preferably when we have quicker way to iterate resources and have a complete list of all existed varyings (before packing) available. v2: add spec reference, return true on desktop since we do not have failing cases for it, inputs and outputs amount do not need to match on desktop. v3: add some more spec reference, remove desktop specifics since not used for now on desktop, add match by location qualifier, rename input_stage and output_stage as producer and consumer as suggested by Timothy. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add SSBOs to the list of fragment shader side effectsIago Toral Quiroga2015-12-221-1/+3
| | | | | | | | | | | | | | | | | | | The i965 driver uses this function to decide if it can disable the FS unit in the absence of color/depth writes. We don't want to disable the unit in the presence of SSBOs, since the fragment shader could be writing to it. We could go a step further and check not just for the presence of SSBOs but also if the shader code writes to them. Does not look worth the trouble though and we are not doing this for atomic buffers either anyway. v2: put this into a generic _mesa_active_fragment_shader_has_side_effects function instead of having one specific for SSBOs (Jason). Fixes the following CTS test: ES31-CTS.shader_storage_buffer_object.advanced-usage-sync-vsfs Reviewed-by: Francisco Jerez <[email protected]>
* i965: Ensure FS execution in presence of atomic buffersIago Toral Quiroga2015-12-222-5/+6
| | | | | | | | | | | | | | | | | | | | | | On Haswell we need to set the UAV_ONLY WM state bit when there are no colour or depth buffer writes and on all hardware we should set the early depth/stencil control field to PSEXEC unless early fragment tests are enabled to make sure that the fragment shader is executed regardless of whether per-fragment tests pass or not as the spec requires. So far we have been doing this for images only, but we should apply the same treatment to all side effectful scenarios. Suggested by Curro. This is not strictly required for compliance with the original ARB_shader_atomic_counters extension, it's only necessary to get the execution semantics specified in GL4.2+ right. v2: - Mark active_fs_has_side_effects as constant. (Curro) - Mention that this is only only necessary to get the execution semantics specified in GL4.2+ right. (Curro) Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Add a _mesa_active_fragment_shader_has_side_effects helperIago Toral Quiroga2015-12-223-10/+14
| | | | | | | | | | | | | | | Some drivers can disable the FS unit if there is nothing in the shader code that writes to an output (i.e. color, depth, etc). Right now, mesa has a function to check for atomic buffers and the i965 driver also checks for images. Refactor this logic into a generic function that we can use for any source of side effects in a fragment shader. Suggested by Jason. v2: - Use '_Shader', as suggested by Tapani, to fix the following CTS test: ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2 Reviewed-by: Francisco Jerez <[email protected]>
* i965: Implement gl_PatchVerticesIn by baking it into brw_tcs_prog_key.Kenneth Graunke2015-12-223-1/+12
| | | | | | | | | | | | | | | | | | The hardware provides us no decent way of getting at the number of input vertices in the patch topology from the tessellation control shader. It's actually very surprising - normally this sort of information would be available in the thread payload. For the precompile, we guess that the number of vertices will be the same for both the input and output patches. This usually seems to be the case. On Gen8+, we could pass in an extra push constant containing this value. We may be able to do that on Haswell too. It's quite a bit trickier on Ivybridge, however. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Add tessellation control shaders.Kenneth Graunke2015-12-2219-2/+1195
| | | | | | | | | | | | | | | | | | | | | | | | | The TCS is the first tessellation shader stage, and the most complicated. It has access to each of the control points in the input patch, and computes a new output patch. There is one logical invocation per output control point; all invocations run in parallel, and can communicate by reading and writing output variables. One of the main responsibilities of the TCS is to write the special gl_TessLevelOuter[] and gl_TessLevelInner[] output variables which control how much new geometry the hardware tessellation engine will produce. Otherwise, it simply writes outputs that are passed along to the TES. We run in SIMD4x2 mode, handling two logical invocations per EU thread. The hardware doesn't properly manage the dispatch mask for us; it always initializes it to 0xFF. We wrap the whole program in an IF..ENDIF block to handle an odd number of invocations, essentially falling back to SIMD4x1 on the last thread. v2: Update comments (requested by Jordan Justen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Add tessellation evaluation shadersKenneth Graunke2015-12-2213-3/+627
| | | | | | | | | | | | | | | | | | | The TES is essentially a post-tessellator VS, which has access to the entire TCS output patch, and a special gl_TessCoord input. Otherwise, they're very straightforward. This patch implements SIMD8 tessellation evaluation shaders for Gen8+. The tessellator can generate a lot of geometry, so operating in SIMD8 mode (8 vertices per thread) is more efficient than SIMD4x2 mode (only 2 vertices per thread). I have another patch which implements SIMD4x2 mode for older hardware (or via an environment variable override). We currently handle all inputs via the pull model. v2: Improve comments (suggested by Jordan Justen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: remove field only used in GLSL IR when assigning varying locationsTimothy Arceri2015-12-222-10/+0
| | | | | | | | | | This field is used as a flag to optimise out any varyings that don't have a matching varying on the other side of the interface. The value should be the same for all varyings (except for SSO but we can't optimise those) by the time they reach nir and are no longer be needed. Acked-by: Jason Ekstrand <[email protected]>
* nouveau: enable use of new kernel interfacesBen Skeggs2015-12-222-4/+0
| | | | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nvc0: remove use of deprecated sw class identifierBen Skeggs2015-12-221-3/+5
| | | | | | | | | | | Also emits a method to properly bind the class to a subchannel, which was missing previously. The kernel currently doesn't care, but this will break if it ever decides to (ie. to support multiple sw classes). Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nv50: fix g98+ vdec class allocationBen Skeggs2015-12-221-6/+51
| | | | | | | | | | | | | | | | | | | The kernel previously exposed incorrect classes for some of the chipsets that this code supports. It no longer does, but the older object ioctls have compatibility to avoid breaking userspace. This needs to be fixed before switching over to the newer interfaces. Rather than hardcoding chipset->class like the rest of the driver does, this makes use of (new) sclass queries to determine what's available. v2. - update to use symbolic class identifier from <nvif/class.h> Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: remove use of deprecated nouveau_device_wrap()Ben Skeggs2015-12-225-9/+46
| | | | | | | | | | | | | | Switching to the newer libdrm entry-points tells libdrm that it's OK to make use of newer kernel interfaces. We want to be able to isolate any bugs to either the interfaces changes, or the use of NVIF itself. As such, this commit has a slight hack which forces libdrm to continue using the older kernel interfaces. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: fix screen creation failure pathsBen Skeggs2015-12-225-25/+33
| | | | | | | | | | | | | | The winsys layer would attempt to cleanup the nouveau_device if screen init failed, however, in most paths the pipe driver would have already destroyed it, resulting in accesses to freed memory etc. This commit fixes the problem by allowing the winsys to detect whether the pipe driver's destroy function needs to be called or not. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: return nouveau_screen from hw-specific creation functionsBen Skeggs2015-12-225-11/+11
| | | | | | | | | Kills off a void cast. Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: remove use of deprecated nouveau_device::drm_versionBen Skeggs2015-12-227-12/+15
| | | | | | | | | v2. update for libdrm nouveau_drm::lib_version removal Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: remove use of deprecated nouveau_device::fdBen Skeggs2015-12-223-1/+3
| | | | | | | Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* nouveau: bump required libdrm version to 2.4.66Ben Skeggs2015-12-221-2/+2
| | | | | | | | | v2. forgot bump for non-gallium driver Signed-off-by: Ben Skeggs <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Samuel Pitoiset <[email protected]>
* r600: fix viewport clipping handling (v2)Dave Airlie2015-12-223-12/+15
| | | | | | | | | | | | | | If oViewport is written, vertex reuse need to be turned off. If oViewport is constant, vertex reuse is fine, and VPORT_PROVOKE_DISABLE need to be set. (we don't have enough info to program VPORT_PROVOKE). Fixes: arb_viewport_array-render-viewport-2 and some CTS tests. v2: drop vport provoke write, drop initial state writing this on evergreen, only program it on evergreen. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: fix viewport clipping handling. (v2)Dave Airlie2015-12-221-1/+4
| | | | | | | | | | | | | | | If oViewport is written, vertex reuse need to be turned off. If oViewport is constant, vertex reuse is fine, and VPORT_PROVOKE_DISABLE need to be set. (We don't know if oViewport is constant so we skip this.) Fixes: arb_viewport_array-render-viewport-2 and some CTS tests. v2: drop writing to provoke disable, drop write in initial state. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: drop VTX_CNT_EN write from initial stateDave Airlie2015-12-221-8/+4
| | | | | | | we always program this in shader stages atom now. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium/radeon: fix regression in a number of driver queriesNicolai Hähnle2015-12-211-3/+3
| | | | | | | | This rather silly mistake was introduced by commit 01910676. Cc: "11.1" <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Only apply CS stall workaround pre-SKLBen Widawsky2015-12-211-2/+4
| | | | | | | As per the docs. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glx/dri3: a drawable might not be bound at wait timeIlia Mirkin2015-12-211-2/+4
| | | | | | | | A trace of Alien Isolation hit this on nouveau. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]> Cc: "11.0 11.1" <[email protected]>
* docs: add news item and link release notes for 11.0.8Emil Velikov2015-12-212-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 11.0.8Emil Velikov2015-12-211-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit b9b19162ee3f8d68be76b71adf2a290cbb675660)
* docs: add release notes for 11.0.8Emil Velikov2015-12-211-0/+199
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
* glsl: count attributes for vertex inputs properly.Dave Airlie2015-12-191-1/+1
| | | | | | | | | This function deals with vertex inputs and fragment outputs, so we should count the attribute locations correctly for the vertex inputs. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ralloc: Fix ralloc_adopt() to the old context's last child's parent.Kenneth Graunke2015-12-181-0/+1
| | | | | | | | | | | I was cleverly using one iteration to obtain a pointer to the last item in ralloc's singly list child list, while also setting parents. Unfortunately, I forgot to set the parent on that last item. Cc: "11.1 11.0 10.6" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: fix transform feedback for 64-bit outupts.Dave Airlie2015-12-192-3/+30
| | | | | | | This fixes the calculations for transform feedback for doubles. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: fix partial marking for fp64 types.Dave Airlie2015-12-191-0/+7
| | | | | | | | This doubles the element width for the types that are greater than 2 elements wide. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>