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* setup frag shader state: color pass-through programBrian2007-08-081-2/+62
* added assertionBrian2007-08-081-0/+2
* print_vertex func for debuggingBrian2007-08-081-1/+19
* new assertionsBrian2007-08-081-0/+2
* Add D3D9 opcodes up to ps_2_x and vs_2_x.michal2007-08-081-1/+316
* Don't use hardware driver by default, until its working a bit better.Keith Whitwell2007-08-081-1/+1
* The i915simple driver now runs well enough to lock up hardware.Keith Whitwell2007-08-085-22/+36
* Call init_state_funcsKeith Whitwell2007-08-081-0/+1
* Fix typo so that i915simple actually gets used.Keith Whitwell2007-08-081-0/+1
* remove unused filekeithw2007-08-081-145/+0
* remove unused filekeithw2007-08-081-37/+0
* Remove unused code, definitions.Keith Whitwell2007-08-084-82/+5
* increase texture size to 32x32root2007-08-081-1/+1
* very simple texture cache implementationBrian2007-08-082-2/+29
* fix qs->next testsBrian2007-08-0811-11/+13
* add quad_stage::begin() funcsBrian2007-08-0811-0/+74
* Add a quad_stage::begin() method to do per-primitive preparations (like setti...Brian2007-08-083-13/+48
* Remove more dead files.Keith Whitwell2007-08-082-398/+0
* Remove dead files.Keith Whitwell2007-08-087-1844/+0
* Pull in i915simple.aKeith Whitwell2007-08-081-1/+2
* Hook up i915simple. Doesn't compile.Keith Whitwell2007-08-0813-47/+337
* rewrite texture sampling code (smaller, simpler)Brian2007-08-082-246/+127
* add lambda param to get_sample()Brian2007-08-082-11/+11
* sketch out 1D/3D/cube texture samplingBrian2007-08-081-2/+154
* added PIPE_TEX_FACE_*Brian2007-08-081-8/+14
* replace draw_offset w/ 0 for nowBrian2007-08-081-2/+2
* define i915_surface structBrian2007-08-081-1/+29
* Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys.Keith Whitwell2007-08-0836-1/+1
* more get_tile() workBrian2007-08-081-6/+34
* fully support all texcoord wrap modesBrian2007-08-081-27/+257
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-0823-0/+3885
* clean up tgsi_sampler-related bitsBrian2007-08-072-21/+10
* use new tex filtering codeBrian2007-08-072-16/+9
* initial texture filtering codeBrian2007-08-072-0/+179
* include p_state.hBrian2007-08-071-0/+2
* added a get_tile() funcBrian2007-08-071-1/+25
* map/unmap texturesBrian2007-08-071-0/+17
* remove dst!=src assertionBrian2007-08-071-1/+0
* debug infoBrian2007-08-071-0/+5
* set mt->formatBrian2007-08-071-31/+50
* added pipe_mipmap_tree::formatBrian2007-08-071-0/+1
* s/intel/st/Brian2007-08-072-127/+127
* Naive implementation of IF/ELSE/ENDIF.michal2007-08-077-114/+277
* checkpoint new tgsi_sampler_state structBrian2007-08-073-165/+138
* remove pipe_surface_samplerBrian2007-08-071-13/+0
* added st_atom_texture.cBrian2007-08-071-0/+1
* plug in texture/sampler state updateBrian2007-08-076-7/+28
* texture image state handlingBrian2007-08-071-0/+76
* sketch out new pipe surface/sampler typesBrian2007-08-077-27/+86
* Handle labels for IF/ELSE correctlymichal2007-08-072-4/+23