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* i965/blorp: Load tranformation coordinates as vec4Topi Pohjolainen2016-07-042-16/+11
* i965/blorp: Rename LOAD_UNIFORM to LOAD_INPUTTopi Pohjolainen2016-07-041-9/+9
* i965/blorp: Organize pixel kill and blend/scaled inputs into vec4sTopi Pohjolainen2016-07-043-36/+65
* anv/wsi: create swapchain images using specified image usageLionel Landwerlin2016-07-042-4/+9
* radeon/uvd: fix overflow error while calculating bit stream buffer sizeIndrajit Das2016-07-041-1/+1
* i965/blorp: Prepare for more than two vertex attributesTopi Pohjolainen2016-07-044-3/+22
* i965/blorp: Tell vertex fetcher about flat inputsTopi Pohjolainen2016-07-042-8/+30
* i965/blorp: Add support for flat input bufferTopi Pohjolainen2016-07-041-3/+65
* i965/blorp: Store input read maskTopi Pohjolainen2016-07-042-0/+2
* i965/blorp: Rename push constants to inputsTopi Pohjolainen2016-07-045-22/+22
* i965/blorp: Use core vertex buffer state setupTopi Pohjolainen2016-07-041-48/+14
* i965/blorp: Split vertex data and element setupTopi Pohjolainen2016-07-041-21/+25
* i965: Unify vertex buffer setupTopi Pohjolainen2016-07-042-29/+46
* i965/draw: Expose vertex buffer state setupTopi Pohjolainen2016-07-042-18/+37
* freedreno: fix crash on smaller gpus and higher resolutionsRob Clark2016-07-031-1/+1
* i965: don't drop const initializers in vector splittingRob Clark2016-07-021-0/+12
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-0211-1/+34
* freedreno/ir3: support glsl linking for cmdline compilerRob Clark2016-07-021-24/+47
* glsl/standalone: initialize MaxUserAssignableUniformLocationsRob Clark2016-07-021-0/+4
* freedreno: update valid_buffer_range for SO buffersRob Clark2016-07-021-0/+5
* freedreno/ir3: support non-user_buffer constsRob Clark2016-07-022-3/+5
* freedreno/a2xx: move setup/restore cmds into binning passRob Clark2016-07-024-9/+4
* freedreno: pass index buffer as a pipe_resourceRob Clark2016-07-022-16/+16
* freedreno: switch emit_const_bo() to take prsc'sRob Clark2016-07-024-17/+18
* nv30: Fix "array subscript is below array bounds" compiler warningHans de Goede2016-07-021-2/+1
* nouveau: Fix a couple of "foo may be used uninitialized' compiler warningsHans de Goede2016-07-022-3/+3
* nouveau: Fix gcc6 / c++11 auto_ptr deprecation compiler warningsHans de Goede2016-07-021-0/+4
* nouveau: Add support for SV_WORK_DIMHans de Goede2016-07-028-12/+29
* nvc0: Make NVC0_CB_AUX_GRID_INFO take an index argumentHans de Goede2016-07-023-4/+4
* clover: Pass work_dim parameter of clEnqueueNDRangeKernel() to driverHans de Goede2016-07-022-0/+8
* tgsi: Add WORK_DIM System ValueHans de Goede2016-07-023-0/+10
* mesa/main: fix error checking logic on CopyImageSubDataAlejandro Piñeiro2016-07-021-5/+10
* st/glsl_to_tgsi: don't increase immediate index by 1.Dave Airlie2016-07-021-1/+1
* st/mesa: get max supported number of image samples from driverIlia Mirkin2016-07-011-1/+5
* nvc0: fix up image support for allowing multiple samplesIlia Mirkin2016-07-017-49/+108
* st/mesa: check the texture image level in st_texture_match_imageNicolai Hähnle2016-07-011-0/+3
* st/mesa: an incomplete texture may have a zero-size first imageNicolai Hähnle2016-07-011-0/+3
* st/vdpau: use bicubic filter for scaling(v6.1)Nayan Deshmukh2016-07-013-14/+106
* vl: add a bicubic interpolation filter(v5)Nayan Deshmukh2016-07-013-0/+528
* mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.Vinson Lee2016-07-011-6/+6
* docs: update MESA_DEBUG envvar documentation.Alejandro Piñeiro2016-07-011-2/+11
* i965: intel_texture_barrier reimplementedAlejandro Piñeiro2016-07-011-1/+20
* nv30: go back to not using viewport validate function for swtnlIlia Mirkin2016-07-012-1/+16
* nv30: fix viewport clipping settings to be based on viewport, not rtIlia Mirkin2016-07-012-17/+11
* gallium/util: check for window cliprects in util_can_blit_via_copy_region()Brian Paul2016-06-301-0/+1
* gallium: Force blend color to 16-byte alignmentChuck Atkins2016-06-301-1/+11
* swr: Refactor checks for compiler feature flagsChuck Atkins2016-06-302-25/+52
* st/wgl: make own_mutex() non-staticBrian Paul2016-06-302-4/+7
* glsl: atomic counters are different than their uniformsAndres Gomez2016-06-301-37/+37
* glsl: count atomic counters correctlyAndres Gomez2016-06-301-4/+10