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* trace: Match pipe_context::clear prototype.José Fonseca2009-04-081-7/+4
* gallium: handle the case of util_pack_z_stencil(format=PIPE_FORMAT_S8_UNORM)Brian Paul2009-04-081-0/+8
* docs: bump Gallium version numberBrian Paul2009-04-081-1/+1
* docs: updated Cell driver infoBrian Paul2009-04-081-10/+1
* docs: more info for 7.4 release notesBrian Paul2009-04-081-0/+20
* mesa: Don't attempt to free the dummy program.José Fonseca2009-04-081-3/+5
* st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul2009-04-071-2/+4
* st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul2009-04-073-43/+96
* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
* swrast: fix point rendering function selectionBrian Paul2009-04-071-1/+4
* mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul2009-04-071-5/+6
* glsl: enable the new linear scan register allocator codeBrian Paul2009-04-071-3/+3
* docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul2009-04-071-3/+29
* glsl: don't optimize program if MESA_GLSL=noptBrian Paul2009-04-071-1/+2
* swrast: restore !shader check around add_specular()Brian Paul2009-04-071-4/+6
* r300-gallium: vs: Add MAD.Corbin Simpson2009-04-062-0/+9
* r300-gallium: vs: Add MUL.Corbin Simpson2009-04-062-0/+4
* r300-gallium: Fix surface_copy too.Corbin Simpson2009-04-061-1/+2
* r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson2009-04-062-12/+12
* swrast: more texcombine clean-upsBrian Paul2009-04-061-21/+10
* swrast: asst. clean-ups in texcombine codeBrian Paul2009-04-061-26/+19
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-063-11/+30
* stw: Choose a color buffer format that matches the visual.José Fonseca2009-04-061-5/+37
* softpipe: clean up the buffer clear and tile cache code a littleBrian Paul2009-04-063-39/+15
* swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul2009-04-061-6/+6
* st: as with swrast, interpret texture border color according to texture formatBrian Paul2009-04-061-4/+37
* st: rename a helper functionBrian Paul2009-04-061-4/+4
* swrast: fix texture border color interpretationBrian Paul2009-04-061-30/+68
* mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca2009-04-061-1/+1
* intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt2009-04-063-3/+10
* i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt2009-04-063-18/+55
* intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt2009-04-061-3/+0
* r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca2009-04-066-0/+1305
* radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer2009-04-061-15/+20
* r300-gallium: vp: Moar.Corbin Simpson2009-04-051-2/+26
* r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson2009-04-052-44/+17
* r300-gallium: Re-translate shaders if constants change.Corbin Simpson2009-04-052-3/+9
* r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson2009-04-055-0/+31
* r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson2009-04-051-16/+49
* r300-gallium: vs: Moar vert shaders.Corbin Simpson2009-04-042-5/+38
* r300-gallium: vs: Expand instruction emission.Corbin Simpson2009-04-041-2/+55
* r300-gallium: Update clear() code.Corbin Simpson2009-04-042-8/+20
* cell: update clear() code to catch up to gallium changesBrian Paul2009-04-043-39/+25
* python/regress: Clean up driver clear() interface.Michal Krol2009-04-041-1/+6
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-0426-256/+263
* gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer2009-04-042-13/+23
* python/regress: Remove trailing whitespace.Michal Krol2009-04-042-2/+2
* python/regress: Initial fragment shader test suite.Michal Krol2009-04-0427-0/+499
* python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol2009-04-041-1/+1