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* mesa: Made linux-dri targets build EGLJakob Bornecrantz2008-05-141-3/+5
* egl: Updated EGL samples to use new i915 EGL winsysJakob Bornecrantz2008-05-146-6/+12
* i915: Added EGL winsysJakob Bornecrantz2008-05-1428-0/+7110
* i915: Real fix for weird fence leak. Thanks ThomasJakob Bornecrantz2008-04-232-44/+67
* i915: Fixed weird fence leak when I915_VBUF=trueJakob Bornecrantz2008-04-221-1/+1
* i915: Changed name to i915_dri.soJakob Bornecrantz2008-04-151-1/+1
* Removed intel_ioctl it wasn't neededJakob Bornecrantz2008-04-143-179/+1
* Fixed memory leakJakob Bornecrantz2008-04-121-0/+1
* i915: Added debug counter to bufmgrJakob Bornecrantz2008-04-081-0/+9
* i915: Fixed fence related problemsJakob Bornecrantz2008-04-082-9/+13
* i915: Fixed fence leak in intel_swapbuffers.cJakob Bornecrantz2008-04-081-1/+0
* Added fence counter to fence managerJakob Bornecrantz2008-04-081-0/+5
* Fixed user_buffer memory leakJakob Bornecrantz2008-04-082-2/+3
* i915: Pulled in changes from i915texJakob Bornecrantz2008-04-0723-726/+3712
* mesa: Pulled in glthread from i915texJakob Bornecrantz2008-04-071-4/+44
* gallium: Stop warningsJakob Bornecrantz2008-04-071-0/+3
* draw: strip edgeflags out of fetch-emit pathKeith Whitwell2008-04-071-1/+1
* draw: fix edgeflag handling on the pt pathsKeith Whitwell2008-04-064-175/+253
* draw: Use debug_printf().Michal Krol2008-04-051-2/+2
* gallium: Keep fenced buffers list ordered.José Fonseca2008-04-051-53/+99
* gallium: Fix typo.José Fonseca2008-04-051-1/+1
* gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca2008-04-052-8/+12
* mesa: no longer combine vertex/fragment shader parameters/uniformsBrian2008-04-044-270/+239
* mesa: new functions for managing list/index of uniformsBrian2008-04-042-0/+248
* mesa: test code to exercise more GLSL functionsBrian2008-04-041-27/+18
* mesa: added more ext funcs (from Mesa/master)Brian2008-04-041-0/+24
* gallium: always pass size=4 to make_immediate()Brian2008-04-041-2/+1
* gallium: adjust the code in update_textures() to look more like update_sample...Brian2008-04-041-8/+7
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* mesa: add missing glPush/PopMatrix() callsBrian2008-04-041-0/+2
* gallium: state tracker fixes for compressed texturesRoland Scheidegger2008-04-042-0/+9
* gallium: add new call to st_flush_bitmap_cache() to fix recent regressionBrian Paul2008-04-041-0/+2
* gallium: new debug code, disabledBrian Paul2008-04-041-0/+15
* gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul2008-04-044-0/+5
* gallium: Handle client-supplied edgeflags.Keith Whitwell2008-04-047-28/+71
* gallium: Revert st_gl_flush() changes from when the **fence argument was added.Michel Dänzer2008-04-041-1/+10
* gallium: Call st_flush() instead of st_gl_flush() in st_finish().Michel Dänzer2008-04-041-1/+1
* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
* Alias glStencilOpSeparateATI with glStencilOpSeparate.Brian2008-04-0413-283/+168
* test glStencilFuncSeparateATI()Brian2008-04-041-0/+26
* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
* cell: minor texture improvementsBrian2008-04-033-11/+26
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable GL_MESA_ycbc...Brian2008-04-032-8/+22
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2