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* glx: xcbified __glXClientInfoRALOVICH, Kristóf2008-11-261-4/+17
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* configure.ac: advertise XCBRALOVICH, Kristóf2008-11-261-0/+1
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* glx: no graphics context during initializationRALOVICH, Kristóf2008-11-265-11/+15
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* glx: xcbified __glXIsDirectRALOVICH, Kristóf2008-11-261-0/+21
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* glx: missing static on local functionRALOVICH, Kristóf2008-11-261-1/+1
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* glx: use __glXGetStringRALOVICH, Kristóf2008-11-261-3/+1
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* glx: use __glXQueryServerStringRALOVICH, Kristóf2008-11-262-11/+5
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* glx: implement __glXGetString, hide __glXGetStringFromServerRALOVICH, Kristóf2008-11-262-21/+72
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* glx: implement QueryVersion using XCBRALOVICH, Kristóf2008-11-261-1/+22
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* glx: implement __glXQueryServerString using XCBRALOVICH, Kristóf2008-11-262-0/+35
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* windows: fix visual object memleakThomas Henn2008-11-261-0/+3
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* windows: fix _mesa_unreference_framebuffer() to pass ** type.Thomas Henn2008-11-261-1/+3
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* mesa: add missing type check for function callsBrian Paul2008-11-261-0/+15
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* mesa: add missing size check for assignment optimizationBrian Paul2008-11-261-1/+2
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* mesa: remove debug codeBrian Paul2008-11-261-1/+0
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* demos: press SPACE to toggle fbo_firecube animationBrian Paul2008-11-261-3/+12
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* mesa: add some missing switch cases for generating state var stringsBrian Paul2008-11-261-10/+34
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* fix possible memory leak in bezierPatchMeshMakeDaniel Zimmermann2008-11-261-9/+8
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* mesa: added support for GLSL 1.20 array.length() methodBrian Paul2008-11-247-0/+112
| | | | This is the only method supported in GLSL 1.20 so we take a few short-cuts.
* mesa: support for GLSL 1.20 array typesBrian Paul2008-11-2411-2642/+2776
| | | | This allows syntax like "float[8] foo, bar;"
* mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul2008-11-244-20/+33
| | | | | These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
* glx: Add missing include for XCB, fixing crash on 64-bit.Bernd Buschinski2008-11-241-0/+1
| | | | Bug #18689
* windows: replace free() with _mesa_unreference_framebuffer()Brian Paul2008-11-241-1/+1
| | | | Fixes invalid memory reference bug when exiting.
* mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul2008-11-241-1/+4
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* mesa: check that varying variable qualifiers agreeBrian Paul2008-11-241-3/+28
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* mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul2008-11-241-0/+3
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* mesa: set flags for varying varsBrian Paul2008-11-241-4/+13
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* mesa: rename program parameter flags to match other Mesa conventionsBrian Paul2008-11-242-8/+8
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* mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul2008-11-241-0/+1
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* mesa: dump/debug varying vars listBrian Paul2008-11-241-0/+5
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* mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul2008-11-242-2/+14
| | | | Plus, update the print/debug code.
* mesa: add Flags field to gl_program_parameterBrian Paul2008-11-244-24/+38
| | | | Only one flag defined so far: PROG_PARAM_CENTROID_BIT
* docs: update webmaster email addrBrian Paul2008-11-241-2/+2
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* mesa: issue error, don't crash, when calling a prototyped, but undefined ↵Brian Paul2008-11-211-0/+7
| | | | | | function Bug #18659.
* mesa: better variable name: s/aux/store/Brian Paul2008-11-215-12/+15
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* added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul2008-11-212-0/+193
| | | | Fragment's red/greenb/blue is a function gl_FragCoord.xyz
* i965: Add support for accelerated CopyTexSubImage.Eric Anholt2008-11-213-68/+41
| | | | | | | | | | | There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after the offsets had been adjusted for a negative pitch. It appears that those hacks were due to an unclear and surprising aspect of the hardware: inverting the pitch results in the blit into the specified rectangle being inverted, without the user needing to adjust y and base offset. Tested with piglit copytexsubimage test on 915GM and GM965. Should fix serious performance issues with ETQW and other applications.
* intel: Don't glBitmap fallback with scissoring enabled.Eric Anholt2008-11-211-6/+0
| | | | | The blit bitmap code already handles scissoring. This is a 15-100% speedup on blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.
* i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt2008-11-214-3/+12
| | | | Instead, have i965 and i915 both call the generic function from their Viewport.
* mesa: fix shadow sampling unit issue.Xiang, Haihao2008-11-201-1/+6
| | | | | texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture.
* intel: fix i830 comment + backwards VB offsets.airlied2008-11-202-3/+3
| | | | According to Keith the docs have these offsets the other way around
* intel: fix i8xx vbo enable bitairlied2008-11-201-1/+1
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* intel: add lots of i830 engine to intel_decode debugairlied2008-11-201-20/+110
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* mesa: minor comment reformatttingBrian Paul2008-11-191-16/+13
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* mesa: glsl compiler debug codeBrian Paul2008-11-191-141/+151
| | | | RETURN0 macro reports file/line before returning zero.
* mesa: rework GLSL array code generationBrian Paul2008-11-195-160/+371
| | | | | | | | | | | | | | We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming.
* mesa: don't realloc instruction buffer so oftenBrian Paul2008-11-191-13/+22
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* mesa: updated commentBrian Paul2008-11-191-0/+2
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* mesa: clamp luminance if needed.Xiang, Haihao2008-11-192-2/+10
| | | | | This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
* mesa: no longer need Writemask field in GLSL IR nodesBrian Paul2008-11-134-69/+23
| | | | The Swizzle and Size fields carry all the info we need now.