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* #define _glapi_Dispatch _mglapi_Dispatch when USE_MGL_NAMESPACE is set.Brian Paul2006-11-034-8/+4
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* Fix _mesa_IsProgram() and _mesa_IsShader()Brian Paul2006-11-031-4/+16
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* check for USE_MGL_NAMESPACEBrian Paul2006-11-033-1/+15
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* implement _mesa_GetShaderiv()Brian Paul2006-11-031-2/+30
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* implement _mesa_GetProgramiv()Brian Paul2006-11-031-3/+40
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* Simplify GET_CURRENT_LINKED_PROGRAM() macro and calling code.Brian Paul2006-11-031-34/+29
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* Use inlined uniform() helper function in all the glUniform*() function toBrian Paul2006-11-033-270/+193
| | | | | | | reduce duplicated code. Finish up _program_ReadUniform() for non-float types. Implement _mesa_GetUniformivARB(). Simplify the _program_WriteUniform() function a bit.
* plug in 2.0, 2.1 functionsBrian Paul2006-11-031-0/+26
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* Added OpenGL 2.1 entrypoints.Brian Paul2006-11-0311-5509/+6098
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* Set DO_DEBUG=0Brian Paul2006-11-031-1/+1
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* only enabled memcpy timing if DO_DEBUG=1Brian Paul2006-11-031-23/+28
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* replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul2006-11-031-4/+4
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* added 1.3/1.4 function manglingBrian Paul2006-11-031-16/+42
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* assorted updates for 6.5.2Brian Paul2006-11-031-4/+27
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* Added OpenGL 2.1 glUniformMatrix* functions.Brian Paul2006-11-033-127/+199
| | | | | Refactor the _mesa_UniformMatrix() functions to use a helper function. Implement GetUniformfv function (might need more work someday).
* reformat comments in Doxygen styleBrian Paul2006-11-031-44/+71
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* reindentBrian Paul2006-11-031-1225/+1264
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* Minor changes to get ready for OpenGL 2.1.Brian Paul2006-11-033-1/+11
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* enable generic arrays for r200 hw vertex programs by assigning unused color ↵Roland Scheidegger2006-11-034-27/+143
| | | | and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.).
* remove setting some driver funcs explicitly to NULL, as they are no longer ↵Roland Scheidegger2006-11-031-4/+0
| | | | set up later. Thix fixes a segfault in _mesa_Bitmap().
* added fsligghtBrian Paul2006-11-031-0/+1
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* yet another deriviative of the fplight.c demo for OpenGL 2.0 shading languageBrian Paul2006-11-031-0/+334
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* Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.Brian Paul2006-11-0213-6416/+8925
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* minor change in _mesa_ResizeBuffersMESA()Brian Paul2006-11-021-1/+2
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* include utils.h to silence warningBrian Paul2006-11-021-0/+1
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* s/GLuint/int/ to silence warningsBrian Paul2006-11-021-2/+2
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* casting, type changes to silence warningsBrian Paul2006-11-022-5/+5
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* s/GLint/GLuint/ to fix sign warningsBrian Paul2006-11-021-4/+4
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* fix typo, silence warningsBrian Paul2006-11-021-2/+3
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* Fix GL_EXT_packed_depth_stencil crash, but shadowtex still brokenBrian Paul2006-11-022-1/+5
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* comment about a valgrind errorBrian Paul2006-11-021-0/+1
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* s/GLchan/GLubyte/ in debug codeBrian Paul2006-11-021-3/+3
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* init SecondaryRasterColorBrian Paul2006-11-021-0/+1
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* Added GL_STENCIL_BACK_WRITEMASKBrian Paul2006-11-022-0/+10
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* check for shader extensions for OpenGL 2.0Brian Paul2006-11-021-2/+4
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* Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul2006-11-023-51/+51
| | | | doesn't exactly match OpenGL 2.0.
* Fix fragment program fog problems found with Glean.Brian Paul2006-11-022-2/+24
| | | | | | 1. add PROGRAM_CONSTANT to switch() in src_vector(). 2. use _mesa_append_fog_code() to handle fog options in i915ProgramStringNotify(). 3. Re-enable some vertex attribute emit code that was previously disabled in i915ValidateFragmentProgram().
* Call _mesa_problem() from i915_program_error() so we get a nice error message.Brian Paul2006-11-022-9/+3
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* Add requested size to r300RefillCurrentDmaRegion.Jerome Glisse2006-11-024-11/+14
| | | | | | This way we no longuer have the fixed RADEON_BUFFER_SIZE. Anyway function calling AllocDmaRegion should check if this succeed and fail gracefuly if not (see bug 8348).
* remove GetBufferSize = NULL; assignmentBrian Paul2006-11-021-1/+0
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* Fixes Glean vertex/fragment test failures. Those tests never calledBrian Paul2006-11-021-0/+10
| | | | glViewport so the viewport was 0 by 0 pixels.
* remove GetBufferSize codeBrian Paul2006-11-021-28/+0
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* always load frag prog state params for now (see comments)Brian Paul2006-11-021-0/+5
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* remove unneeded extern declaration of lockMutexBrian Paul2006-11-021-3/+0
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* bump driver dateBrian Paul2006-11-021-1/+1
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* Use RGBA_LOGICOP_ENABLED() instead of ctx->Color._LogicOpEnabled since we oftenBrian Paul2006-11-027-9/+11
| | | | | need to check for this condition before the later field has been computed. Fixes logicop bug #8860.
* new RGBA_LOGICOP_ENABLED() macroBrian Paul2006-11-022-3/+9
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* s/_mesa_IsProgram2/_mesa_IsProgram/Brian Paul2006-11-022-2/+2
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* Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul2006-11-026-34/+35
| | | | OpenGL 2.0 function of the same name.
* OpenGL 2.0 entrypointsBrian Paul2006-11-022-0/+138
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