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* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-014-4/+33
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-012-3/+7
* glsl: Add comments to lower_jumps (from the commit message).Kenneth Graunke2010-12-011-0/+31
* glsl: Remove "discard" support from lower_jumps.Kenneth Graunke2010-12-011-11/+2
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-015-1/+204
* glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-015-0/+184
* ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
* r600c: fix some opcodes on evergreenAlex Deucher2010-12-011-8/+56
* r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák2010-12-014-1/+29
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* scons: Move MSVS_VERSION option to common module.José Fonseca2010-12-012-1/+1
* svga: Silence debug printf.José Fonseca2010-12-011-1/+0
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46
* st/vega: Fix degenerate paints.Chia-I Wu2010-12-016-9/+80
* i965: also using align1 mode for math2 on sandybridgeZhenyu Wang2010-12-011-6/+50
* st/vega: Fix negated logic in image_draw.Chia-I Wu2010-12-011-4/+4
* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10
* st/vega: Fix image sampler views for alpha-only formats.Chia-I Wu2010-12-011-0/+7
* st/vega: Update to latest headers.Chia-I Wu2010-12-017-482/+544
* st/vega: Get rid of renderer_copy_texture.Chia-I Wu2010-12-014-78/+29
* st/vega: vg_copy_texture and vg_copy_surface should share code.Chia-I Wu2010-12-011-44/+31
* st/vega: Clean up renderer fields and functions.Chia-I Wu2010-12-012-108/+46
* st/vega: Clean up vg_context fields and functions.Chia-I Wu2010-12-014-163/+9
* st/vega: vg_manager should care about only the color buffer.Chia-I Wu2010-12-012-182/+184
* st/vega: Make shader_bind call into the renderer.Chia-I Wu2010-12-013-31/+45
* st/vega: Move g3d states to renderer.Chia-I Wu2010-12-014-200/+230
* st/vega: Use st_framebuffer for fb width/height.Chia-I Wu2010-12-014-30/+27
* st/vega: Delay fb state update to vg_validate_state.Chia-I Wu2010-12-013-64/+73
* st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.Chia-I Wu2010-12-013-240/+277
* st/vega: Use the renderer for vgMask.Chia-I Wu2010-12-011-189/+44
* st/vega: Add FILTER renderer state for image filtering.Chia-I Wu2010-12-013-176/+227
* st/vega: Add CLEAR renderer state for vgClear.Chia-I Wu2010-12-013-113/+68
* st/vega: Add SCISSOR renderer state.Chia-I Wu2010-12-013-49/+126
* st/vega: Add DRAWTEX renderer state.Chia-I Wu2010-12-012-116/+103
* st/vega: Overhaul renderer with renderer states.Chia-I Wu2010-12-012-254/+496
* llvmpipe: Fix build errors on x86.Chia-I Wu2010-12-012-4/+5
* docs: Fix MESA_drm_image typoKristian Høgsberg2010-11-301-1/+1
* gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul2010-11-3083-2261/+2912