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* softpipe: make stream out state functions staticBrian Paul2010-09-253-24/+24
* softpipe: make rasterizer state functions staticBrian Paul2010-09-253-16/+19
* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
* swrast: update comments for REMAINDER() macroBrian Paul2010-09-251-2/+5
* gallivm: fix repeat() function for NPOT texturesBrian Paul2010-09-252-10/+17
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
* intel: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127
* r600g: add eg db count control register.Dave Airlie2010-09-253-9/+12
* r600g: make index bias fix for evergreenDave Airlie2010-09-251-1/+1
* gallivm: Remove dead experimental code.José Fonseca2010-09-252-78/+46
* llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
* llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
* gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.José Fonseca2010-09-252-5/+4
* draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca2010-09-253-0/+33
* gallivm: optimize yuv decodingRoland Scheidegger2010-09-251-9/+55
* gallivm: don't use URem/UDiv when calculating offsets for blocksRoland Scheidegger2010-09-251-1/+11
* gallivm: fix copy&paste bugRoland Scheidegger2010-09-251-1/+1
* r600g: add eg poly mode code.Dave Airlie2010-09-252-1/+23
* mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0Dave Airlie2010-09-251-1/+1
* r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee2010-09-241-0/+3
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-241-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* intel: Remove unnecessary headers.Vinson Lee2010-09-242-21/+0
* unichrome: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* mesa: Remove unnecessary headers.Vinson Lee2010-09-243-6/+0
* intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.Vinson Lee2010-09-241-0/+1
* r300g: Silence uninitialized variable warning.Vinson Lee2010-09-241-0/+1
* mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.Eric Anholt2010-09-241-1/+1
* intel: Improve some of the miptree debugging.Eric Anholt2010-09-241-2/+11
* intel: More reverting of the sw fallback for depth texture border color.Eric Anholt2010-09-241-4/+1
* intel: Add fallback debug to glGenerateMipmap.Eric Anholt2010-09-241-0/+4
* intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.Eric Anholt2010-09-241-3/+2
* util: fix util_pack_color for B4G4R4A4Marek Olšák2010-09-251-1/+1
* i965: Add support for rendering to SARGB8 FBOs.Eric Anholt2010-09-243-0/+9
* intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.Eric Anholt2010-09-241-0/+4
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-244-34/+212