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* ilo: disassemble compacted instructionsChia-I Wu2014-10-114-2/+453
* glsl: improve accuracy of atan()Erik Faye-Lund2014-10-101-10/+55
* vc4: Use the fnv1 hash function instead of gallium util's crc32.Eric Anholt2014-10-101-2/+3
* vc4: Don't look up the compiled shaders unless state has changed.Eric Anholt2014-10-103-0/+28
* vc4: Actually clear the context's dirty flags.Eric Anholt2014-10-101-0/+1
* vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).Eric Anholt2014-10-101-1/+23
* mesa: fix error reported on gTexSubImage2D when level not validTapani Pälli2014-10-101-1/+1
* i965: Fix register write checks.Kenneth Graunke2014-10-101-0/+2
* vc4: Optimize out adds of 0.Eric Anholt2014-10-091-0/+26
* vc4: Optimize fmul(x, 0) and fmul(x, 1).Eric Anholt2014-10-091-0/+45
* vc4: Factor out the turn-it-into-a-mov in opt_algebraic.Eric Anholt2014-10-091-10/+12
* vc4: Eliminate unused texture instructions.Eric Anholt2014-10-091-1/+21
* vc4: Dead code eliminate unused SF instructions.Eric Anholt2014-10-091-7/+26
* vc4: Prevent copy propagating out the MOVs from r4.Eric Anholt2014-10-091-1/+11
* vc4: Split the coordinate shader to its own vc4_compiled_shader.Eric Anholt2014-10-093-89/+54
* vc4: Add #defines for the texture uniform fields.Eric Anholt2014-10-092-19/+113
* vc4: Initialize undefined temporaries to 0.Eric Anholt2014-10-091-1/+6
* i965: Skip uploading border color when unnecessary.Kenneth Graunke2014-10-091-2/+20
* i965: Use BDW_MOCS_PTE for renderbuffers.Kenneth Graunke2014-10-091-1/+1
* i965: Add a BRW_MOCS_PTE #define.Kenneth Graunke2014-10-091-3/+7
* mesa: Make _mesa_print_arrays use stderr.Kenneth Graunke2014-10-091-3/+3
* r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffersMichel Dänzer2014-10-091-1/+3
* vc4: Optimize SF(ITOF(x)) -> SF(x).Eric Anholt2014-10-091-0/+16
* vc4: Add some optimization of FADD(FSUB(0, x)).Eric Anholt2014-10-091-0/+31
* vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt2014-10-092-3/+23
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-0912-258/+383
* vc4: Enable LIT lowering in TGSI instead of our own code.Eric Anholt2014-10-081-35/+1
* vc4: Fix scalar math opcodes to replicate their result from the X channel.Eric Anholt2014-10-081-4/+16
* ilo: fix rectlist on GEN7+Chia-I Wu2014-10-091-0/+3
* vc4: Add support for two-sided color.Eric Anholt2014-10-082-18/+51
* vc4: Enable POW lowering in TGSI instead of our own code.Eric Anholt2014-10-081-11/+1
* vc4: Enable DP lowering in TGSI instead of our own code.Eric Anholt2014-10-081-41/+3
* vc4: Start using tgsi_lowering for opcodes we haven't supported before.Eric Anholt2014-10-081-1/+15
* gallium: Rename freedreno parts of tgsi_lowering.[ch].Eric Anholt2014-10-083-31/+32
* gallium: Reformat tgsi_lowering.c for the normal style.Eric Anholt2014-10-082-1204/+1201
* gallium: Copy fd_lowering.[ch] to tgsi_lowering.[ch] for code sharing.Eric Anholt2014-10-082-0/+1662
* vc4: Set unused raddr fields to QPU_R_NOP.Eric Anholt2014-10-081-16/+27
* vc4: Abstract out the field-merging logic for instructions.Eric Anholt2014-10-081-11/+17
* r600: Use DMA transfers in r600_copy_global_bufferNiels Ole Salscheider2014-10-072-17/+43
* glsl: Optimize min/max expression treesIago Toral Quiroga2014-10-074-0/+478
* glsl: do not emit error for non written varyings on OpenGL ESTapani Pälli2014-10-071-2/+16
* radeonsi: Use dummy pixel shader if compilation of the real shader failedMichel Dänzer2014-10-073-7/+22
* ilo: let shaders determine surface countsChia-I Wu2014-10-069-202/+267
* ilo: let shaders determine sampler countsChia-I Wu2014-10-0413-87/+98
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-0413-24/+23
* radeonsi: set number of userdata SGPRs of GS copy shader to 4Marek Olšák2014-10-043-10/+23
* radeonsi: pass the GS shader directly to si_generate_gs_copy_shaderMarek Olšák2014-10-041-3/+3
* radeonsi: set LLVMByValAttribute for all descriptor arraysMarek Olšák2014-10-041-10/+7
* radeonsi: make the vertex shader key smallerMarek Olšák2014-10-041-1/+2
* radeonsi: don't flush shader caches when building PM4 shader statesMarek Olšák2014-10-041-8/+0