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* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-043-23/+0
* i965: Don't print line numbers with INTEL_DEBUG=optimizer.Matt Turner2015-10-041-2/+4
* nv30: always go through translate module on big-endianIlia Mirkin2015-10-041-0/+4
* nv30: pretend to have packed texture/surface formatsIlia Mirkin2015-10-041-12/+12
* st/dri: Use packed RGB formatsMichel Dänzer2015-10-042-17/+17
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-0511-51/+43
* i965: Remove shader_prog from vec4_gs_visitor.Kenneth Graunke2015-10-043-9/+9
* i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.Kenneth Graunke2015-10-041-1/+1
* nir: Add a nir_shader_info::has_transform_feedback_varyings flag.Kenneth Graunke2015-10-042-0/+5
* nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.Kenneth Graunke2015-10-045-43/+86
* nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.Kenneth Graunke2015-10-041-42/+20
* glsl: fix whitespaceTimothy Arceri2015-10-041-1/+1
* radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERPMarek Olšák2015-10-031-1/+1
* radeonsi: do force_persample_interp in shaders for non-trivial casesMarek Olšák2015-10-033-19/+117
* radeonsi: implement the simple case of force_persample_interpMarek Olšák2015-10-034-1/+37
* radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate stateMarek Olšák2015-10-034-14/+29
* tgsi/scan: add interpolation info into tgsi_shader_infoMarek Olšák2015-10-032-3/+101
* st/mesa: automatically set per-sample interpolation if using SampleID/PosMarek Olšák2015-10-032-2/+10
* st/mesa: set force_persample_interp if ARB_sample_shading is usedMarek Olšák2015-10-034-0/+12
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-0316-0/+24
* st/mesa: add ST_DEBUG=precompile support for tessellation shadersMarek Olšák2015-10-031-0/+20
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-032-15/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-036-22/+2
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-036-12/+2
* mesa: remove Driver.EndListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NewListMarek Olšák2015-10-036-11/+2
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-037-16/+3
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-037-10/+5
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-037-16/+14
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-033-8/+2
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-033-18/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-034-9/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-035-7/+3
* mesa: remove Driver.HintMarek Olšák2015-10-035-10/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-033-22/+5
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-032-16/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-035-11/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-034-11/+3
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-034-8/+8
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-035-6/+7
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-037-11/+22
* egl/dri2: don't require a context for ClientWaitSync (v2)Marek Olšák2015-10-031-2/+7
* st/dri: don't use _ctx in client_wait_syncMarek Olšák2015-10-031-2/+5
* r600g: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-034-12/+43
* radeonsi: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-033-10/+34
* gallium/radeon: add separate stencil level dirty flagsMarek Olšák2015-10-036-5/+12
* radeonsi: dump buffer lists while debuggingMarek Olšák2015-10-034-1/+131
* winsys/radeon: implement cs_get_buffer_listMarek Olšák2015-10-033-22/+47
* winsys/amdgpu: add winsys function cs_get_buffer_listMarek Olšák2015-10-033-0/+36