| Commit message (Collapse) | Author | Age | Files | Lines |
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From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <[email protected]>
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Cleans up the CL of fbo-drawbuffers2-blend a bit. We could do better on
more complicated cases by noticing if multiple RTs have the same blend
state and emitting them in a single packet.
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I had flagged it as enabled on V3D 4.x, but not actually implemented the
per-RT enables. Fixes piglit fbo_drawbuffers2-blend.
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Fixes piglit ext_framebuffer_multisample-draw-buffers-alpha-to-one
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We don't actually set the two flags together, but I want to use the
r/g/b/a reordered fields in the next commit.
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The varying packing would result in st_nir_assign_var_locations() picking
new driver_locations, despite the pipe_stream_output already being set up
for the old driver location. This left the gallium driver with no way to
work back to what varying was referenced by pipe_stream_output.
Fixes these tests on V3D:
dEQP-GLES3.functional.transform_feedback.random.separate.points.3
dEQP-GLES3.functional.transform_feedback.random.separate.points.7
dEQP-GLES3.functional.transform_feedback.random.separate.points.9
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8
Reviewed-by: Timothy Arceri <[email protected]>
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Set with_dri from with_gallium when DRI GLX is explicitly configured, as
well as when DRI GLX is chosen automatically.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If the given image doesn't enable CMASK, FMASK or DCC that's
useless to flush CB metadata.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If the given image doesn't have HTILE, that's useless to flush
DB metadata.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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GCC 4.8 fails to compile with "static const", while GCC 8.1
fails to compile with only "static".
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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mesa/src/util/u_queue.c:242:15: error: address of array 'queue->name'
will always evaluate to 'true' [-Werror,-Wpointer-bool-conversion]
Fixes: b238e33bc9d48b814370 "kutil/queue: add a process name into a thread name"
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The MSVC preprocessor doesnt understand #warning
Fixes: 2e1e6511f76 ("util: extract get_process_name from xmlconfig.c")
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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On Python 2, the default JSON separators are ', ' for items and ': ' for
dicts.
On Python 3, the default is the same when no indent is specified, but if
one is (and we do specify one) then the default items separator becomes
',' (the dict separator remains unchanged).
This change explicitly specifies the Python 3 default, which helps
ensuring that the output is identical, whether it was generated by
Python 2 or 3.
Reviewed-by: Eric Engestrom <[email protected]>
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In Python, dictionaries and sets are unordered, and as a result their
is no guarantee that running this script twice will produce the same
output.
Using ordered dicts and explicitly sorting items makes the build more
reproducible, and will make it possible to verify that we're not
breaking anything when we move the build scripts to Python 3.
Reviewed-by: Eric Engestrom <[email protected]>
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We already embed the headers, no need to redefine defines/structs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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For gen8+, write out PPGTT tables in aub files so that full 48-bit
addresses can be serialized.
v2: Fix handling of `end` index in map_ppgtt
v3: Correctly mark GGTT entry as present (Rafael)
Signed-off-by: Scott D Phillips <[email protected]>
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Rafael Antognolli <[email protected]>
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Scott added new stuff in IGT.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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With PPGTT mappings, our aubinator implementation can be quite slow if
we request a buffer that doesn't exist. Instead of doing a PPGTT walk
for invalid addresses (0 lengths), wait until we're sure we want to
decode the data.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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v2: by Lionel
Fix memfd_create compilation issue
Fix pml4 address stored on 32 instead of 64bits
Return no buffer if first ppgtt page is not mapped
v3: Drop additional memfd_create() (Rafael)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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We use memfd to store physical pages as they get read/written to and
the GGTT entries translating virtual address to physical pages.
Based on a commit by Scott Phillips.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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This is a simple, invasive, liberally licensed red-black tree
implementation. It's an invasive data structure similar to the
Linux kernel linked-list where the intention is that you embed a
rb_node struct the data structure you intend to put into the
tree.
The implementation is mostly based on the one in "Introduction to
Algorithms", third edition, by Cormen, Leiserson, Rivest, and
Stein. There were a few other key design points:
* It's an invasive data structure similar to the [Linux kernel
linked list].
* It uses NULL for leaves instead of a sentinel. This means a few
algorithms differ a small bit from the ones in "Introduction to
Algorithms".
* All search operations are inlined so that the compiler can
optimize away the function pointer call.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Now that we're softpinning the address of our BOs in anv & i965, the
addresses selected start at the top of the addressing space. This is a
problem for the current implementation of aubinator which uses only a
40bit mmapped address space.
This change keeps track of all the memory writes from the aub file and
fetch them on request by the batch decoder. As a result we can get rid
of the 1<<40 mmapped address space and only rely on the mmap aub file
\o/
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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On a follow up commit in this series, we stop copying the data from
the mmap'ed file into our big gtt mmap, and start referencing data in
it directly. So reallocating the read buffer and adding more data from
stdin wouldn't work. For that reason, let's stop supporting stdin
process.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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These memory offsets are stored in the gen_batch_decode_ctx.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Commit f69bc797e15fe6beb9e439009fab55f7fae0b7f9 did the following:
- if format.layout in ('bptc', 'astc'):
+ if format.layout in ('astc'):
The intention was to go from matching either 'bptc' or 'astc' to
matching only 'astc'.
But the new code doesn't respect this intention any more, because in
Python `('astc')` is not a tuple containing a string, it is just the
string. (the parentheses are simply ignored)
That means we now match any substring of 'astc', for example 'a'.
This commit fixes the test to respect the original intention.
Fixes: f69bc797e15fe6beb9e4 "gallium/auxiliary: Add helper support for
bptc format compress/decompress"
Reviewed-by: Eric Engestrom <[email protected]>
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Always emitting a bottom-of-pipe event is quite dumb. Instead,
start to optimize these functions by syncing PFP for the
top-of-pipe and syncing ME for the post-index-fetch event.
This can still be improved by emitting EOS events for
syncing PS and CS stages.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This introduces radv_barrier() (same as the draw/dispatch codepath).
This helper is used for merging the code from CmdWaitEvents() and
CmdPipelineBarrier because it's quite similar.
We do ignore the source stage mask for CmdWaitEvents because
it's irrelevant when event objects are used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Empty initializer braces aren't valid c (it's a gnu extension, and
it's valid in c++).
Hopefully fixes appveyor / msvc build...
Fixes 6677e131b806b10754adcb7cf3f427a7fcc2aa09
Reviewed-by: Timothy Arceri <[email protected]>
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Structures might be padded by the compiler and these padding bytes remain
un-initialized which in turn makes memcmp return a difference where from
the logical point of view there is none.
Fixes valgrind:
Conditional jump or move depends on uninitialised value(s)
at 0x4C32CBA: __memcmp_sse4_1 (vg_replace_strmem.c:1099)
by 0xB8D2537: r600_set_vertex_buffers (r600_state_common.c:573)
by 0xB71D44A: u_vbuf_set_driver_vertex_buffers (u_vbuf.c:1129)
by 0xB71F7BB: u_vbuf_draw_vbo (u_vbuf.c:1153)
by 0xB3B92CB: st_draw_vbo (st_draw.c:235)
by 0xB36B1AE: vbo_draw_arrays (vbo_exec_array.c:391)
by 0xB36BB0D: vbo_exec_DrawArrays (vbo_exec_array.c:550)
by 0x10A989: piglit_display (textureSize.c:157)
by 0x4F8F174: run_test (piglit_fbo_framework.c:52)
by 0x4F7BA12: piglit_gl_test_run (piglit-framework-gl.c:229)
by 0x10A60A: main (textureSize.c:71)
Uninitialised value was created by a stack allocation
at 0xB3948FD: st_update_array (st_atom_array.c:388)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Below tests would fail with an error message
"Vertex format (R4G4B4A4|R5G5B5A1) not supported."
Add the formate to the translation routine to enable these formats.
Fixes:
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_2d
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_cube
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb5_a1_2d
dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb5_a1_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_cube
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb5_a1_2d
dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb5_a1_cube
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgba4_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgba4_3d
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb5_a1_2d_array
dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb5_a1_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba4_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba4_3d
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_2d_array
dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_3d
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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For a texture that has only one LOD defined, but for which
GL_TEXTURE_MAX_LEVEL is the default (1000) and
GL_TEXTURE_MIN_LOD != GL_TEXTURE_MAX_LOD the reading from the texture does
not properly resolve the LOD level and texture lookup might fail. Hence,
when no mipmap filter is given (indicating that no mip-mapping takes place),
force the LOD range to contain only value.
Fixes:
dEQP-GLES3.functional.shaders.texture_functions.texture*.(i|u)sampler2d*
dEQP-GLES3.functional.texture.format.sized.cube.rgb*
out of VK_GL_CTS/android/cts/master/gles3-master.txt
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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restart_index is later always used in a comparison, so it should be
initialized properly.
Fixes valgrind warning:
Conditional jump or move depends on uninitialised value(s)
at 0xB8D682F: r600_draw_vbo (r600_state_common.c:2153)
by 0xB71F743: u_vbuf_draw_vbo (u_vbuf.c:1156)
by 0xB3B92DB: st_draw_vbo (st_draw.c:235)
by 0xB36B1AE: vbo_draw_arrays (vbo_exec_array.c:391)
by 0xB36BB0D: vbo_exec_DrawArrays (vbo_exec_array.c:550)
by 0x10A989: piglit_display (textureSize.c:157)
by 0x4F8F174: run_test (piglit_fbo_framework.c:52)
by 0x4F7BA12: piglit_gl_test_run (piglit-framework-gl.c:229)
by 0x10A60A: main (textureSize.c:71)
Uninitialised value was created by a stack allocation
at 0xB3B90B0: st_draw_vbo (st_draw.c:143)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Its unlikely anyone will add proper ARB_direct_state_access compat
support before we branch 18.2. Enabling the extension in 4.5 at
least allows users to make use of MESA_GL_VERSION_OVERRIDE=4.5COMPAT
for games like No Mans Sky.
Reviewed-by: Marek Olšák <[email protected]>
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The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.
Reviewed-by: Marek Olšák <[email protected]>
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There is a 15-character limit for thread names shared by the queue name
and process name. Shorten the thread name to make space for the process
name.
Reviewed-by: Timothy Arceri <[email protected]>
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v2: simplifications
Reviewed-by: Timothy Arceri <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Compile times of simple shaders are reduced by ~20%.
Compile times of prologs and epilogs are reduced by up to 40%.
Reviewed-by: Dave Airlie <[email protected]>
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This is basically LLVMTargetMachineEmitToMemoryBuffer inlined and reworked.
struct ac_compiler_passes (opaque type) contains the main pass manager.
ac_create_llvm_passes -- the result can go to thread local storage
ac_destroy_llvm_passes -- can be called by a destructor in TLS
ac_compile_module_to_binary -- from LLVMModuleRef to ac_shader_binary
The motivation is to do the expensive call addPassesToEmitFile once
per context or thread.
Reviewed-by: Dave Airlie <[email protected]>
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