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* vc4: Add whitespace after each program stage dump.Eric Anholt2016-05-022-0/+3
* vc4: Remove the CSE pass.Eric Anholt2016-05-024-162/+0
* vc4: Emit only one FRAG_Z or FRAG_W QIR opcode.Eric Anholt2016-05-021-2/+19
* vc4: Use the NIR cubemap normalization instead of our own.Eric Anholt2016-05-021-6/+1
* vc4: Drop the support for DCE of texture instructions.Eric Anholt2016-05-021-22/+1
* radeonsi: fix PIPE_FORMAT_R11G11B10_FLOAT handlingNicolai Hähnle2016-05-021-8/+10
* radeonsi: correct NULL-pointer check in si_upload_const_bufferNicolai Hähnle2016-05-021-1/+1
* softpipe: bump 3D texture limit to 2048Dave Airlie2016-05-021-1/+1
* softpipe: allow r32 xchg on shader images.Dave Airlie2016-05-021-0/+40
* softpipe: avoid leaking local_mem on machines alloc failureIlia Mirkin2016-05-011-1/+3
* vbo: avoid leaking prim on vbo bind failureIlia Mirkin2016-05-011-1/+3
* mapi/glapi: Fix dup word typo in glapi_getproc.cEdward O'Callaghan2016-05-011-1/+1
* isl: automake: don't explicitly EXTRA_DIST the tests folderEmil Velikov2016-05-011-2/+0
* mesa: add LOCATION_COMPONENT support to GetProgramResourceivTimothy Arceri2016-05-013-0/+16
* glsl: add component to has_layout() helperTimothy Arceri2016-05-011-0/+1
* glsl: validate linking of intrastage component qualifiersTimothy Arceri2016-05-011-0/+7
* glsl: update explicit location matching to support component qualifierTimothy Arceri2016-05-011-4/+5
* glsl: cross validate varyings with a component qualifierTimothy Arceri2016-05-011-11/+52
* glsl: validate and store component layout qualifier in GLSL IRTimothy Arceri2016-05-012-0/+43
* glsl: allow component qualifier on varying inputsTimothy Arceri2016-05-011-0/+1
* glsl: parse component layout qualifierTimothy Arceri2016-05-013-0/+28
* android: enable dlopen() on all architecturesWuZhen2016-05-011-1/+1
* winsys/sw/xlib: use correct free function for xlib_dt->dataJose Fonseca2016-05-011-1/+1
* winsys/sw/dri: use correct free function for dri_sw_dt->dataWuZhen2016-05-011-1/+1
* tgsi: initialize stack allocated structWuZhen2016-05-011-0/+7
* egl: android: do not feed invalid fourcc/pitch into the dri moduleEmil Velikov2016-05-011-8/+22
* egl: android: add dma-buf fd supportRob Herring2016-05-011-7/+117
* egl: android: factor out back buffer handling codeRob Herring2016-05-011-13/+23
* egl: android: factor out format conversion code to a functionRob Herring2016-05-011-24/+15
* egl: android: disable __DRI_DRI2_LOADER support on render nodesRob Herring2016-05-012-12/+22
* Android: fix build ordering of subdirectoriesRob Herring2016-05-011-2/+4
* glShaderSource must not change compile status.Jamey Sharp2016-05-011-1/+0
* gallium/radeon: nuke the final pre LLVM 3.6 codepathEmil Velikov2016-05-011-7/+1
* anv: include the files in the tarballEmil Velikov2016-05-012-2/+10
* i965: don't forget to ship brw_nir_trig_workarounds.pyEmil Velikov2016-05-011-0/+3
* isl: include all the files in the tarballEmil Velikov2016-05-011-0/+6
* spirv: automake: add missing headers to the tarball.Emil Velikov2016-05-011-0/+2
* automake: wire up the intel vulkan driver to make distcheckEmil Velikov2016-05-011-1/+2
* anv: update .gitignoreEmil Velikov2016-05-011-4/+0
* anv: automake: remove no longer needed includeEmil Velikov2016-05-011-1/+0
* anv: automake: tweak anv_entrypoint.[ch] ruleEmil Velikov2016-05-011-2/+4
* anv: tweak libvulkan_intel.so link librariesEmil Velikov2016-05-011-1/+3
* anv: cosmetic makefile changesEmil Velikov2016-05-011-13/+11
* anv: place the builddir includes before the srcdir onesEmil Velikov2016-05-011-5/+5
* automake: tweak SUBDIR reorder and comment itEmil Velikov2016-05-011-1/+8
* configure.ac: remove unused HAVE_EGL_PLATFORM_NULL conditionalEmil Velikov2016-05-011-1/+0
* automake: drop "EGL_" from HAVE_EGL_PLATFORM_WAYLANDEmil Velikov2016-05-015-5/+5
* automake: drop "EGL_" from HAVE_EGL_PLATFORM_X11Emil Velikov2016-05-013-3/+3
* anv: get rid of VULKAN_ENTRYPOINT_CPPFLAGS variableEmil Velikov2016-05-011-11/+3
* anv: factor out the X11/XCB buildEmil Velikov2016-05-013-6/+23