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* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-13102-5685/+15738
* ir_reader: Don't mark functions as defined if their body is empty.Kenneth Graunke2010-08-131-1/+1
* glsl2: Commit generated file change by commit ab18be74Ian Romanick2010-08-131-10/+2
* glsl2: Add a pass to strip out noop swizzles.Eric Anholt2010-08-134-0/+83
* glsl2: Convert ir_constant_propagation to ir_rvalue_visitor.Eric Anholt2010-08-131-55/+9
* glsl2: Add a generic visitor class to call back with pointers to each rvalue.Eric Anholt2010-08-135-208/+203
* mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt2010-08-131-0/+4
* intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt2010-08-134-4/+2
* glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-134-52/+99
* glsl2: Add support for ir_unop_neg to ir_mat_op_to_vecEric Anholt2010-08-131-0/+24
* glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-134-73/+72
* glsl2: Refresh autogenerated bison parser.Kenneth Graunke2010-08-132-118/+125
* Fix an MSVC build error (bugzilla 29570).Vinson Lee2010-08-131-1/+1
* glsl2: Remove unnecessary use of 'struct' before type namesIan Romanick2010-08-136-58/+57
* Add missing intmax_t and uintmax_tIan Romanick2010-08-131-0/+3
* glsl2: Use stdint.h instead of inttypes.hIan Romanick2010-08-134-4/+4
* glsl2: Commit generated file changed by previous commitIan Romanick2010-08-131-55/+47
* glsl2: Use --nounistd to fix MSVC buildIan Romanick2010-08-132-2/+3
* linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick2010-08-131-1/+36
* glsl2: Include string.h in preprocessorJakob Bornecrantz2010-08-131-0/+1
* glsl2: Commit generated files changed by previous two commitsIan Romanick2010-08-133-1403/+1314
* glsl2: Avoid token name collisions with names used by Windows header filesIan Romanick2010-08-132-31/+31
* glsl2: Eliminate tokens for square matrix short namesIan Romanick2010-08-132-7/+4
* scons: Build the new glsl2 code.José Fonseca2010-08-134-65/+78
* talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0.José Fonseca2010-08-134-3/+129
* talloc: Import 2.0.1 code.José Fonseca2010-08-135-0/+3792
* glsl2: Use MIN2 from macros.h instead of open coding itIan Romanick2010-08-121-11/+7
* glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-126-16/+5
* mesa: check for null shader->InfoLog before printingBrian Paul2010-08-121-1/+3
* glsl2: Commit generated file changed by previous commitIan Romanick2010-08-121-0/+1
* glsl2: Add missing include of string.hIan Romanick2010-08-121-107/+108
* gallium: Link DRI drivers with g++ and test with CXXJakob Bornecrantz2010-08-121-8/+5
* glsl2: Change command line options passed to flexIan Romanick2010-08-111-1/+1
* glsl2: Commit generated files changed by previous commitIan Romanick2010-08-112-249/+249
* glsl2: Use bison command line option to set prefixIan Romanick2010-08-112-2/+1
* glsl2: Commit generated files changed by previous commitIan Romanick2010-08-113-1259/+1287
* glsl2: Emit error from lexer when illegal reserved word is encounteredIan Romanick2010-08-112-41/+53
* glsl2: Don't declare a variable called sig that shadows the other oneIan Romanick2010-08-111-1/+1
* glcpp: Fix "unterminated if" diagnostic.Carl Worth2010-08-114-4/+8
* glccp: Regenerate glcpp-parse.cCarl Worth2010-08-111-376/+393
* glcpp: Add an explicit diagnostic for #if with no expression.Carl Worth2010-08-112-1/+14
* glcpp: Reword diagnostic for #elif with no expressionCarl Worth2010-08-113-3/+2
* glcpp: Add several tests for diagnostics.Carl Worth2010-08-1120-0/+72
* glcpp: Regenerate glcpp-lex.cCarl Worth2010-08-111-9/+23
* glcpp: Initialize line and column numbers to 1, not 0.Carl Worth2010-08-111-1/+1
* glcpp-test: Capture the stderr output of the preprocessor.Carl Worth2010-08-111-1/+1
* configs: added -ltalloc to config filesBrian Paul2010-08-112-2/+2
* osmesa: link with new libglsl.a libBrian Paul2010-08-111-2/+1
* glsl2: added casts to silence warningsBrian Paul2010-08-113-12/+12
* glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1