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* anv/wsi: Throttle rendering to no more than 2 frames aheadJason Ekstrand2016-03-112-0/+42
* anv/gem: Use C99-style struct initializers for DRM structsJason Ekstrand2016-03-111-99/+76
* isl/surface_state: Set the clear colorJason Ekstrand2016-03-101-12/+13
* genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATEJason Ekstrand2016-03-101-0/+4
* isl: Add more helpers for determining if a format is an integer formatJason Ekstrand2016-03-102-0/+24
* isl: Remove redundant checkJason Ekstrand2016-03-101-2/+1
* anv/blit2d: Use the tiling enum for simplicityNanley Chery2016-03-091-4/+2
* anv/meta: Prefix anv_ to meta_emit_blit()Nanley Chery2016-03-093-4/+4
* anv/meta: Split anv_meta_blit.c into three filesNanley Chery2016-03-094-606/+662
* anv/meta: Make meta_emit_blit() publicNanley Chery2016-03-092-1/+12
* anv/meta: Store src and dst usage flags in a variableNanley Chery2016-03-091-4/+6
* anv/meta: Minimize height of images used for copiesNanley Chery2016-03-091-2/+12
* anv/cmd_buffer: Pull the core of flush_state into genX_cmd_bufferJason Ekstrand2016-03-084-276/+185
* anv/cmd_buffer: Split flush_state into two functionsJason Ekstrand2016-03-083-2/+21
* anv: Pull all of the genX_foo functions into anv_genX.hJason Ekstrand2016-03-082-141/+79
* anv/meta_clear: Use repclear againJason Ekstrand2016-03-081-4/+5
* anv/pipeline: Unconditionally emit PS_BLEND on gen8+Jason Ekstrand2016-03-081-18/+14
* anv: Compact render targetsJason Ekstrand2016-03-084-42/+104
* anv/pipeline: Move binding table setup to its own helperJason Ekstrand2016-03-071-21/+18
* anv: Store CPU-side fence information in the BOJason Ekstrand2016-03-071-18/+15
* anv/allocator: Better casting in PFL macrosJason Ekstrand2016-03-071-2/+2
* anv/allocator: Move the alignment assert for the pointer free listJason Ekstrand2016-03-071-1/+6
* anv/bo_pool: Allow freeing BOs where the anv_bo is in the BO itselfJason Ekstrand2016-03-071-4/+6
* anv/device: Up device limits for 3D and array texture dimensionsNanley Chery2016-03-071-2/+2
* anv/device: Actually free the CPU-side fence struct againJason Ekstrand2016-03-071-0/+1
* anv: Quiet pTessellationState warningKristian Høgsberg Kristensen2016-03-061-3/+3
* anv: Create fences from the batch BO poolJason Ekstrand2016-03-061-8/+2
* anv: Emit null render targetsJason Ekstrand2016-03-053-13/+82
* anv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIPJason Ekstrand2016-03-051-2/+2
* anv: Fix rebase errorKristian Høgsberg Kristensen2016-03-051-2/+2
* anv: Turn pipeline cache on by defaultKristian Høgsberg Kristensen2016-03-051-2/+3
* anv: Check if shader if present before uploading to cacheKristian Høgsberg Kristensen2016-03-051-7/+38
* anv: Always use point size from the shaderKristian Høgsberg Kristensen2016-03-054-9/+2
* anv: Also cache the struct anv_pipeline_binding mapsKristian Høgsberg Kristensen2016-03-055-87/+158
* anv: Don't re-upload shaders when mergingKristian Høgsberg Kristensen2016-03-051-10/+4
* anv: Add anv_pipeline_cache_add_entry()Kristian Høgsberg Kristensen2016-03-051-8/+15
* anv: Rename anv_pipeline_cache_add_entry() to 'set'Kristian Høgsberg Kristensen2016-03-051-3/+3
* anv: Simplify pipeline cache control flow a bitKristian Høgsberg Kristensen2016-03-051-35/+27
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-0511-123/+171
* anv: Rename 'table' to 'hash_table' in anv_pipeline_cacheKristian Høgsberg Kristensen2016-03-052-17/+17
* anv: Serialize as much pipeline cache as we canKristian Høgsberg Kristensen2016-03-051-6/+17
* anv: Use 1.0 pipeline cache headerKristian Høgsberg Kristensen2016-03-051-11/+25
* anv: Fix shader key hashingKristian Høgsberg Kristensen2016-03-051-1/+1
* anv: Remove excess whitespaceKristian Høgsberg Kristensen2016-03-051-12/+12
* anv: Remove left-over bits of sparse-descriptor codeKristian Høgsberg Kristensen2016-03-051-4/+0
* anv/pipeline: Implement the depth compare EQUAL workaround on gen8+Jason Ekstrand2016-03-051-0/+8
* anv: Don't allow D16_UNORM to be combined with stencilJason Ekstrand2016-03-052-3/+4
* anv/pipeline: Calculate the correct max_source_attr for 3DSTATE_SBEJason Ekstrand2016-03-051-4/+6
* anv/hsw: Move query code to genX file for HaswellJordan Justen2016-03-052-240/+244
* anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}Nanley Chery2016-03-043-8/+25