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* glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf2008-10-131-254/+271
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* glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf2008-10-131-349/+373
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* glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf2008-10-131-107/+107
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* glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf2008-10-131-121/+121
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* glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf2008-10-131-28/+42
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf2008-10-131-159/+169
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf2008-10-131-53/+56
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf2008-10-131-22/+29
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf2008-10-131-1344/+1454
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* glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf2008-10-131-28/+30
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* glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf2008-10-131-255/+251
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* glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf2008-10-131-36/+37
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* glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf2008-10-131-193/+191
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* glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf2008-10-131-252/+299
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* glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf2008-10-131-6/+10
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* glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf2008-10-131-689/+704
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* glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf2008-10-131-265/+284
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* glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf2008-10-131-1564/+1642
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* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf2008-10-131-312/+306
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* glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf2008-10-131-68/+74
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* glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf2008-10-131-294/+298
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* glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf2008-10-131-456/+467
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* glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf2008-10-131-8/+9
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* glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf2008-10-131-211/+219
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* glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf2008-10-131-23/+20
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* glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf2008-10-131-237/+248
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* glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf2008-10-131-229/+235
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* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-131-120/+125
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* glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf2008-10-131-76/+83
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* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-1343-0/+43
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* glx: No need to zero a local variable.RALOVICH, Kristóf2008-10-131-1/+0
| | | | My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
* glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf2008-10-131-8/+8
| | | | Embed the macro body into do { ... } while(0) .
* i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao2008-10-131-0/+13
| | | | Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
* intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt2008-10-111-1/+196
| | | | | | | | | This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
* mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul2008-10-101-40/+10
| | | | | | | | If we shift bytes into the texel word (or use the PACK_COLOR_8888 macro), we don't have to worry about big vs. little endian. See comments about texel formats in texformat.h. Remove an unneeded/incorrect else-if clause that produced wrong results on big-endian systems.
* mesa: include needed headerBrian Paul2008-10-101-0/+1
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* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
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* mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul2008-10-101-1/+12
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* mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul2008-10-101-12/+12
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* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
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* intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick2008-10-101-0/+4
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* i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt2008-10-101-0/+1
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* i965: Accelerate depth textures with border color.Eric Anholt2008-10-092-6/+20
| | | | | The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
* i965: Actually hook up the accelerated DrawPixels support.Eric Anholt2008-10-093-3/+3
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* i915: Accelerate depth textures with border color.Eric Anholt2008-10-082-8/+16
| | | | | The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long.
* mesa: vertex emit debug code (disabled)Brian Paul2008-10-081-22/+58
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* mesa: fix vertex format/attribute bugBrian Paul2008-10-081-5/+8
| | | | | | | | If the tnl output attributes matches the swsetup input attributes we still need to check if the desired vertex color type (float vs. chan) has changed so that we use the right emit functions. Fixes a conformance failure found with logicop test at pathlevel 3.
* mesa: Pass the context to query object delete cb to avoid null dereference.Eric Anholt2008-10-071-1/+1
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* i965: Add ARB_occlusion_query support.Eric Anholt2008-10-079-52/+331
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* intel: Push flushing for cliprects changes down into the cliprects changes.Eric Anholt2008-10-071-6/+22
| | | | | | This lets us short-circuit when we're leaving the same cliprects in place, which becomes quite common with metaops clears, and may be useful for some of our FBO paths.