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* Move vertex transformation/shader code into draw_prim.c to avoid need for ↵Brian2007-08-203-272/+270
| | | | vs_flush() function pointer.
* move ALIGN16-related macros into p_compiler.hBrian2007-08-203-33/+14
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* include draw_context.hBrian2007-08-201-0/+1
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* Update glClear and glDrawPixels code.Brian2007-08-203-17/+95
| | | | | Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
* minor clean-upsBrian2007-08-201-7/+6
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* Use new draw_arrays() code.Brian2007-08-203-3/+92
| | | | | The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
* remove the -DMESA flagsBrian2007-08-202-3/+2
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* remove some of the #ifndef MESA stuffBrian2007-08-204-15/+20
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* ObsoleteBrian2007-08-201-320/+0
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* remove dead code related to vf moduleBrian2007-08-202-35/+2
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* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-208-169/+18
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* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-209-86/+126
| | | | new st_draw_vertices() utility used by glClear and glDrawPixels
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-2012-372/+478
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* implement DrawElements, still some rough spotsBrian2007-08-201-2/+35
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* implement draw_elements()Brian2007-08-204-8/+51
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* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
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* remove debug printfBrian2007-08-201-1/+0
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* call draw_trim()Brian2007-08-201-4/+8
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* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
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* fix VBO clean-up in vbo_exec_vtx_destroy()Brian2007-08-201-4/+13
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-08-2020-188/+295
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| | | | | | | | | | | | We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
| * more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian2007-08-182-7/+59
| | | | | | | | by default
| * Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
| | | | | | | | Used when the vertex shader references attributes which aren't present in VBOs.
| * added tnl state atomBrian2007-08-183-1/+32
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| * fix xm_buffer_dataBrian2007-08-181-2/+7
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| * added null VB->AttribPtr[i] checkBrian2007-08-171-1/+1
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| * fix edgeflag bugBrian2007-08-171-2/+4
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| * pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
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| * tell vbo module to use bufferobjsBrian2007-08-171-1/+5
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| * added call to _mesa_load_state_parameters()Brian2007-08-171-0/+3
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| * added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian2007-08-173-3/+52
| | | | | | | | put into bufferobjects
* | replace memcpy() with assignment, better type safetyBrian2007-08-171-1/+1
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* | added CLIP_x_SHIFT valsBrian2007-08-171-0/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
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* added outputs_written field to pipe_shader_stateBrian2007-08-173-1/+4
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* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
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* added pipe ptr to draw_contextBrian2007-08-172-8/+4
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* compute clipmaskBrian2007-08-171-16/+51
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* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
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* shade four vertices at a timeBrian2007-08-171-79/+92
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* added align16() functionBrian2007-08-171-0/+16
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* added uint64 typeBrian2007-08-171-4/+6
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* replace assertion w/ conditionals in xmesa_clear()Brian2007-08-171-3/+3
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* Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian2007-08-171-14/+17
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* fix buffer clearing problemsBrian2007-08-175-42/+32
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* assertionsBrian2007-08-172-1/+10
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* added assertions, disable debug outputBrian2007-08-172-0/+7
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* Break mesa dependencies.michal2007-08-161-6/+66
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-55/+63
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