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* nir: Replace assert(0) with unreachable().Matt Turner2015-01-214-43/+22
| | | | | | Fixes a couple of warnings in the process. Reviewed-by: Connor Abbott <[email protected]>
* i965/vec4: Fix fprintf argument ordering.Matt Turner2015-01-211-2/+2
| | | | Introduced in commit 3167a80b.
* nir: Stop using designated initializersJason Ekstrand2015-01-2110-105/+47
| | | | | | | | | Designated initializers with anonymous unions don't work in MSVC or GCC < 4.6. With a couple of constructor methods, we don't need them any more and the code is actually cleaner. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88467 Reviewed-by: Connor Abbot <[email protected]>
* mesa: change assert to unreachable in two format functionsTobias Klausmann2015-01-212-2/+2
| | | | | | | | | | This fixes two problems reported by osc: I: Program returns random data in a function E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180 E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* nir: Add src and dest constructorsJason Ekstrand2015-01-211-0/+37
| | | | Reviewed-by: Connor Abbott <[email protected]>
* mesa: Add assert to check number of vector elementsJan Vesely2015-01-212-0/+2
| | | | | | | | The below code crashes when vector_elements <= 0 Fixes Warray-bounds warnings Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-2129-54/+56
| | | | | | | | v2: s/unsigned int/unsigned/ in prog_optimize.c Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove comparisons that are always trueJan Vesely2015-01-212-3/+0
| | | | | Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* nir: Add a nir_foreach_phi_src helper macroJason Ekstrand2015-01-209-11/+14
| | | | Reviewed-by: Connor Abbott <cwabbott02gmail.com>
* i965: Extract scalar region checking logicBen Widawsky2015-01-203-7/+15
| | | | | | | | | | | There are currently 2 users of this functionality. I have 2 more users coming up, and having a simple function makes the results much cleaner. The existing interface semantics was proposed by Matt. v2 (Ken): Rename to region_matches()/has_scalar_region(). Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add QWORD sizes to type_sz macroBen Widawsky2015-01-201-0/+3
| | | | | | | | | | | | | | | | | | | GEN8 added the QWORD as a valid type for certain operations on the EU. In order to calculate the number of registers used one must have the type size as part of the equation. Quoting the formula in the code: regs_written = (dst.width * dst.stride * type_sz(dst.type) + 31) / 32; Adding this separately for bisection since there is no simple way to add an assert in the type_sz function. NOTE: As a side note, I was confused for a while because it's impossible to calculate the region, ie. registers needed, without vstride. However, at this point these are all part of the IR, and so no vstride must exist. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vc4: Fix build since 8ed5305d28d9309d651dfec3fbf4349854694694Eric Anholt2015-01-201-1/+1
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* freedreno/a4xx: sysmem bypassRob Clark2015-01-201-3/+58
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-01-205-23/+36
| | | | Signed-off-by: Rob Clark <[email protected]>
* radeonsi: Re-enable LLVM IR dumpsTom Stellard2015-01-201-1/+3
| | | | | This was inadvertently disabled by 761e36b4caab4e8e09a4c2b1409a825902fc7d2c.
* radeonsi/compute: Use relocs for scratch pointer rather than user sgprs v2Tom Stellard2015-01-201-0/+42
| | | | | | | | | Instead of passing a pointer to the scratch buffer via user sgprs, we now patch the shader with the buffer address using reloc information from the LLVM generated ELF. v2: - Make sure not to break older LLVM.
* radeon: Teach radeon_elf_read() how to parse reloc information v3Tom Stellard2015-01-205-7/+78
| | | | | | | | | v2: - Use strdup for copying reloc names. - Free reloc memory. v3: - Add free_relocs parameter to radeon_shader_binary_free_members()
* radeon: Add a helper function for freeing members of radeon_shader_binaryTom Stellard2015-01-204-6/+13
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* i965: Work around mysterious Gen4 GPU hangs with minimal state changes.Kenneth Graunke2015-01-191-0/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Gen4 hardware appears to GPU hang frequently when using Chromium, and also when running 'glmark2 -b ideas'. Most of the error states contain 3DPRIMITIVE commands in quick succession, with very few state packets between them - usually VERTEX_BUFFERS/ELEMENTS and CONSTANT_BUFFER. I trimmed an apitrace of the glmark2 hang down to two draw calls with a glUniformMatrix4fv call between the two. Either draw by itself works fine, but together, they hang the GPU. Removing the glUniform call makes the hangs disappear. In the hardware state, this translates to removing the CONSTANT_BUFFER packet between the two 3DPRIMITIVE packets. Flushing before emitting CONSTANT_BUFFER packets also appears to make the hangs disappear. I observed a slowdown in glxgears by doing it all the time, so I've chosen to only do it when BRW_NEW_BATCH and BRW_NEW_PSP are unset (i.e. we haven't done a CS_URB_STATE change or already flushed the whole pipeline). I'd much rather understand the problem, but at this point, I don't see how we'd ever be able to track it down further. We have no real tools, and the hardware people moved on years ago. I've analyzed 20+ error states and read every scrap of documentation I could find. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80568 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85367 Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Matt Turner <[email protected]> Cc: "10.4 10.3" <[email protected]>
* i965/nir: Enable SIMD16 support in the NIR FS backend.Kenneth Graunke2015-01-191-2/+1
| | | | | | | | With the previous commits in place, it just works. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Use offset() instead of altering reg_offset directly.Kenneth Graunke2015-01-191-59/+32
| | | | | | | | | | | offset() properly handles reg_width, so it'll work for SIMD16. While we're in the area, simplify a few cases, and use retype() to cut a few more lines of code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/nir: Replace fs_reg(GRF, virtual_grf_alloc(...)) with vgrf(...).Kenneth Graunke2015-01-193-13/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | brw_fs_nir.cpp creates almost all of its registers via: fs_reg reg = fs_reg(GRF, virtual_grf_alloc(num_components)); When we add SIMD16 support, we'll need to set reg->width = 16 and double the VGRF size...on pretty much every VGRF it allocates. This patch replaces that pattern with a new "vgrf" helper method: fs_reg reg = vgrf(num_components); The new function correctly takes reg_width into account. For now, reg_width is always 1, so this should have no functional change. v2: Just make vgrf() account for reg_width right away, rather than changing the behavior in the next patch. v3: Replace one last virtual_grf_alloc I missed. It's used in code that only runs for dispatch_width == 8, so it doesn't matter, but consistency is nice. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Replace fs_reg(fs_visitor, type) with fs_visitor::vgrf(type).Kenneth Graunke2015-01-196-128/+122
| | | | | | | | | | | | | | | | | | I dislike how fs_reg has a constructor that knows about fs_visitor. Apart from that, it stands alone, with no need to interact with the rest of the compiler. Which is sensible - a class that represents a register should do just that. Allocating virtual register numbers should be left up to the compiler (fs_visitor). This patch replaces the constructor with a new fs_visitor::vgrf method, eliminating fs_reg's dependency on fs_visitor. It ends up being no more code. v2: Rebase from May 2014 -> January 2015. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/mesa: don't set vs.key.clamp_color if a shader doesn't write any colorsMarek Olšák2015-01-193-5/+10
| | | | And update some comments.
* winsys/radeon: increase the size of buffer cacheMarek Olšák2015-01-191-1/+1
| | | | | | | This should fix this performance regression: https://bugs.freedesktop.org/show_bug.cgi?id=88227 Reviewed-by: Michel Dänzer <[email protected]>
* Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.hCarl Worth2015-01-193-3/+3
| | | | | | | | The filename of sha1.h was conflicting with the system-provided sha1.h, (and in some confiurations, our sha1.c was unsuccessfully attemping to include "sha1.h" and <sha1.h> as two different files). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88523
* mesa: fix a trivial spelling mistakeMartin Peres2015-01-191-1/+1
| | | | | Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: support GL_RGB for GL_EXT_texture_type_2_10_10_10_REVTapani Pälli2015-01-195-0/+8
| | | | | | | | | | | | | | | | | Commit 8ec6534 changed texture upload path and the way how texture format is being checked, this commit adds support for GL_RGB with GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension EXT_texture_type_2_10_10_10_REV specification. This fixes regression in ES3 conformance test ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385 Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Add ARB_shader_precision infrastructureMicah Fedke2015-01-196-1/+13
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Fix the dummy fragment shader.Kenneth Graunke2015-01-171-7/+32
| | | | | | | | | | | | | | | | | | | | | | | | We hit an assertion that the destination of the FB write should not be an immediate. (I don't know what we were thinking.) Use ARF null. Trying to substitute real shaders with the dummy shader would crash when trying to upload non-existent uniforms. Say there are none. It also wouldn't generate any code because we didn't compute the CFG, and code generation now requires it. Compute it. Gen4-5 also require a message header to be present. On Gen6+, there were assertion failures in SF/SBE state because urb_setup was memset to 0 instad of -1, causing it to think there were attributes when nothing was set up right. Set to no attributes. Finally, you have to ensure "Setup URB Entry Read Length" is non-zero or you get GPU hangs, at least on Crestline. It now works on at least Crestline and Haswell. Signed-off-by: Kenneth Graunke <[email protected]>
* gbm: Define _DEFAULT_SOURCE to avoid warningKristian Høgsberg2015-01-161-0/+1
| | | | | | | | | glibc 2.19 introduced _DEFUAULT_SOURCE as a replacement for _BSD_SOURCE, and deprecates _BSD_SOURCE with an annoying warning. Defining both is how you're supposed to transition so let's do that. It gets rid of the warning and we can figure out when/if we can drop _BSD_SOURCE later. Signed-off-by: Kristian Høgsberg <[email protected]>
* sha1: Fix gcry_md_hd_t typo.Vinson Lee2015-01-161-1/+1
| | | | | | | | | | | | | Fix build error. CC libmesautil_la-sha1.lo sha1.c: In function '_mesa_sha1_final': sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function) gcry_md_hd_t h = (grcy_md_hd_t) ctx; ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88519 Signed-off-by: Vinson Lee <[email protected]>
* nir: s/malloc.h/stdlib.h/Vinson Lee2015-01-161-1/+1
| | | | | | | | | | | Fix build error on Mac OS X. CC nir_to_ssa.lo nir_to_ssa.c:29:10: fatal error: 'malloc.h' file not found ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88478 Signed-off-by: Vinson Lee <[email protected]>
* i965: Fix up too-wide commentKristian Høgsberg2015-01-161-4/+3
| | | | Signed-off-by: Kristian Høgsberg <[email protected]>
* gbm/dri: Fix const confusionKristian Høgsberg2015-01-161-4/+3
| | | | | | | | The driver name is no longer const, it's always allocated dynamically one way or another. Drop const from dri_screen_create_dri2 driver_name argument to avoid warning. Signed-off-by: Kristian Høgsberg <[email protected]>
* configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)Carl Worth2015-01-164-4/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We don't actually have the code for the shader cache just yet, but this configure machinery puts everything in place so that the shader cache can be optionally compiled in. Specifically, if the user passes no option (neither --disable-shader-cache, nor --enable-shader-cache), then this feature will be automatically detected based on the presence of a usable SHA-1 library. If no suitable library can be found, then the shader cache will be automatically disabled, (and reported in the final output from configure). The user can force the shader-cache feature to not be compiled, (even if a SHA-1 library is detected), by passing --disable-shader-cache. This will prevent the compiled Mesa libraries from depending on any library for SHA-1 implementation. Finally, the user can also force the shader cache on with --enable-shader-cache. This will cause configure to trigger a fatal error if no sutiable SHA-1 implementation can be found for the shader-cache feature. Bug fix by José Fonseca <[email protected]>: Fix to put conditional assignment in Makefile.am, not Makefile.sources to avoid breaking scons build. Note: As recommended by José, with this commit the scons build will not compile any of the SHA-1-using code. This is waiting for someone to write SConstruct detection of the available SHA-1 libraries, (and set the appropriate HAVE_SHA1_* variables). Reviewed-by: Matt Turner <[email protected]>
* mesa: Add mesa SHA-1 functionsCarl Worth2015-01-165-0/+504
| | | | | | | | | | | | | | | | | The upcoming shader cache uses the SHA-1 algorithm for cryptographic naming. These new mesa_sha1 functions are implemented with any one of several differeny cryptographics libraries. This code was copied from the xserver repository, (where it has apparently been functioning well on a variety of operating systems), and comes licensed with a license identical to that of Mesa. Bug fixes by José Fonseca <[email protected]>: Fix to put conditional assignment in Makefile.am, not Makefile.sources to avoid breaking scons build. Fix include file for CryptoAPI section. Fix missing cast in openssl section. Reviewed-by: Matt Turner <[email protected]>
* configure: Add copyright and license block to configure.acCarl Worth2015-01-161-0/+31
| | | | | | | | | | | | | | | | | | | | | Prior to copying in code from the xserver configure.ac file, it makes sense to have the license of this file clearly marked, (to show that it's licensed identically to the configure.ac file from the xserver repository). And since the text of the license refers to "the above copyright notice" it also makes sense to have an actual copyright attribution in place. I generated this list of names by looking at the output of: git shortlog -n --format=%aD -- configure.ac (and arbitrarily stopping for contributors with fewer than 15 commits). Then for each name, I looked for existing Copyright attributions in the mesa source tree with the same name, (and using "Intel Corporation" as the copyright holder where I knew that was appropriate).
* glsl: Add unit tests for blob.cCarl Worth2015-01-163-0/+328
| | | | | | In addition to exercising all of the functions in blob.h, this includes a stress test that forces some reallocing, and also tests to verify the alignment and overrun-detection code in blob.c.
* glsl: Add blob_overwrite_bytes and blob_overwrite_uint32Tapani Pälli2015-01-162-0/+66
| | | | | | | | | | | | | | | | | | These functions are useful when serializing an unknown number of items to a blob. The caller can first save the current offset, write a placeholder uint32, write out (and count) the items, then use blob_overwrite_uint32 with the saved offset to replace the placeholder value. Then, when deserializing, the reader will first read the count and know how many subsequent items to expect. (I wrote this code after reading a very similar patch written by Tapani when he wrote serialization code for IR. Since I re-used the idea of his code so directly, I've credited him as the author of this code. --Carl) Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: Add blob.c---a simple interface for serializing dataCarl Worth2015-01-163-0/+548
| | | | | | | | | | | | | | | This new interface allows for writing a series of objects to a chunk of memory (a "blob").. The allocated memory is maintained within the blob itself, (and re-allocated by doubling when necessary). There are also functions for reading objects from a blob as well. If code attempts to read beyond the available memory, the read functions return 0 values (or its moral equivalent) without reading past the allocated memory. Once the caller is done with the reads, it can check blob->overrun to ensure whether any invalid values were previously returned due to attempts to read too far. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add iterate method for string_to_uint_mapTapani Pälli2015-01-161-0/+34
| | | | | | | | | | | | | | | | | | | | | | | | | The upcoming shader cache needs this to be able to cache hash data from the gl_shader_program structure. Edited-by: Carl Worth <[email protected]>: There is an internal implementation detail that the hash table underlying the struct string_to_uint_map stores each value internally as (value+1). The user needn't be very concerned with this (other than knowing that a value of UINT_MAX cannot be stored) since put() adds 1 and get() subtracts 1. So in this commit, rather than call the user's function directly with hash_table_call_foreach, we call through a wrapper that fixes up the off-by-one values before the caller's callback sees them. And with this wrapper in place, we also give a better signature to the callback function being passed to iterate(), so that this callback function can actually expect a char* and an unsigned argument, (rather than a couple of void* ). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* util: Make unreachable at least be an assertCarl Worth2015-01-161-1/+1
| | | | | | | | Previously, if __builtin_unreachable() was unavailable, the unreachable macro was defined to do nothing. We do better here, by at least still making it an assert. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add convenience function get_sampler_instanceCarl Worth2015-01-162-0/+120
| | | | | | | | | | This is similar to the existing functions get_instance, get_array_instance, etc. for getting a type singleton. The new get_sampler_instance() function will be used by the upcoming shader cache. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Fix some oddities in FB_WRITE register width and execution size.Kenneth Graunke2015-01-161-0/+2
| | | | | | | | | | | | | | | Previously, we generated this for FB writes in SIMD16 mode: load_payload(16) vgrf5@8+0.0:F, vgrf1:F, vgrf2:F, vgrf3:F, vgrf4:F fb_write(8) (null):UD, vgrf5@8+0.0:F 1sthalf The LOAD_PAYLOAD's destination had its register width set to 8, and the FB_WRITE had its execution size set to 8. This seems wrong, and while it probably doesn't affect anything, we should fix it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Make lower_load_payload etc. appear in INTEL_DEBUG=optimizer.Kenneth Graunke2015-01-161-7/+11
| | | | | | | | | | | | | | In order to support calling lower_load_payload() inside a condition, this patch makes OPT() a statement expression: https://gcc.gnu.org/onlinedocs/gcc/Statement-Exprs.html We recently did the equivalent change in the vec4 backend (commit 9b8bd67768769b685c25e1276e053505aede5f93). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* format_utils: Use a more precise conversion when decreasing bitsNeil Roberts2015-01-161-3/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When converting to a format that has fewer bits the previous code was just shifting off the bits. This doesn't provide very accurate results. For example when converting from 8 bits to 5 bits it is equivalent to doing this: x * 32 / 256 This works as if it's taking a value from a range where 256 represents 1.0 and scaling it down to a range where 32 represents 1.0. However this is not correct because it is actually 255 and 31 that represent 1.0. We can do better with a formula like this: (x * 31 + 127) / 255 The +127 is to make it round correctly. The new code has a special case to use uint64_t when the result of the multiplication would overflow an unsigned int. This function is inline and only ever called with constant values so hopefully the if statements will be folded. The main incentive to do this is to make the CPU conversion path pick the same values as the hardware would if it did the conversion. This fixes failures with the ‘texsubimage pbo’ test when using the patches from here: http://lists.freedesktop.org/archives/mesa-dev/2015-January/074312.html v2: Use 64-bit arithmetic when src_bits+dst_bits > 32 Reviewed-by: Jason Ekstrand <[email protected]>
* i965/gen6: Fix crash with VS+TF after rendering with GSIago Toral Quiroga2015-01-161-1/+1
| | | | | | | | | | | | | | | | | | Rendering with a GS and then using transform feedback with a program that does not have a GS can crash in gen6. The reason for this is that brw_begin_transform_feedback checks brw->geometry_program to decide if there is a GS program, but this is not correct: brw->geometry_program is updated when issuing drawing commands, so after rendering with a GS it will be non-NULL until we draw again with a program that does not have a GS. If the next program uses TF, we will call glBegintransformFeedback before issuing the drawing command and hence brw->geometry_program will be non-NULL if the previous rendering used a GS. The right thing to do here is to check ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] instead. This is what the gen7 code path does too. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=87694 Reviewed-by: Tapani Pälli <[email protected]>
* nir/live_variables: Use a worklistJason Ekstrand2015-01-151-55/+75
| | | | | | | | | | This is a rework of the liveness algorithm using a worklist as suggested by Connor. Doing so reduces the number of times we walk over the instructions because we don't have to do an entire pointless walk over the instructions just to figure out it's time to stop. Also, the stuff after the last loop in the funciton will only ever get visited once. Reviewed-by: Connor Abbott <[email protected]>
* nir: Add a worklist helper structureJason Ekstrand2015-01-153-0/+237
| | | | | | | A worklist is a common concept in optimizations. This adds a structure that we can reuse for many different types of optimizations. Reviewed-by: Connor Abbott <[email protected]>