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* demos: add test of vertex-only and fragment-only shader programsBrian Paul2008-12-172-0/+200
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* util: check for frag/vertShader=0 before attachingBrian Paul2008-12-171-2/+7
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* mesa: disable debug outputBrian Paul2008-12-161-2/+2
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* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
| | | | | array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-157-535/+665
| | | | | The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27
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* Merge branch 'glsl-1.20-v2'Brian Paul2008-12-1526-3470/+3835
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| * mesa: bump glsl grammar revisionBrian Paul2008-12-1511-13/+13
| | | | | | | | And update some copyrights.
| * mesa: more re-org of variable declarations in glsl compilerBrian Paul2008-12-151-52/+56
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| * mesa: more comments, clean upBrian Paul2008-12-151-10/+12
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| * mesa: added comments, remove unused codeBrian Paul2008-12-151-32/+9
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| * mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul2008-12-151-18/+59
| | | | | | | | | | This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
| * mesa: use IFLOOR(x) instead of (int) FLOORF(x)Brian Paul2008-12-121-1/+1
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| * mesa: place glsl constant arrays in constant memoryBrian Paul2008-12-121-7/+93
| | | | | | | | | | | | | | | | For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
| * mesa: remove old size=4 limitBrian Paul2008-12-121-1/+0
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| * mesa: code clean-up in glsl compilerBrian Paul2008-12-121-7/+8
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| * mesa: remove unneeded swizzle init code in glsl compilerBrian Paul2008-12-121-18/+0
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| * mesa: disable glsl debug outputBrian Paul2008-12-121-2/+2
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| * mesa: remove unused varpool code in glsl compilerBrian Paul2008-12-124-26/+0
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| * mesa: basic array constructors work nowBrian Paul2008-12-121-13/+144
| | | | | | | | | | | | For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
| * mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul2008-12-121-0/+1
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| * mesa: remove incorrect array_len assignmentBrian Paul2008-12-121-1/+0
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| * mesa: array size fix in _slang_typeof_operation()Brian Paul2008-12-121-1/+9
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| * mesa: fix some more GLSL 1.20 array things.Brian Paul2008-12-122-12/+33
| | | | | | | | Function that return arrays should work now.
| * mesa: more glsl function renamingBrian Paul2008-12-125-28/+28
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| * mesa: use _slang_alloc()Brian Paul2008-12-122-2/+2
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| * mesa: glsl compiler function renamingBrian Paul2008-12-1210-32/+32
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| * mesa: more glsl type/function movementBrian Paul2008-12-125-30/+14
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| * mesa: move some glsl compiler functions to different files to be more consistantBrian Paul2008-12-126-196/+197
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| * mesa: move _slang_locate_function() to different fileBrian Paul2008-12-124-83/+86
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| * mesa: remove unused fixup table code in glsl compilerBrian Paul2008-12-123-61/+1
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| * mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul2008-12-127-24/+92
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| * mesa: consolidate variable declaration initializer code for globals tooBrian Paul2008-12-111-19/+3
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| * mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul2008-12-111-79/+93
| | | | | | | | More code consolidation coming...
| * mesa: simplify some glsl variable declaration codeBrian Paul2008-12-111-23/+21
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| * mesa: glsl clean-upsBrian Paul2008-12-114-47/+56
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| * mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul2008-12-1111-2836/+2974
| | | | | | | | | | | | This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.
| * mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul2008-12-091-6/+18
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| * demos: updated tests/floattex.c (doesn't work just yet).Brian Paul2008-12-092-46/+136
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| * mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul2008-12-095-72/+147
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| * glut: added GLUT_PPM_FILE env var to dump first frame to a PPM fileBrian Paul2008-12-095-0/+94
| | | | | | | | | | Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file.
* | mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul2008-12-151-6/+18
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* | demos: updated tests/floattex.c (doesn't work just yet).Brian Paul2008-12-152-46/+136
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* | mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul2008-12-155-72/+147
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* | glut: added GLUT_PPM_FILE env var to dump first frame to a PPM fileBrian Paul2008-12-155-0/+94
| | | | | | | | | | Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file.
* | intel: stub out CompressedTexSubImage2D instead of segfaulting.Eric Anholt2008-12-153-0/+26
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* | i965: Update state before checking for fallbacks in brw_try_draw_prims.Eric Anholt2008-12-151-2/+2
| | | | | | | | | | | | This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6. Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender.
* | intel: Don't steal renderbuffer from caller in intel_miptree_create_for_regionPierre Willenbrock2008-12-141-1/+1
| | | | | | | | | | | | | | Fixes double-frees of some regions, once from the renderbuffer code and once from the miptree itself. Bug #19062
* | i965: Add decode of index/vertex buffer and primitive emit.Eric Anholt2008-12-141-4/+142
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* | intel: Add batchbuffer assertions to hopefully catch future mistakes.Eric Anholt2008-12-141-2/+20
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