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* renamed Current.ByteColor Current.ColorBrian Paul2000-10-296-34/+34
* more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)Brian Paul2000-10-299-33/+37
* More GLchan color channel changes.Brian Paul2000-10-2917-581/+529
* New colormac.h file for color-related macros.Brian Paul2000-10-2816-123/+277
* Basic work to support deep color channels:Brian Paul2000-10-2824-242/+266
* Do per-pixel fog when GL_FOG_HINT is GL_NICEST.Keith Whitwell2000-10-281-6/+6
* Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources.Jon Taylor2000-10-284-7/+7
* restored test for __alpha in _mesa_win_fog_coords_from_z()Brian Paul2000-10-271-3/+4
* added info about GL_EXT_secondary_color and GL_EXT_fog_coordBrian Paul2000-10-272-2/+13
* Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.cBrian Paul2000-10-2710-78/+322
* Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell2000-10-2716-381/+752
* Change animated apps to double-buffered visuals by default.Gareth Hughes2000-10-278-48/+48
* added GL_BGR case to bytes_per_pixel()Brian Paul2000-10-261-2/+3
* removed X86/*.m4 files from tar archiveBrian Paul2000-10-261-2/+1
* clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS valueBrian Paul2000-10-261-3/+8
* fixed value for GLU_NURBS_MODEBrian Paul2000-10-261-3/+3
* added a glFinish() callBrian Paul2000-10-261-3/+7
* added incomplete() debug function/macroBrian Paul2000-10-241-1/+26
* signal NEW_TEXTURING if there's a Driver.BindTexture() functionBrian Paul2000-10-241-1/+3
* Put a white texel in each corner of each texture.Brian Paul2000-10-231-2/+57
* added idle() func, enable fog by defaultBrian Paul2000-10-231-3/+11
* added libOSMesa.so infoBrian Paul2000-10-232-2/+72
* generate separate libOSMesa library ala XFree86/DRIBrian Paul2000-10-233-13/+129
* fixed 386/x86 mismatches, reordered a few configsBrian Paul2000-10-232-49/+50
* Major audit of all Mesa's x86 assembly code. This round is basicallyGareth Hughes2000-10-232-131/+181
* Major audit of all Mesa's x86 assembly code. This round is basicallyGareth Hughes2000-10-2316-300/+955
* added a proper idle() functionBrian Paul2000-10-211-1/+8
* fixed a texture enable bugBrian Paul2000-10-212-27/+10
* polygon offset changes; added Visual->MRD fieldBrian Paul2000-10-212-2/+5
* Changes for multitexture > 3, code clean-ups.Brian Paul2000-10-205-14/+39
* use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul2000-10-201-1/+1
* Rewrote get_static_proc_address(). It made mistakes in some situationsBrian Paul2000-10-191-6/+8
* glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctlyBrian Paul2000-10-191-2/+18
* call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear...Brian Paul2000-10-191-2/+7
* improved blending accuracy to fix Glean test failuresBrian Paul2000-10-191-19/+39
* GL_MAX_TEXTURE_UNITS_ARB is now 3Brian Paul2000-10-181-1/+2
* More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.Brian Paul2000-10-183-46/+58
* ported render begin/end calls from Mesa 3.4Brian Paul2000-10-173-6/+17
* added _mesa_get_teximages_from_driver()Brian Paul2000-10-162-4/+60
* use gray background, memset TempImage to white to help with debuggingBrian Paul2000-10-161-3/+21
* if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problemsBrian Paul2000-10-091-4/+5
* update TriangleCaps in GL_POINT/POLYGON_SMOOTH casesBrian Paul2000-10-051-1/+3
* brighter colorsBrian Paul2000-10-051-4/+37
* better handling of GLX_DEPTH_SIZE in glXChooseVisual()Brian Paul2000-10-051-6/+7
* drawing color-index image to RGB window was brokenBrian Paul2000-10-052-22/+17
* Committing in .Jouk Jansen2000-10-051-3/+4
* improved to test alpha blending with texture paletteBrian Paul2000-10-041-17/+113
* more work to support N texture unitsBrian Paul2000-10-021-9/+17
* textured line testBrian Paul2000-09-301-0/+196
* support for N texture unitsBrian Paul2000-09-303-140/+134