| Commit message (Collapse) | Author | Age | Files | Lines |
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This is only compile tested with crossmingw.
V2:
- reference count stw_framebuffer
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CFLAGS needs to be passed, as you already know.
Commit 3e17a5b047124c46ee45dbd1848127c67e0d62f3 broke this by adding a new link
command without CFLAGS.
Signed-off-by: Török Edwin <[email protected]>
Signed-off-by: Dan Nicholson <[email protected]>
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This reverts commit bd09fce27119548cb91cc2aa9ced6a7347aefc3a. Török
Edwin sent the correct fix to the list a couple days ago in
<[email protected]>.
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Otherwise, we read from VRAM...
Yes, again, it should be fixed to tell whether the buffer is in
VRAM or not and behave appropriately.
But this should be in pipebuffer/a generic layer; revisit this later
too.
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Currently we are relocating transfers to VRAM to use the blitter,
which is terrible.
Maybe for ->VRAM the blitter could be better, but we can't be
perfectly sure of that due to relocations.
In other words, just do the simple thing, and defer fine-tuning the
transfer hardware method to a later stage, while making it work
decently now.
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The front buffer is added to support old X servers. Check the version
of the server so that it can be added as needed.
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* The constant buffer emission is separated from RC state variables emission.
* The immediates are emitted with FS code.
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The base.bind member variable was never initialized.
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i915_buffer deferences buf in debug builds. Move declaration and
assignment to inside NULL check of buf.
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This was missed in commit 287c94ea4987033f9c99a2f91c5750c9083504ca,
the gallium-resources branch merge.
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Broken since 146879284c6b844f35afe3a3ef3330726afbe8ac.
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Better than killing an application.
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Fixes progs/demos/shadowtex under KMS
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Fixes #27521, broken menus in UT2004 and broken water refraction in Sauerbraten.
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When matching attributes using the 'mask' matching criteria, the spec
says that
"Only GLXFBConfigs for which the set bits of attribute include all
the bits that are set in the requested value are
considered. (Additional bits might be set in the attribute)."
The current test returns true if the two bit masks have bits in
common, specifically it matches even if the requested value has bits
set that are not set in the fbconfig attribute. For example, an
application asking for
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT,
as glxpbdemo does, will match fbconfigs that don't support pbuffer
rendering, as long as they support pixmap rendering.
Reviewed-by: Ian Romanick <[email protected]>
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The new address should go to TIC entries 1, 2 instead of entry 0.
Also, using PIPE_SHADER_* for the program type was wrong, they're
ordered like the tesla method now, sorry for the confusion.
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Avoid including standard library headers and use MALLOC/FREE if
possible.
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Factor all callbacks other than Initialize, Terminate, and GetProcAddress
to egl_g3d_api.c.
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These are our reference software rasterizers. They can build everywhere
and are a precious debugging tool.
Making them always present immensily simplifies the scons logic.
If people want to avoid building it is still possible to pass
direcotries and target names to scons to narrow the build.
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I've been back and forth on this, but I believe it's worth to have debug
by default.
Most humans (developers, testers) will want to use the debug version by
default. Many build bots want release but they are bots, and humans >
bots, so I don't care that much.
This is part of my initiative of minimizing the scons option mess many
complain about.
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Now that draw depends on llvm it is very difficult to correctly handle
broken llvm installations. Either the user requests LLVM and it needs to
supply a working installation. Or it doesn't, and it gets no LLVM
accelerate pipe drivers.
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Prevents needless recompiles when switching dri=yes to no.
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* Turn some assertions to error messages.
* At most 16 vertex elements can be set, others are ignored.
* Rasterize at most 8 vertex-shader generic outputs, others are ignored.
This includes fog and WPOS.
* Unknown shader semantic names are ignored.
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Cliprects can be disabled, scissors can't. It maps nicely to hardware.
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