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* glsl: simplify interface matchingTimothy Arceri2015-12-151-108/+46
* draw: remove clip_vertex from vertex headerRoland Scheidegger2015-12-155-40/+54
* draw: use clip_pos, not clip_vertex for the fake guardband xy point clippingRoland Scheidegger2015-12-151-3/+3
* draw: rename vertex header membersRoland Scheidegger2015-12-156-42/+46
* draw: don't pretend have_clipdist is per-vertexRoland Scheidegger2015-12-155-18/+20
* draw: use position not clipVertex output for xyz view volume clippingRoland Scheidegger2015-12-151-1/+10
* i965: Use DIV_ROUND_UP() in gen7_urb.c code.Kenneth Graunke2015-12-141-9/+8
* i965: Make TES inputs match TCS outputs.Kenneth Graunke2015-12-141-0/+11
* i965: Force VS -> TCS varyings to use the SSO VUE map layout.Kenneth Graunke2015-12-142-2/+5
* i965: Handle TCS outputs and TES inputs.Kenneth Graunke2015-12-141-2/+112
* i965: Handle TCS inputs and TES outputs.Kenneth Graunke2015-12-141-1/+3
* i965: Add tessellation shader VUE map code.Kenneth Graunke2015-12-142-7/+107
* i965: Fix partial variable access for geometry shaders in SSO mode.Kenneth Graunke2015-12-141-4/+34
* i965: Separate base offset/constant offset combining from remapping.Kenneth Graunke2015-12-141-25/+70
* nir: Fix number of indices on shared variable store intrinsics.Kenneth Graunke2015-12-141-1/+1
* meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFERIan Romanick2015-12-141-4/+13
* nvc0: check return value of nvc0_program_validate()Samuel Pitoiset2015-12-141-4/+1
* nv50: check return value of nouveau_object_new()Samuel Pitoiset2015-12-141-4/+4
* nv50,nvc0: make use of unreachable() when invalid texture target happensSamuel Pitoiset2015-12-142-5/+2
* st/va: handle default post process regionsChristian König2015-12-141-8/+28
* st/va: fix unused variable warningChristian König2015-12-141-1/+0
* st/va: clean up post process includesChristian König2015-12-141-6/+0
* st/va: cleanup filter color standard handlingChristian König2015-12-141-4/+4
* meta: clear_state structure cleanupTapani Pälli2015-12-142-20/+12
* glsl: assign varying locations to tess shaders when doing SSOIlia Mirkin2015-12-131-4/+4
* i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visualsNeil Roberts2015-12-131-7/+6
* i965: Add B8G8R8X8_SRGB to the alpha format overrideNeil Roberts2015-12-131-0/+4
* i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_formatNeil Roberts2015-12-131-0/+1
* gk104/ir: simplify and fool-proof texbar algorithmIlia Mirkin2015-12-122-83/+56
* nv50/ir: combine sequences of conversionsIlia Mirkin2015-12-121-0/+43
* nv50/ir: manually optimize multiplication expansion logicIlia Mirkin2015-12-121-6/+25
* nv50/ir: fix imul emission in the presence of an immediateIlia Mirkin2015-12-121-4/+7
* nv50/ir: teach post-ra immediate folding into mad about integersIlia Mirkin2015-12-121-3/+31
* nv50/ir: add short imad supportIlia Mirkin2015-12-123-22/+40
* nv50/ir: can't have predication and immediatesIlia Mirkin2015-12-121-0/+3
* nv50/ir: fix texture grad for cubemapsIlia Mirkin2015-12-124-7/+6
* nv50/ir: fix assumption that prog->maxGPR is in 32-bit reg unitsIlia Mirkin2015-12-122-4/+21
* gallium/ddebug: regularly log the total number of draw callsNicolai Hähnle2015-12-121-0/+3
* gallium/ddebug: add GALLIUM_DDEBUG_SKIP optionNicolai Hähnle2015-12-123-15/+36
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-128-53/+96
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-112-7/+18
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-112-5/+16
* st/mesa: trivial indentation fixBrian Paul2015-12-111-1/+1
* util/blitter: minor formatting fixesBrian Paul2015-12-111-5/+4
* i965/fs: Use the correct source for local memory load offsetsJason Ekstrand2015-12-111-1/+1
* i965: Add Gen8+ tessellation control shader state (3DSTATE_HS).Kenneth Graunke2015-12-111-13/+51
* i965: Add Gen7+ tessellation engine state (3DSTATE_TE).Kenneth Graunke2015-12-111-8/+28
* i965: Add Gen8+ tessellation evaluation shader state (3DSTATE_DS).Kenneth Graunke2015-12-111-7/+59
* i965: Add tessellation shader push constant support.Kenneth Graunke2015-12-117-29/+63
* i965: Add tessellation shader sampler support.Kenneth Graunke2015-12-114-1/+51