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gallium_va_encpackedheader01
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Age
Files
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*
glsl: simplify interface matching
Timothy Arceri
2015-12-15
1
-108
/
+46
*
draw: remove clip_vertex from vertex header
Roland Scheidegger
2015-12-15
5
-40
/
+54
*
draw: use clip_pos, not clip_vertex for the fake guardband xy point clipping
Roland Scheidegger
2015-12-15
1
-3
/
+3
*
draw: rename vertex header members
Roland Scheidegger
2015-12-15
6
-42
/
+46
*
draw: don't pretend have_clipdist is per-vertex
Roland Scheidegger
2015-12-15
5
-18
/
+20
*
draw: use position not clipVertex output for xyz view volume clipping
Roland Scheidegger
2015-12-15
1
-1
/
+10
*
i965: Use DIV_ROUND_UP() in gen7_urb.c code.
Kenneth Graunke
2015-12-14
1
-9
/
+8
*
i965: Make TES inputs match TCS outputs.
Kenneth Graunke
2015-12-14
1
-0
/
+11
*
i965: Force VS -> TCS varyings to use the SSO VUE map layout.
Kenneth Graunke
2015-12-14
2
-2
/
+5
*
i965: Handle TCS outputs and TES inputs.
Kenneth Graunke
2015-12-14
1
-2
/
+112
*
i965: Handle TCS inputs and TES outputs.
Kenneth Graunke
2015-12-14
1
-1
/
+3
*
i965: Add tessellation shader VUE map code.
Kenneth Graunke
2015-12-14
2
-7
/
+107
*
i965: Fix partial variable access for geometry shaders in SSO mode.
Kenneth Graunke
2015-12-14
1
-4
/
+34
*
i965: Separate base offset/constant offset combining from remapping.
Kenneth Graunke
2015-12-14
1
-25
/
+70
*
nir: Fix number of indices on shared variable store intrinsics.
Kenneth Graunke
2015-12-14
1
-1
/
+1
*
meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
Ian Romanick
2015-12-14
1
-4
/
+13
*
nvc0: check return value of nvc0_program_validate()
Samuel Pitoiset
2015-12-14
1
-4
/
+1
*
nv50: check return value of nouveau_object_new()
Samuel Pitoiset
2015-12-14
1
-4
/
+4
*
nv50,nvc0: make use of unreachable() when invalid texture target happens
Samuel Pitoiset
2015-12-14
2
-5
/
+2
*
st/va: handle default post process regions
Christian König
2015-12-14
1
-8
/
+28
*
st/va: fix unused variable warning
Christian König
2015-12-14
1
-1
/
+0
*
st/va: clean up post process includes
Christian König
2015-12-14
1
-6
/
+0
*
st/va: cleanup filter color standard handling
Christian König
2015-12-14
1
-4
/
+4
*
meta: clear_state structure cleanup
Tapani Pälli
2015-12-14
2
-20
/
+12
*
glsl: assign varying locations to tess shaders when doing SSO
Ilia Mirkin
2015-12-13
1
-4
/
+4
*
i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
Neil Roberts
2015-12-13
1
-7
/
+6
*
i965: Add B8G8R8X8_SRGB to the alpha format override
Neil Roberts
2015-12-13
1
-0
/
+4
*
i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
Neil Roberts
2015-12-13
1
-0
/
+1
*
gk104/ir: simplify and fool-proof texbar algorithm
Ilia Mirkin
2015-12-12
2
-83
/
+56
*
nv50/ir: combine sequences of conversions
Ilia Mirkin
2015-12-12
1
-0
/
+43
*
nv50/ir: manually optimize multiplication expansion logic
Ilia Mirkin
2015-12-12
1
-6
/
+25
*
nv50/ir: fix imul emission in the presence of an immediate
Ilia Mirkin
2015-12-12
1
-4
/
+7
*
nv50/ir: teach post-ra immediate folding into mad about integers
Ilia Mirkin
2015-12-12
1
-3
/
+31
*
nv50/ir: add short imad support
Ilia Mirkin
2015-12-12
3
-22
/
+40
*
nv50/ir: can't have predication and immediates
Ilia Mirkin
2015-12-12
1
-0
/
+3
*
nv50/ir: fix texture grad for cubemaps
Ilia Mirkin
2015-12-12
4
-7
/
+6
*
nv50/ir: fix assumption that prog->maxGPR is in 32-bit reg units
Ilia Mirkin
2015-12-12
2
-4
/
+21
*
gallium/ddebug: regularly log the total number of draw calls
Nicolai Hähnle
2015-12-12
1
-0
/
+3
*
gallium/ddebug: add GALLIUM_DDEBUG_SKIP option
Nicolai Hähnle
2015-12-12
3
-15
/
+36
*
llvmpipe: fix layer/vp input into fs when not written by prior stages
Roland Scheidegger
2015-12-12
8
-53
/
+96
*
svga: avoid emitting redundant SetSamplers() commands
Brian Paul
2015-12-11
2
-7
/
+18
*
svga: avoid emitting redundant SetIndexBuffer commands
Brian Paul
2015-12-11
2
-5
/
+16
*
st/mesa: trivial indentation fix
Brian Paul
2015-12-11
1
-1
/
+1
*
util/blitter: minor formatting fixes
Brian Paul
2015-12-11
1
-5
/
+4
*
i965/fs: Use the correct source for local memory load offsets
Jason Ekstrand
2015-12-11
1
-1
/
+1
*
i965: Add Gen8+ tessellation control shader state (3DSTATE_HS).
Kenneth Graunke
2015-12-11
1
-13
/
+51
*
i965: Add Gen7+ tessellation engine state (3DSTATE_TE).
Kenneth Graunke
2015-12-11
1
-8
/
+28
*
i965: Add Gen8+ tessellation evaluation shader state (3DSTATE_DS).
Kenneth Graunke
2015-12-11
1
-7
/
+59
*
i965: Add tessellation shader push constant support.
Kenneth Graunke
2015-12-11
7
-29
/
+63
*
i965: Add tessellation shader sampler support.
Kenneth Graunke
2015-12-11
4
-1
/
+51
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