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* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-282-1/+6
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| * mesa: Fix memory leak if we run out of memoryVinson Lee2009-10-281-1/+5
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * intel: Fix memory leak in case of renderbuffer bad formatVinson Lee2009-10-281-0/+1
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
* | st/xorg: fix src coordinates in the video acceleration pathsZack Rusin2009-10-281-1/+1
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* | r600: add occlusion query supportAlex Deucher2009-10-284-10/+109
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based on initial patch from Stephan Schmid <[email protected]>. Basic idea is to dump the zpass count at the start and end of the query and subtract to get the total number of visible fragments. HW writes alternating qwords for up to 4 DBs. On the first pass, we start at buffer address + 0; on the second pass, we start at buffer address + 8 (bytes). The resulting buffer at the end of the query looks like: qw[0]: db0 start qw[1]: db0 end ... qw[6]: db3 start qw[7]: db3 end The MSB of each qword is the valid bit and the lower 63 bits are the zpass count for that DB. OQ on RV740 is disabled at the moment as it only seems to report results for half of its DBs. This needs further investigation. Signed-off-by: Alex Deucher <[email protected]>
* | r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.Corbin Simpson2009-10-281-0/+9
| | | | | | | | Adapted from osiris' version on his tree.
* | r300g: Keep texture formats organized.Corbin Simpson2009-10-281-6/+5
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* | r300g: add some texture formatsMaciej Cencora2009-10-282-0/+9
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* | r300g: Clear up a bit of the buffer reference stuff.Corbin Simpson2009-10-281-14/+11
| | | | | | | | | | Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky.
* | r300g: Fix XXX.Corbin Simpson2009-10-281-1/+0
| | | | | | | | Nothing strange here.
* | r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák2009-10-283-11/+31
| | | | | | | | | | | | Signed-off-by: Corbin Simpson <[email protected]> DSA really needs its head examined someday. ~ C.
* | r300g: fix the WRAP_T mode when using 1D texturesMarek Olšák2009-10-281-1/+8
| | | | | | | | Signed-off-by: Corbin Simpson <[email protected]>
* | r300g: fix blending and do some optimizationsMarek Olšák2009-10-282-48/+54
| | | | | | | | Signed-off-by: Corbin Simpson <[email protected]>
* | mesa/st: fix crash in st_texture_image_copyMarek Olšák2009-10-281-6/+15
| | | | | | | | Signed-off-by: Corbin Simpson <[email protected]>
* | Merge branch 'mesa_7_6_branch'Brian Paul2009-10-2810-942/+802
|\| | | | | | | | | | | | | Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l
| * mesa: remove unneeded #includesBrian Paul2009-10-282-9/+0
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| * mesa: include imports.h to silence warningBrian Paul2009-10-281-0/+1
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| * intel: Fix memory leak in event of mip tree allocation failureVinson Lee2009-10-281-1/+3
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick2009-10-275-207/+337
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
| * ARB prog parser: Don't leak program stringIan Romanick2009-10-271-0/+4
| | | | | | | | | | The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
| * ARB prog parser: Don't leak symbol table header structuresIan Romanick2009-10-271-0/+16
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| * intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-271-1/+1
| | | | | | | | | | Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
| * intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul2009-10-271-0/+6
| | | | | | | | This fixes the second part of bug 23552.
| * progs/tests: added new blitfb.c testBrian Paul2009-10-273-0/+261
| | | | | | | | | | | | | | | | Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
| * intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | | | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
| * glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | | | | | A slightly modified version of a patch from Vinson Lee.
| * i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-6/+20
| | | | | | | | Bug #24734.
| * i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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| * Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | | | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
| * draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | | | | | This would only be hit if we got and invalid index_size.
| * docs: document Intel glBitmap fixesBrian Paul2009-10-261-0/+1
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| * intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-261-4/+3
| | | | | | | | | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca2009-10-286-4/+118
| | | | | | | | | | Basically mimic the llvm 2.6 way of linking execution engines and targets.
* | util: Drop return value from cpuid().José Fonseca2009-10-281-10/+6
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* | util: Fix cpuid on MSVC.José Fonseca2009-10-281-1/+5
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* | llvmpipe: Implement round() for MSVC.José Fonseca2009-10-281-0/+12
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* | mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functionsBrian Paul2009-10-271-96/+56
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* | mesa: consolidate CompressedTexSubImage1/2/3DARB() error checkingBrian Paul2009-10-271-28/+58
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* | mesa: simplify teximage code with get_current_tex_object()Brian Paul2009-10-271-60/+38
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* | mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()Brian Paul2009-10-271-66/+45
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* | glsl: avoid redundant state changes in _mesa_use_program()Brian Paul2009-10-271-3/+4
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* | st/xorg: fix xvZack Rusin2009-10-273-9/+21
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* | intel: silence warningBrian Paul2009-10-271-0/+1
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* | mesa: debug code for glBlitFramebuffer()Brian Paul2009-10-271-0/+55
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* | via: silence unused var warningsBrian Paul2009-10-272-2/+2
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* | intel: minor clean-up, commentsBrian Paul2009-10-271-2/+3
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* | intel: use _mesa_get_current_tex_unit() helperBrian Paul2009-10-271-9/+6
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* | mesa: s/Bilt/BlitBrian Paul2009-10-271-1/+1
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* | mesa: more texture debug code changes, improvementsBrian Paul2009-10-272-30/+69
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* | mesa: minor code clean-up in client_state()Brian Paul2009-10-271-10/+11
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