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Author
Age
Files
Lines
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
2
-11
/
+17
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
2
-10
/
+25
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
2
-2
/
+4
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
2
-1
/
+3
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
2
-1
/
+4
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
2
-1
/
+121
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
4
-4
/
+25
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
3
-0
/
+29
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
4
-1
/
+633
*
radeonsi: use shared emit_umsb helper.
Dave Airlie
2017-02-16
1
-22
/
+2
*
radv/ac: use shared umsb helper.
Dave Airlie
2017-02-16
1
-17
/
+1
*
radeon/ac: add emit umsb shared code.
Dave Airlie
2017-02-16
2
-0
/
+29
*
radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32
Dave Airlie
2017-02-16
1
-1
/
+2
*
radeonsi: use shared emit imsb code.
Dave Airlie
2017-02-16
1
-25
/
+3
*
radv/ac: use shader imsb emission code.
Dave Airlie
2017-02-16
1
-17
/
+1
*
radeon/ac: add ac_emit_imsb helper.
Dave Airlie
2017-02-16
2
-0
/
+28
*
egl: _eglFilterArray's filter is always non-null
Emil Velikov
2017-02-16
1
-18
/
+9
*
docs: add hyperlink to the releasing documentation
Emil Velikov
2017-02-16
1
-0
/
+1
*
util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZE
Emil Velikov
2017-02-16
1
-2
/
+0
*
configure.ac: remove unneeded trailing semicolon
Emil Velikov
2017-02-16
1
-11
/
+11
*
r100: use correct libdrm_radeon macro
Emil Velikov
2017-02-16
1
-6
/
+2
*
winsys/radeon: remove fall-back defines
Emil Velikov
2017-02-16
3
-47
/
+0
*
configure.ac: bump LIBDRM_RADEON requirement to 2.4.71
Emil Velikov
2017-02-16
1
-1
/
+1
*
bin/get-fixes-pick-list.sh: add new script
Emil Velikov
2017-02-16
1
-0
/
+61
*
bin/get-pick-list.sh: remove ancient way of nominating patches
Emil Velikov
2017-02-16
1
-1
/
+1
*
bin/get-pick-list.sh: limit `git grep ...' only as needed
Emil Velikov
2017-02-16
1
-2
/
+5
*
bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed
Emil Velikov
2017-02-16
1
-2
/
+5
*
bin/get-extra-pick-list: rework to use already_picked list
Emil Velikov
2017-02-16
1
-8
/
+11
*
bin/get-extra-pick-list: use git merge-base to get the branchpoint
Emil Velikov
2017-02-16
1
-2
/
+1
*
docs: provide some tips where to obtain Mesa binaries
Emil Velikov
2017-02-16
1
-2
/
+8
*
docs/submittingpatches: assorted grammar fixes
Emil Velikov
2017-02-16
1
-5
/
+5
*
docs/releasing: update the website section
Emil Velikov
2017-02-16
1
-15
/
+2
*
docs/releasing: tweak the glxinfo/glxgear/etc. command lines
Emil Velikov
2017-02-16
1
-12
/
+16
*
docs/releasing: build test the scons/mingw build
Emil Velikov
2017-02-16
1
-3
/
+9
*
nir: handle some 64-bit integer conversions
Dave Airlie
2017-02-16
1
-7
/
+19
*
nir: handle 64-bit integer types in glsl->nir type conversion.
Dave Airlie
2017-02-16
1
-0
/
+6
*
spirv: handle SpvOpUConvert in proper place.
Dave Airlie
2017-02-16
1
-1
/
+1
*
spirv: add support for Int64 capability
Dave Airlie
2017-02-16
2
-1
/
+4
*
spirv/nir: add support for int64
Dave Airlie
2017-02-16
2
-2
/
+32
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