| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
They've served their purpose (in transitioning blorp to using
fs_generator) and now they just necessitate large amounts of manual
labor to regenerate if the disassembler changes.
Reviewed-by: Topi Pohjolainen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
With this and the previous patch, we no longer have multiple
definitions in the final egl_gallium.so.
v2: Drop duplicate libloader link.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]> (v1)
Reviewed-by: Tom Stellard <[email protected]> (v1)
|
|
|
|
|
|
|
|
|
|
|
|
| |
It makes more sense to link the core and common parts of the driver as the
target is build. Additionally this will help us drop duplicating symbols
for targets that static link mulitple pipe-drivers. Only egl-static needs
that currently with more to come.
To simplify things a bit add HAVE_GALLIUM_RADEON_COMMON variable.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
| |
Just fold libllvmradeon in libradeon.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The loops for updating the multiple packed fields in SP_VS_OUT[] and
SP_VS_VPC_DST[] will zero out one register beyond the last that on
required. Which is normally not a problem (and is kinda convenient
when looking at cmdstream dumps) unless we have maximum (16) varyings.
Fix loop termination condition so that this does not happen.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We need to size input/output tables big enough for special inputs/
outputs (gl_Position, gl_FrontFacing, etc) which, while they don't
count towards the hw limit of 16 attributes or 16 varyings, we do
still need to track them all the same.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Hardware only supports 16. Which fd3_shader_variant properly reflected,
but the pipe cap did not, leading to array overflow (and shaders that
could not possibly work).
Also a bunch of asserts to make problems like this easier to see.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We are starting to add integer support to the compiler, which does not
get exercised with glsl feature level 120 and without advertising
integer support. But doing so breaks too many things right now. So
for now use a debug flag to conditionally expose the functionality
while it is in development.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The KILL_IF opcode could potentially be merged in to the regular KILL
opcode function. It was a pain to do so, so I've left is separated
for cleanliness.
Signed-off-by: Ryan Houdek <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds a large sum of TGSI opcodes to the a3xx compiler.
For integer opcodes we have 28 opcodes added.
Adds 4 floating point compare opcodes
If GLSL 1.30 is enabled, this allows the GLSL 1.30 piglits to have a
completion amount of 432/641.
Signed-off-by: Ryan Houdek <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
| |
All shaders had the same name.
We could probably use some identifier per shader too, but for now only use
the variant number.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The setup shaders were composed of both a fs shader number and a variant
number. But since they aren't tied to a particular fragment shader, the
former was a fixed zero while the latter was also always zero because
it was never assigned. So, similar to what the fs code does, use a ever
increasing number to give it a more catchy name (unlike fragment shaders
though where this number is for each explicitly created shader, we just use
it for the implicitly created variants).
And while here, fix whitespace a bit.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
Unused except it was increased for both fs and setup shader variants created.
Probably some leftover from ages ago.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously the code used the total number of ubos being declared in the
linked program (so the ubos of all shaders combined), use the number
from the particular shader instead.
This fixes an assertion failure with piglit arb_uniform_buffer_object-maxblocks
seen in llvmpipe since 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f as it now emits
code for each declared buffer, not just the ones actually used.
CC: "10.1 10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The big missing part here is proper sched data calculations, but
hopefully the chosen placeholder will be sufficient for now.
Passes piglit as well as GK107 does.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
SM50 backend requires 21 bits per instruction, not 8.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
Maxwell doesn't have immediate-mode.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
| |
Maxwell no longer has the methods to set constant attributes, and we'll
want to be treating stride 0 vtxbufs the same as for stride > 0.
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ben Skeggs <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Both changes landed in 10.2, and for people not following the
development cycle these will come as a surprise. Note that the
pipe_* interface is not stable.
Cc: "10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Use "@GL_LIB@" in src/gallium/targets/libgl-xlib/Makefile.am to produce
the library name specified by the configure --with-gl-lib-name option.
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 11623be934f85 was meant to have this hunk, which
I accidently dropped during git rebase.
Cc: 10.2 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Julien Cristau <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jonathan Gray <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In 1d35f77228ad540a551a8e09e062b764a6e31f5e support for multiple constant
buffers was introduced. This meant we had another indirection, and we did
resolve the indirection for each constant buffer access. This looks very
reasonable since llvm can figure out if it's the same pointer, however it
turns out that this can cause llvm compilation time to go through the roof
and beyond (I've seen cases in excess of factor 100, e.g. from 50 ms to more
than 10 seconds (!)), with all the additional time spent in IR optimization
passes (and in the end all of it in DominatorTree::dominate()).
I've been unable to narrow it down a bit more (only some shaders seem affected,
seemingly without much correlation to overall shader complexity or constant
usage) but it is easily avoidable by doing the buffer lookups themeselves just
once (at constant buffer declaration time).
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
| |
When there's an error, also need to flush the stream, otherwise an assertion
is hit (meaning you don't actually see the error neither).
|
|
|
|
|
|
|
|
|
|
|
|
| |
Bring it back in line with r600g. I broke this in the original radeonsi
bringup. :(
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78537
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, ir_unop_any was implemented via a dot-product call, which
uses floating point multiplication and addition. The multiplication was
completely pointless, and the addition can just as well be done with an
or. Since we know that the inputs are booleans, they must already be in
canonical 0/~0 format, and the final SNE can also be avoided.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
It wasn't completely clear from the docs, so I had to figure out by
looking at piglit results. Hopefully this saves the next driver writer
implementing queries some time.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Not necessary, now that we will free the whole module (hence all
function bodies) immediately after compiling.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Unused. Deprecated by gallivm_free_ir().
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Same as Frank's change to draw module but for llvmpipe module.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Free up unneeded LLVM stuff immediately after generating vertex shader
code. Saves about 500K per shader.
v2: Don't bother calling gallivm_free_function (Jose)
Signed-off-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Split free_gallivm_state() into two steps. First step is
gallivm_free_ir() which cleans up the LLVM scaffolding used to generate
code while preserving the code itself. Second step is
gallivm_free_code() to free the memory occupied by the code.
v2: s/gallivm_teardown/gallivm_free_ir/ (Jose)
Signed-off-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Provide a JITMemoryManager derivative which puts all generated code into
one memory pool instead of creating a new one each time code is generated.
This saves significant memory per shader as the pool size is 512K and
a small shader occupies just several K.
This memory manager also defers freeing generated code until you tell
it to do so, making it possible to destroy the LLVM engine while keeping
the code, thus enabling future memory savings.
v2: Fix compilation errors with LLVM 3.4 (Jose)
Signed-off-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
This is how it is meant to be done nowadays.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
I saw that LLVM internally uses its global context for some things, even
when we use our own. Given ours is also global, might as well use
LLVM's.
However, sepearate contexts can still be enabled with a simple source
code modification, for when the need/benefit arises.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Nowadays LLVMModuleProviderRef is just an alias for LLVMModuleRef, so
its use just causes unnecessary confusion.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Older versions haven't been tested probably don't work anyway. But more
importantly, code supporting it is hindering further work.
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
| |
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Support for prior versions will be removed in the following change.
Reviewed-by: Roland Scheidegger <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
It should compare with it's own size.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Many instructions implicitly update the accumulator on Gen < 6. The instruction
scheduling code just calls add_barrier_deps() for each accumulator access on
these platforms, but a large class of operations don't actually update the
accumulator -- mostly move and logical instructions. Teaching the scheduling
code about this would allow more flexibility to schedule instructions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77740
Reviewed-by: Matt Turner <[email protected]>
|