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* fix get_result_vector() since fp output slots are not fixed anymoreBrian2007-10-102-8/+25
* fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...Brian2007-10-101-2/+8
* free/unreference pipe_surface in get_texel()Brian2007-10-101-0/+2
* use correct mipmap level in st_render_texture()Brian2007-10-101-3/+3
* use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount errorBrian2007-10-101-1/+1
* fix width/height padding that caused failed assertion upon window resizeBrian2007-10-101-3/+4
* Size of input_to_index array should be VERT_ATTRIB_MAX.Brian2007-10-101-1/+1
* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...Brian2007-10-103-318/+45
* remove unused varBrian2007-10-101-2/+0
* start on a unified vertex/fragment program translation functionBrian2007-10-091-0/+194
* Generate DCLs for temporaries.Brian2007-10-091-1/+77
* Finish up decls for packed fragment program outputs.Brian2007-10-093-24/+34
* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-094-51/+24
* update some commentsBrian2007-10-091-3/+3
* More work on flow control for CAL/RET.Brian2007-10-092-12/+31
* New ATTRIB interpolation type for vertex program inputs/declarations.Brian2007-10-094-4/+7
* Don't emit semantic info for vertex program inputs.Brian2007-10-091-7/+10
* Use linked fragment shader inputs (if present) to determine which outputs are...Brian2007-10-091-1/+8
* use different temps in exec_tex() for biasBrian2007-10-031-5/+5
* updated commentsBrian2007-10-031-14/+4
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-033-19/+37
* Move XSTDCALL definition to p_compiler.hBrian2007-10-033-18/+10
* handle frag progs that write ZBrian2007-10-031-13/+10
* basic support for reading GL_DEPTH_COMPONENTBrian2007-10-031-3/+34
* added s8z24_get_tile()Brian2007-10-031-0/+37
* fix eq/neq bugsBrian2007-10-031-16/+4
* fix f/u mix-up in micro_trunc()Brian2007-10-031-4/+4
* move TEX code into exec_tex()Brian2007-10-031-89/+125
* Some minor cleanups.Michel Dänzer2007-10-031-6/+5
* Double amount of memory allocated for generated shader code.Michel Dänzer2007-10-031-1/+1
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-0310-31/+45
* intel_winsys: Adapt to DRM changes (again).Michel Dänzer2007-10-031-4/+4
* In vertex shaders also expect the template to be stack allocatedZack Rusin2007-10-031-1/+5
* Unify the definitions of the 4 component dot product into oneZack Rusin2007-10-033-25/+10
* Unify handling of userplanes and regular planes to simplifyZack Rusin2007-10-034-58/+30
* Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAMZack Rusin2007-10-033-13/+18
* Explain a little better what we're doing here.Zack Rusin2007-10-031-3/+10
* Make softpipe behave more like a real driver by always allocating somethingZack Rusin2007-10-034-14/+27
* clean-upsBrian2007-10-021-21/+12
* Implement/use fragment kill resultsBrian2007-10-023-9/+9
* Implement TGSI_OPCODE_SNE with micro_ne()Brian2007-10-021-1/+20
* Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).Brian2007-10-024-6/+31
* assert that program length > 1 (some code, plus END)Brian2007-10-021-0/+3
* added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for GleanBrian2007-10-021-0/+2
* Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...Brian2007-10-021-1/+2
* Push mask stacks upon CAL, pop upon RET.Brian2007-10-021-0/+19
* added license and interpreter commentsBrian2007-10-021-0/+52
* Implement CONT statement.Brian2007-10-022-8/+26
* added micro_trunc(), re-order some codeBrian2007-10-021-32/+47
* Minor optimization: no-op CAL when ExecMask==0x0.Brian2007-10-021-3/+6