| Commit message (Collapse) | Author | Age | Files | Lines |
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Since we emulate clip-planes, the clip-vertex is used within the VS
itself (thanks to nir_lower_clip). So just ignore it as a VS output.
Fixes a boatload of piglit tests that were asserting on unknown
varying slot.
(Also unrelated spelling/typo fix.)
Signed-off-by: Rob Clark <[email protected]>
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With glsl_to_nir we end up with local variables, instead of global, for
arrays.
Note that we'll eventually have to do something more clever, I think,
when we support multiple functions, but that will probably take some
work in a few places.
Signed-off-by: Rob Clark <[email protected]>
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Something we start to see with glsl_to_nir.
Signed-off-by: Rob Clark <[email protected]>
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With tgsi_to_nir we get this as a normal input with VARYING_SLOT_FACE.
But glsl_to_nir plus nir_lower_system_values this becomes an intrinsic.
Signed-off-by: Rob Clark <[email protected]>
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Experimentally derived max size.
Signed-off-by: Rob Clark <[email protected]>
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When using the "shared" vertex array configuration strategy, we bind
each of the buffers as a separate array. However there can be holes in
such vertex buffer lists, so just emit a disable for those.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Teach the emitter that the two registers are sequential, and drop the
second arg entirely, in favor of a double-wide first argument.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This largely leaves the existing image logic alone. When image support
is added this will have to be harmonized somehow.
Signed-off-by: Ilia Mirkin <[email protected]>
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Issue a MEM_BARRIER. No idea if this is sufficient. As there are no
tests for this, it'll have to do for now.
Signed-off-by: Ilia Mirkin <[email protected]>
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(address, length) pairs are uploaded to the driver constbuf as well to
make these values available to the shaders.
Signed-off-by: Ilia Mirkin <[email protected]>
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We need to store a lot more info now with per-buffer address/size.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
v1 -> v2: add arg_begin/arg_end around buffer array
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
v1 -> v2: use TGSI_MEMBAR defines
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
v1 -> v2: some 80 char reformatting
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This makes PROGRAM_IMMEDIATE a first-class gl_register_file type, and
adds PROGRAM_BUFFER to the list. These are used purely inside
glsl_to_tgsi conversion.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Currently any access params (coherent/volatile/restrict) are being lost
when lowering to the ssbo load/store intrinsics. Keep track of the
variable being used, and bake its access params in as the last arg of
the load/store intrinsics.
If the variable is accessed via an instance block, then 'variable'
points to the instance block variable and not the field inside the
instance block that we are accessing. In order to check access
parameters for the field itself we need to detect this case and keep
track of the corresponding field struct so we can extract the specific
field access information from there instead.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
v1 -> v2: add tracking of struct field
v2 -> v3: minor adjustments based on Iago's feedback
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Interfaces can have image properties set in case they are buffer
interfaces. Make sure not to lose this information.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
v1 -> v2: add defines for the various bits
Reviewed-by: Roland Scheidegger <[email protected]>
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In particular, AMDGPU_GEM_CREATE_CPU_GTT_USWC can affect even BOs created
in VRAM if they get evicted to GTT. In general there's no need to
restrict any of the flags to any particular domains.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Failing to do this was resulting in the kernel driver unnecessarily
leaving open the possibility of CPU access to tiled BOs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93862
(This change shouldn't be backported to stable branches, because
released versions of xf86-video-amdgpu unnecessarily try to map the
front buffer)
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Very modest effect, but it's clearly the right thing to do.
total instructions in shared programs : 6131491 -> 6131398 (-0.00%)
total gprs used in shared programs : 910157 -> 910131 (-0.00%)
total local used in shared programs : 15328 -> 15328 (0.00%)
local gpr inst bytes
helped 0 55 85 85
hurt 0 26 20 20
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reduces calls up to 50%
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Following shader-db results on GK110:
total instructions in shared programs : 6141510 -> 6131491 (-0.16%)
total gprs used in shared programs : 910187 -> 910157 (-0.00%)
total local used in shared programs : 15328 -> 15328 (0.00%)
local gpr inst bytes
helped 0 18 821 821
hurt 0 0 0 0
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Add a debug option to select the LLVM SI Machine Scheduler.
R600_DEBUG=sisched
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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ARB_gpu_shader_fp64 spec says:
"This extension does not support interpolation of double-precision
values; doubles used as fragment shader inputs must be qualified as
"flat"."
Fixes the regressions added by commit 781d278:
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Just make sure that after we've submitted, we get to at least 5
(global) submits ago before we go on to do more. Prevents up to
seconds of lag with window movement in X with xcompmgr -c. There may
be useful tuning to do in the future, but for now this gets us
usability.
Cc: "11.0 11.1" <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
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On an error return, the returned seqno will probably be unset, so we'd
lose track of what we've submitted so far for waiting on in the
future.
Cc: "11.0 11.1" <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
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Modify comment as spotted by Matt, and Chris Forbes
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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When RA fails, and we spill, we have to clean everything up before doing
RA again. We were forgetting to reset the hi/lo linked lists - at
least the hi list is guaranteed to still have pointers to now-deleted
RIG nodes.
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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This should have been removed long ago.
Reviewed-by: Chris Forbes <[email protected]>
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This allows building VDPAU/OMX/VA drivers without OpenGL and its
dependencies.
Reviewed-by: Michel Dänzer <[email protected]>
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v2: drop inline keyword
drop radeon_llvm_dispose_kernel_module wrapper
v3: move definitions to .c file
use in radeonsi
Signed-off-by: Jan Vesely <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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caused by ce1e7784d08a14a90e6051915f2622424a54dc6e
Trivial.
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The addition of spi_shader_col_format killed all color outputs
in precompiled shaders.
Reviewed-by: Michel Dänzer <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
v2: also set the alpha func (trivial)
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For now this will be enabled in tandem with GL_OES_geometry_shader.
Should a driver come along that wants to separate them out, another
enable can be added.
Also adds the missed GL_OES_geometry_shader define in glcpp.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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At a later stage we might want to split out the NIR specific [XXX:
which one was it], as to make things move obvious and rename the files
appropriately. This patch aims to split it out of nir.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Allows us to remove the SCons workaround :-)
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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