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* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-168-4/+854
* when automatically binding vertex attributes, start with attrib 1, not 0Brian2007-01-161-2/+5
* remove dead codeBrian2007-01-161-11/+0
* commentsBrian2007-01-162-60/+50
* implement logical or, xor, notBrian2007-01-163-55/+84
* some additional vector constructorsBrian2007-01-162-724/+758
* fix _slang_gen_subscript() for the case when a simple vector is accessed as a...Brian2007-01-161-17/+52
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-157-0/+845
* Reimplement the post-increment/decrement functions.Brian2007-01-153-151/+190
* Implement the ++var and --var operators, improve some constructors.Brian2007-01-153-811/+843
* added vec3 constructor codeBrian2007-01-151-0/+14
* added IR_ELEMENTBrian2007-01-151-0/+1
* checkpoint: ++, -- and && operatorsBrian2007-01-151-5/+74
* Redo the way array indexes are handled. Resolve storage location at code emi...Brian2007-01-153-48/+46
* remove old globalsBrian2007-01-151-10/+0
* commentsBrian2007-01-151-0/+7
* Move some global vars into slang_assemble_ctx.Brian2007-01-152-31/+37
* fix the subassig, mulassign and divassign casesBrian2007-01-151-12/+3
* clean-up slang_allocate_storage()Brian2007-01-151-44/+22
* added glUniform1fv_func, glUniform2fv_funcBrian2007-01-131-0/+4
* Rework code related to temp register allocation, both for user variablesBrian2007-01-1312-477/+496
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-136-39/+63
* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
* Fix a problem with inlined "return" statements. Make some attempt to free te...Brian2007-01-116-17/+174
* disable some code that'll eventually go awayBrian2007-01-111-0/+2
* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
* tweak outputBrian2007-01-111-3/+4
* checkpoint: codegen for global vars/constants now workingBrian2007-01-103-43/+56
* checkpoint: codegen for global vars w/ initializersBrian2007-01-104-167/+228
* assorted code clean-upsBrian2007-01-103-28/+35
* fix size bug in _mesa_add_attribute()Brian2007-01-101-0/+2
* simplify _mesa_add_state_reference()Brian2007-01-101-10/+2
* Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian2007-01-101-36/+93
* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-094-10/+8
* clean up a bunch of program parameter stuffBrian2007-01-098-51/+85
* added a few more 2.0 functionsBrian2007-01-091-0/+8
* Implement vertex attribute binding.Brian2007-01-0910-44/+209
* more debug code (disabled)Brian2007-01-091-1/+5
* add code for generic attributes 16..31Brian2007-01-091-1/+37
* added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()Brian2007-01-092-4/+92
* Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian2007-01-095-33/+33
* remove old commentBrian2007-01-091-5/+0
* Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian2007-01-092-97/+171
* Implement shadow samplers and dFdx(), dFdy() code generation.Brian2007-01-096-70/+120
* implement biased texture functionsBrian2007-01-086-178/+238
* check if _Current == NULL for TXBBrian2007-01-081-3/+5
* added 1D texture functionsBrian2007-01-081-0/+2
* Remove if (tObj) conditional so that texture units without a texture imageBrian2007-01-081-5/+6
* update texture1D functionsBrian2007-01-082-96/+98