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* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
| | | | | | v2: add a 'reading' parameter to distinguish between reading and writing to the renderbuffer (we don't want to check if _ColorReadBuffer is null when we're about to draw). Eric found this mistake.
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
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* scons: Use -fno-builtin-memcmp.José Fonseca2011-10-121-0/+3
| | | | | | | | ipers framerate on llmvpipe improves 60%. Issue spotted by Adam Jackson <ajax at redhat.com>. http://lists.freedesktop.org/archives/mesa-dev/2011-June/009077.html
* softpipe: fix regression with tex tile cache since integer support.Dave Airlie2011-10-121-2/+3
| | | | | | | | Don't use the uint/int paths for ZS formats for tex tile cache. fixes: https://bugs.freedesktop.org/show_bug.cgi?id=41695 Signed-off-by: Dave Airlie <[email protected]>
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-112-32/+10
| | | | | | | These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt <[email protected]>
* intel: Assert that no batch is emitted if a region is mappedChad Versace2011-10-113-1/+32
| | | | | | | | | | | | | | | | What I would prefer to assert is that, for each region that is currently mapped, no batch is emitted that uses that region's bo. However, it's much easier to implement this big hammer. Observe that this requires that the batch flush in intel_region_map() be moved to within the map_refcount guard. v2: Add comments (borrowed from anholt's reply) explaining why the assertion is a good idea. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Fix computation of abs(-x) in FSPaul Berry2011-10-112-1/+5
| | | | | | | | | | | | When updating a register reference to reflect the fact that we were taking its absolute value, the fragment shader back-end failed to clear the negate flag, resulting in abs(-x) getting computed as -abs(x). I also found (and fixed) a similar problem in brw_eu.h, but I'm not aware of an actual manifestation of that problem. Fixes piglit test glsl-fs-abs-neg-with-intermediate.
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
| | | | | | It doesn't implement full TXD, but at least it does not crash. Fixes arb_shader_texture_lod-texgrad and glsl-fs-shadow2DGradARB-* piglit tests.
* i965: Replace incorrect use of GLboolean with enum brw_compression.Kenneth Graunke2011-10-113-5/+9
| | | | | | | | | | | | | | | brw_set_compression_control took a GLboolean as an argument, then promptly used a switch statement to compare it with various enumeration values. Clearly it's not actually a boolean. Introduce a new enumeration type, enum brw_compression, and use that. Found by converting GLboolean to bool; clang then gave warnings about switching on a boolean and ultimately duplicated case errors. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Only allow queries of window system FBO on desktop GL w/ARB_fboIan Romanick2011-10-111-0/+15
| | | | | | | | | Neither OES_framebuffer_object nor EXT_framebuffer_object allow querying the window system FBO. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO onlyIan Romanick2011-10-111-12/+27
| | | | | | | | | | Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly) allowed for both. Those enums don't even really exist! Now GL_DEPTH and GL_STENCIL are only allowed for the window system FBO. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
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* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
| | | | | | We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: add integer supportDave Airlie2011-10-115-44/+146
| | | | | | | This adds support to the clear and tile caches for integer storage and clearing, avoiding any floating paths. Signed-off-by: Dave Airlie <[email protected]>
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-1161-339/+340
| | | | | | | | | | these are never USCALED, always UINT in reality. taken from some work by Christoph Bumiller v2: fixup formatting of table + tabs Signed-off-by: Dave Airlie <[email protected]>
* llvmpipe: don't support rendering to sRGB surfacesBrian Paul2011-10-111-1/+2
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=34199
* draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()Brian Paul2011-10-111-1/+2
| | | | | | | | | | | | | Previously it was getting set in draw_set_mapped_constant_buffer() but if there were no shader constants, that function wasn't called. So the pt.user.planes field was null and we died when we tried to access the clip planes in the LLVM-generated code. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41663 Note: This is a candidate for the 7.11 branch. Reviewed-by: José Fonseca <[email protected]>
* draw/llvm: fix hard-coded number of total clip planesBrian Paul2011-10-115-14/+23
| | | | | | | | Instead of 12 use DRAW_TOTAL_CLIP_PLANES. The max number of user-defined clip planes was increased to 8 so the total number of planes is 14. This doesn't fix any specific bug, but clearly the old code was wrong. Reviewed-by: José Fonseca <[email protected]>
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
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* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
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* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
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* i965: Change type of brw_context.primitive from GLenum to hardware primitiveChad Versace2011-10-104-43/+41
| | | | | | | | | | | | | | | | | | | For example, GL_TRIANLGES is converted to _3DPRIM_TRILIST. The conversion is necessary because HiZ and MSAA resolve operations emit a 3DPRIM_RECTLIST, which cannot be conveyed by GLenum. As a consequence, brw_gs_prog_key.primitive is also converted. v2 ---- - [anholt] Split brw_set_prim into brw/gen6 variants in previous commit, since not much code is really shared between the two. - [anholt] Replace switch statements with table lookups, since this is a hot path. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Split brw_set_prim into brw/gen6 variantsChad Versace2011-10-102-2/+19
| | | | | | | | | | | The "slight optimization to avoid the GS program" in brw_set_prim() is not used by Gen 6, since Gen 6 doesn't use a GS program. Also, Gen 6 doesn't use reduced primitives. Also, document that intel_context.reduced_primitive is only used for Gen < 6 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* r600g: drop force int type workaroundDave Airlie2011-10-104-28/+5
| | | | | | | now that we have integer texture types I can drop this workaround so that copies of values is done properly (as floats would fail on some corner cases). Signed-off-by: Dave Airlie <[email protected]>
* r600g: add integer texture/render integer formats for r600/700.Dave Airlie2011-10-101-2/+60
| | | | | | with these I can drop the force int type hack. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt2011-10-101-3/+5
| | | | | | | | | | | | glDeleteProgram should only be able to remove the one refcount for the user's reference to the program from the hash table (even though that ref does live on in the hash table until the last other ref is removed). Fixes piglit ARB_shader_objects/delete-repeat. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Fix timer query on gen6+Zou Nan hai2011-10-101-5/+12
| | | | | | | | | | | | PIPE_CONTROL reported time stamp are 64 bits value incrementing every 80 ns, and only the low 32 bits are active (high 32 are always 0). v2: Cleaned up whitespace, function arguments (anholt). Fixes piglit EXT_timer_query/time-elapsed Signed-off-by: Zou Nan hai <[email protected]> Signed-off-by: Eric Anholt <[email protected]>
* linker: Fix a slightly incorrect commentIan Romanick2011-10-101-1/+4
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* hash_table: Make string_to_uint_map make a copy of the nameIan Romanick2011-10-101-1/+17
| | | | | | | | | | | | The hash table needs a copy of the key that it can keep for comparisons during searches. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41499 Cc: Stéphane Marchesin <[email protected]> Tested-by: Luzipher <[email protected]> Tested-by: Michał Lipski <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* u_blitter: clean up velem setupDave Airlie2011-10-101-16/+8
| | | | | | as per Brian's suggestion, drop the pointless loops. Signed-off-by: Dave Airlie <[email protected]>
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
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* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
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* mesa/st: Check for a NULL _LinkedShader[i] before using it.Stéphane Marchesin2011-10-101-1/+2
| | | | | | The rest of the linker/glsl translation code checks for NULL, so I suppose we should check here too. Fixes crash on exit with i915g instanced drawing. Reviewed-by: Ian Romanick <[email protected]>
* u_blitter: query vertex shader caps instead of geometry for int verticesMarek Olšák2011-10-091-1/+1
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* r600g: uarl fixes.Dave Airlie2011-10-092-18/+43
| | | | Not 100% sure these are correct yet
* r600g: enable integer shader cap for evergreen.Dave Airlie2011-10-091-0/+3
| | | | | | | Will get to adding r600/r700/cayman support, have it mostly written on another PC. Signed-off-by: Dave Airlie <[email protected]>
* u_blitter: don't create integer vertex elements unless shader supports themDave Airlie2011-10-091-20/+29
| | | | | | | | | Should fix https://bugs.freedesktop.org/show_bug.cgi?id=41613 We don't want to create these vertex elements unless the pipe driver vertex stage can handle integers. Signed-off-by: Dave Airlie <[email protected]>
* st/glx/xlib: Advertise GLX_ARB_create_context(_profile)José Fonseca2011-10-091-0/+2
| | | | They were already implemented, but not advertised.
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-095-5/+17
| | | | | They spam console, but are not very useful - hide them behind NOUVEAU_MESA_DEBUG environment variable.
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-094-4/+4
| | | | | Relocations don't consume pushbuffer space, so there is no need to ensure there is any space in pushbuffer.
* nouveau: fix fence hangMarcin Slusarz2011-10-095-14/+28
| | | | | | | | | | | | | | | | | | | | | If there is not enough space in pushbuffer for fence emission (nouveau_fence_emit -> nv50_screen_fence_emit -> MARK_RING), the pushbuffer is flushed, which through flush_notify -> nv50_default_flush_notify -> nouveau_fence_update marks currently emitting fence as flushed. But actual emission is done after this mark. So later when there is a need to wait on this fence and pushbuffer was not flushed in between, fence wait will never finish causing application to hang. To fix this, introduce new fence state between AVAILABLE and EMITTED, set it before emission and handle it everywhere. Additionally obtain fence sequence numbers after possible flush in MARK_RING, because we want to emit fences in correct order. Reviewed-by: Christoph Bumiller <[email protected]> Note: This is a candidate for the 7.11 branch.
* r600g/eg: add integer types supportDave Airlie2011-10-093-10/+66
| | | | | | | | adds handling for int texture/vertices to evergreen. TODO r600/700 support. Signed-off-by: Dave Airlie <[email protected]>
* u_blitter: add integer clear supportDave Airlie2011-10-094-25/+74
| | | | | | | | | | | We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie <[email protected]>
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
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* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
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* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
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* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
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* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
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* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
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* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
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